diff --git a/app/src/main/AndroidManifest.xml b/app/src/main/AndroidManifest.xml index 0f9f745..c7510e4 100644 --- a/app/src/main/AndroidManifest.xml +++ b/app/src/main/AndroidManifest.xml @@ -13,6 +13,8 @@ tools:ignore="ScopedStorage" /> + + + diff --git a/app/src/main/java/com/lazy/emulate/MainActivity.kt b/app/src/main/java/com/lazy/emulate/MainActivity.kt index 6af4a93..0cc392c 100644 --- a/app/src/main/java/com/lazy/emulate/MainActivity.kt +++ b/app/src/main/java/com/lazy/emulate/MainActivity.kt @@ -1,6 +1,11 @@ package com.lazy.emulate +import android.content.BroadcastReceiver +import android.content.Context import android.content.Intent +import android.content.IntentFilter +import android.hardware.usb.UsbDevice +import android.hardware.usb.UsbManager import android.net.Uri import android.os.Build import android.os.Bundle @@ -26,6 +31,15 @@ class MainActivity : ComponentActivity() { private lateinit var controllerManager: ControllerManager private lateinit var gameRepository: GameRepository + + private val usbAttachReceiver = object : BroadcastReceiver() { + override fun onReceive(context: Context?, intent: Intent?) { + if (intent?.action != UsbManager.ACTION_USB_DEVICE_ATTACHED) return + @Suppress("DEPRECATION") + val device: UsbDevice? = intent.getParcelableExtra(UsbManager.EXTRA_DEVICE) + if (device != null) controllerManager.onUsbDeviceAttached(device) + } + } lateinit var preferencesManager: PreferencesManager private set lateinit var buttonMappingManager: ButtonMappingManager @@ -44,6 +58,9 @@ class MainActivity : ComponentActivity() { gameRepository = GameRepository(this) EmulationEngine.buttonMappingManager = buttonMappingManager + // Note: we deliberately do NOT call handleUsbAttachIntent(intent) here. + // start() hasn't registered the permission receiver yet, and onResume() will + // do a usbManager.deviceList sweep that picks up any device that's already attached. setContent { EmulateTheme { val windowSizeClass = calculateWindowSizeClass(this) @@ -64,6 +81,16 @@ class MainActivity : ComponentActivity() { override fun onResume() { super.onResume() controllerManager.start() + // Silently receive USB attach events while the app is foregrounded — no dialogs. + val filter = IntentFilter(UsbManager.ACTION_USB_DEVICE_ATTACHED) + if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) { + registerReceiver(usbAttachReceiver, filter, RECEIVER_NOT_EXPORTED) + } else { + @Suppress("UnspecifiedRegisterReceiverFlag") + registerReceiver(usbAttachReceiver, filter) + } + // Also sweep for any matching device that's already connected when we resume. + controllerManager.tryClaimAlreadyConnectedUsb() if (Environment.isExternalStorageManager()) { gameRepository.scanGameFolders() } @@ -71,9 +98,29 @@ class MainActivity : ComponentActivity() { override fun onPause() { super.onPause() + try { unregisterReceiver(usbAttachReceiver) } catch (_: Throwable) {} controllerManager.stop() } + override fun onDestroy() { + super.onDestroy() + controllerManager.releaseClaim() + } + + override fun onNewIntent(intent: Intent) { + super.onNewIntent(intent) + handleUsbAttachIntent(intent) + } + + private fun handleUsbAttachIntent(intent: Intent?) { + if (intent?.action != UsbManager.ACTION_USB_DEVICE_ATTACHED) return + @Suppress("DEPRECATION") + val device: UsbDevice? = intent.getParcelableExtra(UsbManager.EXTRA_DEVICE) + if (device != null) { + controllerManager.onUsbDeviceAttached(device) + } + } + private fun requestAllFilesPermission() { if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R && !Environment.isExternalStorageManager()) { val intent = Intent( @@ -84,18 +131,16 @@ class MainActivity : ComponentActivity() { } } - override fun onKeyDown(keyCode: Int, event: KeyEvent?): Boolean { - if (event != null && controllerManager.handleKeyEvent(event)) return true - return super.onKeyDown(keyCode, event) + // Compose's root view installs its own key-event handler and will consume events + // before Activity.onKeyDown/onKeyUp run. Intercept at dispatchKeyEvent instead so + // gamepad input always reaches ControllerManager. + override fun dispatchKeyEvent(event: KeyEvent): Boolean { + if (controllerManager.handleKeyEvent(event)) return true + return super.dispatchKeyEvent(event) } - override fun onKeyUp(keyCode: Int, event: KeyEvent?): Boolean { - if (event != null && controllerManager.handleKeyEvent(event)) return true - return super.onKeyUp(keyCode, event) - } - - override fun onGenericMotionEvent(event: MotionEvent?): Boolean { - if (event != null && controllerManager.handleMotionEvent(event)) return true - return super.onGenericMotionEvent(event) + override fun dispatchGenericMotionEvent(event: MotionEvent): Boolean { + if (controllerManager.handleMotionEvent(event)) return true + return super.dispatchGenericMotionEvent(event) } } diff --git a/app/src/main/java/com/lazy/emulate/data/repository/GameRepository.kt b/app/src/main/java/com/lazy/emulate/data/repository/GameRepository.kt index fa4fd03..0e1af6f 100644 --- a/app/src/main/java/com/lazy/emulate/data/repository/GameRepository.kt +++ b/app/src/main/java/com/lazy/emulate/data/repository/GameRepository.kt @@ -102,16 +102,25 @@ class GameRepository(private val context: Context) { val gamesNeedingArt = _games.value.filter { it.coverArtPath == null } if (gamesNeedingArt.isEmpty()) return - val semaphore = Semaphore(8) + // Concurrency was 8 — combined with parallel bitmap decodes that pinned the heap and + // caused OOM crashes on launch. 