Files
emulate/gradle.properties
Matt Hills 39e3f8b7c0 Initial commit: multi-platform emulator with PS1 support
Jetpack Compose app with adaptive layouts (phone/tablet/foldable) using
Window Size Classes. Integrates a C++ libretro frontend via JNI for
actual PS1 emulation using pcsx_rearmed, with AAudio output and
ANativeWindow rendering.

- Emulation core architecture with interface for NES, SNES, N64,
  Genesis, PS1, PS2 (PS1 implemented, others placeholder)
- Touch controller overlay with D-pad (diagonal support), face buttons,
  shoulders, and analog sticks
- Bluetooth/USB controller detection and input mapping
- Customizable controller layout editor with drag-to-reposition
- Game library with auto-scan of /sdcard/Games/ subfolders
- Auto-import of libretro core .so from /sdcard/Games/cores/
- Save states and SRAM persistence
2026-04-08 20:34:37 -04:00

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Properties

# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx2048m -Dfile.encoding=UTF-8
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. For more details, visit
# https://developer.android.com/r/tools/gradle-multi-project-decoupled-projects
# org.gradle.parallel=true
# AndroidX package structure to make it clearer which packages are bundled with the
# Android operating system, and which are packaged with your app's APK
# https://developer.android.com/topic/libraries/support-library/androidx-rn
android.useAndroidX=true
# Kotlin code style for this project: "official" or "obsolete":
kotlin.code.style=official
# Enables namespacing of each library's R class so that its R class includes only the
# resources declared in the library itself and none from the library's dependencies,
# thereby reducing the size of the R class for that library
android.nonTransitiveRClass=true