31f7bd8904d5ff0edfc08feeda58dfbee09003a5
Three independent stability fixes that surfaced while testing the Joy-Con controller path: 1. Manifest: add keyboard|keyboardHidden|navigation|uiMode to MainActivity's configChanges. Without these, unplugging the OTG cable mid-game triggered a navigation/keyboard configuration change that destroyed and recreated the activity. The new activity instance never re-established the emulator surface cleanly, leaving a white screen, and Samsung Freecess then froze the seemingly-idle process. 2. GameCard: cap Coil's image decode at 384px. LibRetro thumbnail PNGs are often 1500x2000+, which burns ~12 MB of bitmap per card. With 30 visible tiles that's hundreds of MB and was OOM-ing the app during in-game input delivery (NewObjectV in nativePollOnce → JNI abort). 3. CoverArtManager: try (World) as a fallback region tag and add a cleaned- title-plus-common-region cascade. LibRetro stores Super Mario Bros. as '(World).png' but most US dumps tag the ROM '(U)', so the previous expansion table only tried (USA)/(USA, Europe) and missed it.
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