2 is plenty for a background fetch. + val semaphore = Semaphore(2) scope.launch { gamesNeedingArt.map { game -> async { semaphore.withPermit { - val path = coverArtManager.fetchCoverArt(game.rawTitle, game.consoleType) - if (path != null) { - _games.value = _games.value.map { - if (it.id == game.id) it.copy(coverArtPath = path) else it + try { + val path = coverArtManager.fetchCoverArt(game.rawTitle, game.consoleType) + if (path != null) { + _games.value = _games.value.map { + if (it.id == game.id) it.copy(coverArtPath = path) else it + } } + } catch (oom: OutOfMemoryError) { + // Don't bring the whole app down for one bad cover art fetch. + android.util.Log.w("GameRepository", "OOM fetching cover for ${game.title}") + } catch (t: Throwable) { + android.util.Log.w("GameRepository", "cover fetch failed for ${game.title}: ${t.message}") } } } diff --git a/app/src/main/java/com/lazy/emulate/input/ControllerManager.kt b/app/src/main/java/com/lazy/emulate/input/ControllerManager.kt index 3de692f..c51b0db 100644 --- a/app/src/main/java/com/lazy/emulate/input/ControllerManager.kt +++ b/app/src/main/java/com/lazy/emulate/input/ControllerManager.kt @@ -1,20 +1,605 @@ package com.lazy.emulate.input +import android.app.PendingIntent +import android.content.BroadcastReceiver import android.content.Context +import android.content.Intent +import android.content.IntentFilter import android.hardware.input.InputManager +import android.hardware.usb.UsbConstants +import android.hardware.usb.UsbDevice +import android.hardware.usb.UsbDeviceConnection +import android.hardware.usb.UsbEndpoint +import android.hardware.usb.UsbInterface +import android.hardware.usb.UsbManager +import android.os.Build +import android.util.Log +import java.util.concurrent.atomic.AtomicBoolean +import kotlin.concurrent.thread import android.view.InputDevice import android.view.KeyEvent import android.view.MotionEvent import kotlinx.coroutines.flow.MutableStateFlow import kotlinx.coroutines.flow.StateFlow import kotlinx.coroutines.flow.asStateFlow +import java.text.SimpleDateFormat +import java.util.Date +import java.util.Locale + +private const val TAG = "ControllerManager" + +// Nintendo USB/BT vendor id — Joy-Cons, Pro Controller, NES/SNES Online controllers +private const val VENDOR_NINTENDO = 0x057E + +// 8BitDo USB vendor id — adapter exposes a variety of products under this VID +// depending on current adapter mode (XInput/DInput/macOS/PS Classic). +private const val VENDOR_8BITDO = 0x2DC8 + +// Max lines kept in the in-app raw event log (visible on ControllerTestScreen). +private const val MAX_EVENT_LOG_LINES = 300 + +data class AnalogSnapshot( + val lx: Float = 0f, + val ly: Float = 0f, + val rx: Float = 0f, + val ry: Float = 0f, + val hatX: Float = 0f, + val hatY: Float = 0f +) + +data class UsbDeviceInfo( + val deviceName: String, + val vendorId: Int, + val productId: Int, + val deviceClass: Int, + val deviceSubclass: Int, + val productName: String?, + val manufacturerName: String?, + val interfaces: List +) + +data class UsbInterfaceInfo( + val number: Int, + val interfaceClass: Int, + val interfaceSubclass: Int, + val interfaceProtocol: Int, + val endpointCount: Int +) class ControllerManager( context: Context, var buttonMappingManager: ButtonMappingManager? = null ) : InputManager.InputDeviceListener { - private val inputManager = context.getSystemService(Context.INPUT_SERVICE) as InputManager + private val appContext = context.applicationContext + private val inputManager = appContext.getSystemService(Context.INPUT_SERVICE) as InputManager + private val usbManager = appContext.getSystemService(Context.USB_SERVICE) as UsbManager + + private val usbPermissionAction = "${appContext.packageName}.USB_PERMISSION" + + private val usbPermissionReceiver = object : BroadcastReceiver() { + override fun onReceive(context: Context?, intent: Intent?) { + if (intent?.action != usbPermissionAction) return + @Suppress("DEPRECATION") + val device: UsbDevice? = intent.getParcelableExtra(UsbManager.EXTRA_DEVICE) + val granted = intent.getBooleanExtra(UsbManager.EXTRA_PERMISSION_GRANTED, false) + appendEventLog("USB