Downloads box art from libretro-thumbnails GitHub repos for all
supported consoles (PS1, NES, SNES, N64, Genesis, PS2). Art is
fetched in the background on first scan and cached locally. Also
fixes multi-track .bin files showing as separate game entries.
Save states now support 5 slots per game with per-game directories,
screenshot thumbnails captured via PixelCopy, and a launch menu that
shows existing saves on game start (continue/new game flow). In-game
menu combines save and load into a single overlay. Also adds button
remapping, controller overlay visibility settings, and preferences
management.
Renders the emulator framebuffer into a calculated sub-rect with
nearest-neighbor scaling and black bars, driven by the core's
reported aspect ratio. Adds a cycle button in the game HUD and
a display mode setting in the settings screen.
Jetpack Compose app with adaptive layouts (phone/tablet/foldable) using
Window Size Classes. Integrates a C++ libretro frontend via JNI for
actual PS1 emulation using pcsx_rearmed, with AAudio output and
ANativeWindow rendering.
- Emulation core architecture with interface for NES, SNES, N64,
Genesis, PS1, PS2 (PS1 implemented, others placeholder)
- Touch controller overlay with D-pad (diagonal support), face buttons,
shoulders, and analog sticks
- Bluetooth/USB controller detection and input mapping
- Customizable controller layout editor with drag-to-reposition
- Game library with auto-scan of /sdcard/Games/ subfolders
- Auto-import of libretro core .so from /sdcard/Games/cores/
- Save states and SRAM persistence