permission result: granted=$granted device=${device?.deviceName}") + if (granted && device != null) { + onUsbDeviceAttached(device) + } + } + } + private var usbPermissionReceiverRegistered = false + + private val _usbDevices = MutableStateFlow>(emptyList()) + val usbDevices: StateFlow> = _usbDevices.asStateFlow() + + // USB claim experiment: when a target device is attached via the USB_DEVICE_ATTACHED + // intent, we detach the kernel usbhid driver by calling claimInterface(force=true) and + // hold the claim until release(). Theory: the adapter's mode-cycling is triggered by the + // kernel driver's repeated probes. Holding the interface claim should stop the cycle. + private data class ClaimedDevice( + val device: UsbDevice, + val connection: UsbDeviceConnection, + val interfaces: List + ) + private var claimedDevice: ClaimedDevice? = null + + // Once we successfully claim any target device, refuse all subsequent attach events. + // The adapter cycles modes rapidly when Android can't complete an Xinput handshake; + // without this flag, each cycle would spawn a new reader thread and eventually OOM. + private var hasActiveClaim = false + + // Xinput reader state — runs on a background thread reading 20-byte reports from the + // Xbox-360-style interrupt IN endpoint on interface #0, parsing them, and dispatching + // GamepadButton / analog events into the normal event pipeline. + private var xinputReaderThread: Thread? = null + private val xinputReaderStop = AtomicBoolean(false) + private var xinputPrevButtons = 0 + private var xinputPrevL2 = false + private var xinputPrevR2 = false + + // Xinput button bit layout + private val XINPUT_DPAD_UP = 0x0001 + private val XINPUT_DPAD_DOWN = 0x0002 + private val XINPUT_DPAD_LEFT = 0x0004 + private val XINPUT_DPAD_RIGHT = 0x0008 + private val XINPUT_START = 0x0010 + private val XINPUT_BACK = 0x0020 + private val XINPUT_LTHUMB = 0x0040 + private val XINPUT_RTHUMB = 0x0080 + private val XINPUT_LB = 0x0100 + private val XINPUT_RB = 0x0200 + private val XINPUT_GUIDE = 0x0400 + private val XINPUT_A = 0x1000 + private val XINPUT_B = 0x2000 + private val XINPUT_X = 0x4000 + private val XINPUT_Y = 0x8000 + + private val xinputBitToButton: List> = listOf( + XINPUT_DPAD_UP to GamepadButton.DPAD_UP, + XINPUT_DPAD_DOWN to GamepadButton.DPAD_DOWN, + XINPUT_DPAD_LEFT to GamepadButton.DPAD_LEFT, + XINPUT_DPAD_RIGHT to GamepadButton.DPAD_RIGHT, + XINPUT_START to GamepadButton.START, + XINPUT_BACK to GamepadButton.SELECT, + XINPUT_LTHUMB to GamepadButton.L3, + XINPUT_RTHUMB to GamepadButton.R3, + XINPUT_LB to GamepadButton.L1, + XINPUT_RB to GamepadButton.R1, + XINPUT_A to GamepadButton.FACE_BOTTOM, + XINPUT_B to GamepadButton.FACE_RIGHT, + XINPUT_X to GamepadButton.FACE_LEFT, + XINPUT_Y to GamepadButton.FACE_TOP + ) + + // Debounce: only request USB permission once per vid/pid per session. The cycling adapter + // generates ATTACH broadcasts ~5/sec, which otherwise floods Android with permission + // dialogs and OOMs the app. + private val permissionRequestedFor = mutableSetOf() + + // Also rate-limit onUsbDeviceAttached itself — the broadcast can fire dozens of times per + // second. Drop calls that arrive within 500 ms of the previous one for the same vid/pid. + private val lastAttachTimeByKey = mutableMapOf() + private val attachThrottleMs = 500L + + private val targetVidPids: Set> = setOf( + 0x2DC8 to 0x3106, // 8BitDo Pro 2 Wired — D-input + 0x2DC8 to 0x3107, // 8BitDo IDLE state + 0x2DC8 to 0x3105, // 8BitDo ...? + 0x045E to 0x028E, // Xbox 360 controller — X-input + 0x045E to 0x02e0, // Xbox 360 controller — also X-input + 0x054C to 0x05C4 // Sony DualShock 4 — what the adapter latched to on macOS + ) + + private fun isTargetDevice(device: UsbDevice): Boolean = + (device.vendorId to device.productId) in targetVidPids + + /** Sweep already-connected USB devices — called on resume. */ + fun tryClaimAlreadyConnectedUsb() { + for (device in usbManager.deviceList.values) { + if (isTargetDevice(device) && claimedDevice?.device?.deviceName != device.deviceName) { + appendEventLog("USB sweep found target device ${device.deviceName}, attaching") + onUsbDeviceAttached(device) + } + } + } + + fun onUsbDeviceAttached(device: UsbDevice) { + // Ignore USB events that aren't our target adapter. + if (!isTargetDevice(device)) { + Log.d(TAG, "ignoring non-target USB device v=${device.vendorId} p=${device.productId}") + return + } + + // One claim per session. The cycling adapter otherwise thrashes threads and OOMs. + if (hasActiveClaim) { + Log.d(TAG, "hasActiveClaim=true, ignoring new attach for ${device.deviceName}") + return + } + + // If we already hold a claim on this exact device, nothing to do. + if (claimedDevice?.device?.deviceName == device.deviceName) { + Log.d(TAG, "already claimed ${device.deviceName}, ignoring re-attach") + return + } + + // Throttle: the cycling adapter fires ATTACH broadcasts every ~400 ms. + // Drop duplicate calls within the throttle window to avoid flooding the system. + val key = "${device.vendorId}:${device.productId}" + val now = System.currentTimeMillis() + val last = lastAttachTimeByKey[key] ?: 0L + if (now - last < attachThrottleMs) { + Log.d(TAG, "throttled re-attach for $key (${now - last}ms since last)") + return + } + lastAttachTimeByKey[key] = now + + appendEventLog( + "USB ATTACH '${device.productName ?: device.deviceName}' " + + "v=0x${"%04x".format(device.vendorId)} p=0x${"%04x".format(device.productId)}" + ) + Log.d(TAG, "onUsbDeviceAttached ${device.deviceName} v=${device.vendorId} p=${device.productId}") + + // Enumerate interfaces once so we can decide whether to claim. + val allIfaces = (0 until device.interfaceCount).map { device.getInterface(it) } + for (i in allIfaces) { + appendEventLog( + " iface #${i.id} class=${i.interfaceClass}(${usbClassName(i.interfaceClass)}) " + + "sub=${i.interfaceSubclass} proto=${i.interfaceProtocol} eps=${i.endpointCount}" + ) + } + + // If any interface is standard HID (class=3), this is an 8BitDo in DInput / macOS / + // PS-Classic mode. On Samsung Fold 6, the kernel's usbhid driver ONLY binds the + // PS-Classic variant (vid=0x054c pid=0x0cda, Sony Interactive Entertainment Controller) + // — DInput and macOS modes are silently refused. In PS-Classic mode Android creates + // a proper GAMEPAD InputDevice and events flow through dispatchKeyEvent → handleKeyEvent. + // + // Switch the adapter to PS-Classic mode with Select + D-Pad Down (3 seconds). + // + // In any HID case we do NOT claim the interface: claiming detaches whatever kernel + // driver may have bound and turns a working controller into a dead one. + val hasHidInterface = allIfaces.any { it.interfaceClass == UsbConstants.USB_CLASS_HID } + if (hasHidInterface) { + appendEventLog( + "USB device has HID interface — letting Android's usbhid driver handle it " + + "(no claim). Use PS-Classic mode (Select+Down) if events don't appear." + ) + hasActiveClaim = true + refreshUsbDevices() + return + } + + // Release any prior claim (e.g. the adapter just re-enumerated in a new mode). + releaseClaim() + + if (!usbManager.hasPermission(device)) { + // Only request permission once per vid/pid — flooding Android with dialogs + // causes OOM. + if (key in permissionRequestedFor) { + appendEventLog("USB permission still missing, already requested once — skipping") + return + } + permissionRequestedFor.add(key) + appendEventLog("USB permission missing — requesting (one-shot)") + val flags = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) { + PendingIntent.FLAG_UPDATE_CURRENT or PendingIntent.FLAG_MUTABLE + } else { + PendingIntent.FLAG_UPDATE_CURRENT + } + val pi = PendingIntent.getBroadcast( + appContext, + 0, + Intent(usbPermissionAction).apply { setPackage(appContext.packageName) }, + flags + ) + try { + usbManager.requestPermission(device, pi) + } catch (t: Throwable) { + appendEventLog("requestPermission threw: ${t.message}") + } + return + } + + val connection = try { + usbManager.openDevice(device) + } catch (t: Throwable) { + appendEventLog("USB openDevice threw: ${t.message}") + return + } + if (connection == null) { + appendEventLog("USB openDevice returned null") + return + } + + // Only claim the main controller input interface (vendor-spec, subclass 0x5D, + // protocol 0x01). Claiming the headset / security interfaces appears to trigger + // re-enumeration on the adapter. + val mainIface = allIfaces.firstOrNull { + it.interfaceClass == 0xFF && it.interfaceSubclass == 0x5D && it.interfaceProtocol == 0x01 + } ?: allIfaces.firstOrNull() + + if (mainIface == null) { + appendEventLog("USB no interfaces to claim, closing") + connection.close() + return + } + + val ok = try { + connection.claimInterface(mainIface, true) + } catch (t: Throwable) { + appendEventLog("claimInterface #${mainIface.id} threw: ${t.message}") + false + } + appendEventLog( + "USB claimInterface #${mainIface.id} " + + "class=${mainIface.interfaceClass} sub=${mainIface.interfaceSubclass} " + + "proto=${mainIface.interfaceProtocol} → ${if (ok) "OK (kernel detached)" else "FAIL"}" + ) + if (!ok) { + connection.close() + return + } + + claimedDevice = ClaimedDevice(device, connection, listOf(mainIface)) + hasActiveClaim = true + appendEventLog("USB holding claim on 1 interface.") + startXinputReader(connection, listOf(mainIface)) + // Refresh the in-app USB list so the UI reflects the new state. + refreshUsbDevices() + } + + fun releaseClaim() { + val c = claimedDevice ?: return + appendEventLog("USB releasing claim on '${c.device.productName ?: c.device.deviceName}'") + + // Close the connection BEFORE joining the reader thread — this unblocks any + // in-flight bulkTransfer call so the thread can actually exit. + xinputReaderStop.set(true) + for (iface in c.interfaces) { + try { + c.connection.releaseInterface(iface) + } catch (t: Throwable) { + Log.w(TAG, "releaseInterface failed", t) + } + } + try { + c.connection.close() + } catch (t: Throwable) { + Log.w(TAG, "connection.close failed", t) + } + + // Now that the connection is dead, the reader's bulkTransfer will fail fast. + stopXinputReader() + + claimedDevice = null + hasActiveClaim = false + // Clear any buttons left pressed by the reader thread. + _pressedButtons.value = emptySet() + _analogSnapshot.value = AnalogSnapshot() + xinputPrevButtons = 0 + xinputPrevL2 = false + xinputPrevR2 = false + } + + /** + * Locate the interrupt IN endpoint on the Xbox-360-style main controller interface + * (class 0xFF / subclass 0x5D / protocol 0x01) and spin up a reader thread. + */ + private fun startXinputReader(connection: UsbDeviceConnection, interfaces: List) { + // Main controller interface: vendor-specific, subclass 0x5D, protocol 0x01. + val mainIface = interfaces.firstOrNull { + it.interfaceClass == 0xFF && it.interfaceSubclass == 0x5D && it.interfaceProtocol == 0x01 + } ?: interfaces.firstOrNull() + if (mainIface == null) { + appendEventLog("Xinput reader: no suitable interface") + return + } + var inEndpoint: UsbEndpoint? = null + var outEndpoint: UsbEndpoint? = null + for (i in 0 until mainIface.endpointCount) { + val ep = mainIface.getEndpoint(i) + if (ep.direction == UsbConstants.USB_DIR_IN && + (ep.type == UsbConstants.USB_ENDPOINT_XFER_INT || ep.type == UsbConstants.USB_ENDPOINT_XFER_BULK) + ) { + inEndpoint = ep + } + if (ep.direction == UsbConstants.USB_DIR_OUT && + (ep.type == UsbConstants.USB_ENDPOINT_XFER_INT || ep.type == UsbConstants.USB_ENDPOINT_XFER_BULK) + ) { + outEndpoint = ep + } + } + if (inEndpoint == null) { + appendEventLog("Xinput reader: no IN endpoint on iface #${mainIface.id}") + return + } + appendEventLog( + "Xinput reader starting on iface #${mainIface.id} " + + "endpoint addr=0x${"%02x".format(inEndpoint.address)} " + + "maxPkt=${inEndpoint.maxPacketSize}" + ) + + // Xbox 360 wired controllers need an LED init before they emit reports. + // The real command is an interrupt OUT write (NOT a HID SET_REPORT), so we use + // bulkTransfer against the OUT endpoint — UsbDeviceConnection.bulkTransfer handles + // both bulk and interrupt endpoints. + if (outEndpoint != null) { + // LED pattern 0x06 = player 1 blinking → solid + val ledCommand = byteArrayOf(0x01, 0x03, 0x06) + val sent = connection.bulkTransfer(outEndpoint, ledCommand, ledCommand.size, 100) + appendEventLog("Xinput LED init bulkTransfer(OUT) → $sent bytes") + } + + xinputPrevButtons = 0 + xinputPrevL2 = false + xinputPrevR2 = false + xinputReaderStop.set(false) + val ep = inEndpoint + xinputReaderThread = thread(name = "XinputReader", isDaemon = true) { + val buf = ByteArray(32) + var consecutiveErrors = 0 + var totalPackets = 0 + try { + while (!xinputReaderStop.get()) { + val n = try { + connection.bulkTransfer(ep, buf, buf.size, 200) + } catch (t: Throwable) { + Log.w(TAG, "bulkTransfer threw", t) + -1 + } + when { + n >= 20 && buf[0].toInt() == 0x00 && buf[1].toInt() == 0x14 -> { + consecutiveErrors = 0 + totalPackets++ + if (totalPackets == 1) { + Log.d(TAG, "XinputReader: first valid packet") + } + parseXinputReport(buf) + } + n >= 0 -> { + // Short / non-input packet (heartbeat, LED status, etc). + consecutiveErrors = 0 + } + else -> { + consecutiveErrors++ + // After sustained failures the device is gone. Exit the thread + // instead of spinning forever. + if (consecutiveErrors > 100) { + Log.w(TAG, "XinputReader: $consecutiveErrors consecutive errors, giving up") + break + } + } + } + } + } finally { + Log.d(TAG, "XinputReader thread exiting (packets=$totalPackets)") + } + } + } + + private fun stopXinputReader() { + if (xinputReaderThread == null) return + xinputReaderStop.set(true) + try { + xinputReaderThread?.join(500) + } catch (_: InterruptedException) {} + xinputReaderThread = null + } + + private fun parseXinputReport(buf: ByteArray) { + // buf[0] = 0x00 (type), buf[1] = 0x14 (len) + val buttons = (buf[2].toInt() and 0xFF) or ((buf[3].toInt() and 0xFF) shl 8) + val lTrigger = buf[4].toInt() and 0xFF + val rTrigger = buf[5].toInt() and 0xFF + val lx = readInt16LE(buf, 6) + val ly = readInt16LE(buf, 8) + val rx = readInt16LE(buf, 10) + val ry = readInt16LE(buf, 12) + + // Button diff + dispatch + val changed = buttons xor xinputPrevButtons + if (changed != 0) { + for ((bit, gamepadBtn) in xinputBitToButton) { + if (changed and bit != 0) { + val nowDown = (buttons and bit) != 0 + dispatchButton(gamepadBtn, nowDown) + } + } + xinputPrevButtons = buttons + } + + // Triggers as discrete L2/R2 with a deadzone threshold + val l2Down = lTrigger > 30 + val r2Down = rTrigger > 30 + if (l2Down != xinputPrevL2) { + dispatchButton(GamepadButton.L2, l2Down) + xinputPrevL2 = l2Down + } + if (r2Down != xinputPrevR2) { + dispatchButton(GamepadButton.R2, r2Down) + xinputPrevR2 = r2Down + } + + // Sticks — normalize int16 → float [-1, 1] and negate Y to match Android conventions + // (Xinput: Y positive = up; Android input: Y positive = down). + val nLx = lx.toFloat() / 32767f + val nLy = -ly.toFloat() / 32767f + val nRx = rx.toFloat() / 32767f + val nRy = -ry.toFloat() / 32767f + + onAnalogEvent?.invoke(nLx, nLy, 0) + onAnalogEvent?.invoke(nRx, nRy, 1) + _analogSnapshot.value = AnalogSnapshot(nLx, nLy, nRx, nRy, 0f, 0f) + } + + private fun readInt16LE(buf: ByteArray, offset: Int): Int { + val lo = buf[offset].toInt() and 0xFF + val hi = buf[offset + 1].toInt() // preserve sign + return (hi shl 8) or lo + } + + private fun dispatchButton(button: GamepadButton, isDown: Boolean) { + if (isDown) { + _pressedButtons.value = _pressedButtons.value + button + } else { + _pressedButtons.value = _pressedButtons.value - button + } + onButtonEvent?.invoke(button, isDown) + } + + fun refreshUsbDevices() { + val snapshot = try { + usbManager.deviceList.values.map { device -> device.toInfo() } + } catch (t: Throwable) { + Log.w(TAG, "usbManager.deviceList threw", t) + emptyList() + } + _usbDevices.value = snapshot + appendEventLog("--- USB enumeration (${snapshot.size} device${if (snapshot.size == 1) "" else "s"}) ---") + for (d in snapshot) { + val classStr = usbClassName(d.deviceClass) + appendEventLog( + "USB '${d.productName ?: d.deviceName}' " + + "v=0x${"%04x".format(d.vendorId)} p=0x${"%04x".format(d.productId)} " + + "class=${d.deviceClass}($classStr) sub=${d.deviceSubclass} " + + "ifaces=${d.interfaces.size}" + ) + for (i in d.interfaces) { + val iclassStr = usbClassName(i.interfaceClass) + appendEventLog( + " iface #${i.number} class=${i.interfaceClass}($iclassStr) " + + "sub=${i.interfaceSubclass} proto=${i.interfaceProtocol} endpoints=${i.endpointCount}" + ) + } + } + } + + private fun UsbDevice.toInfo(): UsbDeviceInfo { + val interfaces = (0 until interfaceCount).map { idx -> + val iface = getInterface(idx) + UsbInterfaceInfo( + number = iface.id, + interfaceClass = iface.interfaceClass, + interfaceSubclass = iface.interfaceSubclass, + interfaceProtocol = iface.interfaceProtocol, + endpointCount = iface.endpointCount + ) + } + return UsbDeviceInfo( + deviceName = deviceName, + vendorId = vendorId, + productId = productId, + deviceClass = deviceClass, + deviceSubclass = deviceSubclass, + productName = try { productName } catch (t: Throwable) { null }, + manufacturerName = try { manufacturerName } catch (t: Throwable) { null }, + interfaces = interfaces + ) + } + + private fun usbClassName(c: Int): String = when (c) { + UsbConstants.USB_CLASS_PER_INTERFACE -> "per-interface" + UsbConstants.USB_CLASS_AUDIO -> "audio" + UsbConstants.USB_CLASS_COMM -> "comm" + UsbConstants.USB_CLASS_HID -> "HID" + UsbConstants.USB_CLASS_PHYSICA -> "physical" + UsbConstants.USB_CLASS_STILL_IMAGE -> "still-image" + UsbConstants.USB_CLASS_PRINTER -> "printer" + UsbConstants.USB_CLASS_MASS_STORAGE -> "mass-storage" + UsbConstants.USB_CLASS_HUB -> "hub" + UsbConstants.USB_CLASS_CDC_DATA -> "cdc-data" + UsbConstants.USB_CLASS_CSCID -> "smartcard" + UsbConstants.USB_CLASS_CONTENT_SEC -> "content-sec" + UsbConstants.USB_CLASS_VIDEO -> "video" + UsbConstants.USB_CLASS_WIRELESS_CONTROLLER -> "wireless-ctl" + UsbConstants.USB_CLASS_MISC -> "misc" + UsbConstants.USB_CLASS_APP_SPEC -> "app-specific" + UsbConstants.USB_CLASS_VENDOR_SPEC -> "VENDOR-SPEC (xinput?)" + 0 -> "use-iface-class" + else -> "class-$c" + } private val _connectedControllers = MutableStateFlow>(emptyList()) val connectedControllers: StateFlow> = _connectedControllers.asStateFlow() @@ -22,22 +607,79 @@ class ControllerManager( private val _activeController = MutableStateFlow(null) val activeController: StateFlow = _activeController.asStateFlow() + // Raw-event ring buffer shown on ControllerTestScreen. Mirrors the logcat debug output. + private val _rawEventLog = MutableStateFlow>(emptyList()) + val rawEventLog: StateFlow> = _rawEventLog.asStateFlow() + + // Currently pressed mapped buttons — drives the live indicator on the test screen. + private val _pressedButtons = MutableStateFlow>(emptySet()) + val pressedButtons: StateFlow> = _pressedButtons.asStateFlow() + + // Most recent axis values, for analog readout on the test screen. + private val _analogSnapshot = MutableStateFlow(AnalogSnapshot()) + val analogSnapshot: StateFlow = _analogSnapshot.asStateFlow() + + private val timestampFormat = SimpleDateFormat("HH:mm:ss.SSS", Locale.US) + var onButtonEvent: ((GamepadButton, Boolean) -> Unit)? = null var onAnalogEvent: ((Float, Float, Int) -> Unit)? = null + fun clearEventLog() { + _rawEventLog.value = emptyList() + } + + private fun appendEventLog(line: String) { + val stamped = "${timestampFormat.format(Date())} $line" + // Mirror in-app log to logcat so we can see the full claim flow from adb. + Log.d(TAG, "LOG: $line") + val current = _rawEventLog.value + val next = current + stamped + _rawEventLog.value = if (next.size > MAX_EVENT_LOG_LINES) { + next.takeLast(MAX_EVENT_LOG_LINES) + } else { + next + } + } + fun start() { inputManager.registerInputDeviceListener(this, null) refreshControllers() + if (!usbPermissionReceiverRegistered) { + val filter = IntentFilter(usbPermissionAction) + if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) { + appContext.registerReceiver(usbPermissionReceiver, filter, Context.RECEIVER_NOT_EXPORTED) + } else { + @Suppress("UnspecifiedRegisterReceiverFlag") + appContext.registerReceiver(usbPermissionReceiver, filter) + } + usbPermissionReceiverRegistered = true + } } fun stop() { inputManager.unregisterInputDeviceListener(this) + if (usbPermissionReceiverRegistered) { + try { appContext.unregisterReceiver(usbPermissionReceiver) } catch (_: Throwable) {} + usbPermissionReceiverRegistered = false + } } private fun refreshControllers() { - val controllers = InputDevice.getDeviceIds() + val allDevices = InputDevice.getDeviceIds() .toList() .mapNotNull { InputDevice.getDevice(it) } + + // Log every device we see, so we can tell why the Joy-Con is or isn't being accepted. + appendEventLog("--- device enumeration ---") + for (d in allDevices) { + val line = "DEV id=${d.id} '${d.name}' " + + "v=0x${"%04x".format(d.vendorId)} p=0x${"%04x".format(d.productId)} " + + "src=0x${"%08x".format(d.sources)} ext=${d.isExternal} ok=${isGameController(d)}" + Log.d(TAG, line) + appendEventLog(line) + } + + val controllers = allDevices .filter { isGameController(it) } .map { device -> GameController( @@ -55,47 +697,111 @@ class ControllerManager( } fun handleKeyEvent(event: KeyEvent): Boolean { - if (!isGameControllerDevice(event.device ?: return false)) return false + val device = event.device ?: return false - val rawButton = mapKeyToButton(event.keyCode) ?: return false + // Log every key event from every device (both to logcat and the in-app ring buffer) + // so we can see exactly what a controller emits even when it isn't yet mapped. + val actionStr = when (event.action) { + KeyEvent.ACTION_DOWN -> "DOWN" + KeyEvent.ACTION_UP -> "UP" + else -> "A${event.action}" + } + val keyLine = "KEY $actionStr " + + "dev=${device.id}('${device.name}') " + + "v=0x${"%04x".format(device.vendorId)} p=0x${"%04x".format(device.productId)} " + + "code=${event.keyCode}(${KeyEvent.keyCodeToString(event.keyCode)}) " + + "scan=${event.scanCode}" + Log.d(TAG, keyLine) + appendEventLog(keyLine) + + if (!isGameControllerDevice(device)) return false + + val mapped = mapKeyToButton(event.keyCode) ?: return false + // Per-device fixups for the 8BitDo USB Adapter 2 in PS-Classic mode (Sony Interactive + // Entertainment Controller). The adapter routes the NES Joy-Con's buttons through a + // 6-button-style layout that doesn't match what game cores expect: + // - Joy-Con `-` / `+` come through as BTN_TL2/TR2 → KEYCODE_BUTTON_L2/R2. There are + // no real triggers on this controller, so reinterpret those as Select/Start — + // otherwise the Joy-Con can't send Select/Start at all (Home/Capture get eaten by + // the OS via the Consumer Control sibling node). + // - Joy-Con B (the bottom-right face button) comes through as BTN_C → BUTTON_C → + // C_BUTTON. Most cores have no mapping for C_BUTTON, so remap it to FACE_BOTTOM + // so it acts as the "south" face button (NES B / SNES B / PS Cross). + val rawButton = if (isDpadOnPrimaryAxisDevice(device)) { + when (mapped) { + GamepadButton.L2 -> GamepadButton.SELECT + GamepadButton.R2 -> GamepadButton.START + GamepadButton.C_BUTTON -> GamepadButton.FACE_BOTTOM + else -> mapped + } + } else mapped val button = buttonMappingManager?.remapControllerButton(rawButton) ?: rawButton when (event.action) { - KeyEvent.ACTION_DOWN -> onButtonEvent?.invoke(button, true) - KeyEvent.ACTION_UP -> onButtonEvent?.invoke(button, false) + KeyEvent.ACTION_DOWN -> dispatchButton(button, true) + KeyEvent.ACTION_UP -> dispatchButton(button, false) } return true } fun handleMotionEvent(event: MotionEvent): Boolean { - if (!isGameControllerDevice(event.device ?: return false)) return false + val device = event.device ?: return false - // Left stick val lx = event.getAxisValue(MotionEvent.AXIS_X) val ly = event.getAxisValue(MotionEvent.AXIS_Y) - if (lx != 0f || ly != 0f) { - onAnalogEvent?.invoke(lx, ly, 0) - } - - // Right stick val rx = event.getAxisValue(MotionEvent.AXIS_Z) val ry = event.getAxisValue(MotionEvent.AXIS_RZ) - if (rx != 0f || ry != 0f) { - onAnalogEvent?.invoke(rx, ry, 1) - } - - // D-pad via axes (some controllers report dpad as axis) val hatX = event.getAxisValue(MotionEvent.AXIS_HAT_X) val hatY = event.getAxisValue(MotionEvent.AXIS_HAT_Y) - handleDpadAxis(hatX, hatY) + val anyNonZero = lx != 0f || ly != 0f || rx != 0f || ry != 0f || hatX != 0f || hatY != 0f + + if (anyNonZero) { + val motionLine = "MOT dev=${device.id}('${device.name}') " + + "L=(${"%.2f".format(lx)},${"%.2f".format(ly)}) " + + "R=(${"%.2f".format(rx)},${"%.2f".format(ry)}) " + + "HAT=(${"%.2f".format(hatX)},${"%.2f".format(hatY)})" + Log.d(TAG, motionLine) + appendEventLog(motionLine) + _analogSnapshot.value = AnalogSnapshot(lx, ly, rx, ry, hatX, hatY) + } + + if (!isGameControllerDevice(device)) return false + + if (isDpadOnPrimaryAxisDevice(device)) { + // Sony PS Classic / 8BitDo in PS-Classic mode reports its dpad as raw ABS_X/ABS_Y + // (range 0..2, normalized to -1..+1) and has no real analog sticks. Route the + // primary axis to the dpad handler instead of the left stick. + handleDpadAxis(lx, ly) + } else { + if (lx != 0f || ly != 0f) { + onAnalogEvent?.invoke(lx, ly, 0) + } + if (rx != 0f || ry != 0f) { + onAnalogEvent?.invoke(rx, ry, 1) + } + handleDpadAxis(hatX, hatY) + } return true } + /** + * True for devices whose dpad is reported on AXIS_X/AXIS_Y rather than AXIS_HAT_X/Y, + * and which have no real analog sticks. Currently: 8BitDo USB Adapter 2 in PS-Classic + * mode (Select+Down 3s), which impersonates the Sony Interactive Entertainment + * Controller (vid=0x054C, pid=0x0CDA). + */ + private fun isDpadOnPrimaryAxisDevice(device: InputDevice): Boolean { + return device.vendorId == 0x054C && device.productId == 0x0CDA + } + private fun handleDpadAxis(hatX: Float, hatY: Float) { - onButtonEvent?.invoke(GamepadButton.DPAD_LEFT, hatX < -0.5f) - onButtonEvent?.invoke(GamepadButton.DPAD_RIGHT, hatX > 0.5f) - onButtonEvent?.invoke(GamepadButton.DPAD_UP, hatY < -0.5f) - onButtonEvent?.invoke(GamepadButton.DPAD_DOWN, hatY > 0.5f) + // Route through dispatchButton so the test screen's _pressedButtons reflects dpad + // state, the buttonMappingManager remap path applies, and the emulator core sees + // the events via onButtonEvent — same path as physical key events. + dispatchButton(GamepadButton.DPAD_LEFT, hatX < -0.5f) + dispatchButton(GamepadButton.DPAD_RIGHT, hatX > 0.5f) + dispatchButton(GamepadButton.DPAD_UP, hatY < -0.5f) + dispatchButton(GamepadButton.DPAD_DOWN, hatY > 0.5f) } fun setActiveController(controller: GameController) { @@ -106,8 +812,10 @@ class ControllerManager( return when (keyCode) { KeyEvent.KEYCODE_BUTTON_A, KeyEvent.KEYCODE_DPAD_CENTER -> GamepadButton.FACE_BOTTOM KeyEvent.KEYCODE_BUTTON_B -> GamepadButton.FACE_RIGHT + KeyEvent.KEYCODE_BUTTON_C -> GamepadButton.C_BUTTON KeyEvent.KEYCODE_BUTTON_X -> GamepadButton.FACE_LEFT KeyEvent.KEYCODE_BUTTON_Y -> GamepadButton.FACE_TOP + KeyEvent.KEYCODE_BUTTON_Z -> GamepadButton.Z_BUTTON KeyEvent.KEYCODE_BUTTON_L1 -> GamepadButton.L1 KeyEvent.KEYCODE_BUTTON_R1 -> GamepadButton.R1 KeyEvent.KEYCODE_BUTTON_L2 -> GamepadButton.L2 @@ -125,9 +833,21 @@ class ControllerManager( } private fun isGameController(device: InputDevice): Boolean { + if (device.isVirtual) return false val sources = device.sources - return (sources and InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD || - (sources and InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK + val isGamepad = (sources and InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD + val isJoystick = (sources and InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK + if (isGamepad || isJoystick) return true + + // Nintendo Joy-Cons and the NES/SNES Online controllers frequently register as + // keyboard-only on Android — accept them by vendor id so their events reach us. + if (device.vendorId == VENDOR_NINTENDO) return true + + // 8BitDo adapters in DInput mode (and bare 8BitDo controllers) sometimes don't + // get GAMEPAD/JOYSTICK bits set on Samsung OneUI — accept by vendor id. + if (device.vendorId == VENDOR_8BITDO) return true + + return false } private fun isGameControllerDevice(device: InputDevice): Boolean = isGameController(device) diff --git a/app/src/main/java/com/lazy/emulate/ui/navigation/NavGraph.kt b/app/src/main/java/com/lazy/emulate/ui/navigation/NavGraph.kt index e1e8b1e..4a89a3c 100644 --- a/app/src/main/java/com/lazy/emulate/ui/navigation/NavGraph.kt +++ b/app/src/main/java/com/lazy/emulate/ui/navigation/NavGraph.kt @@ -13,6 +13,7 @@ import com.lazy.emulate.emulation.ConsoleType import com.lazy.emulate.input.ButtonMappingManager import com.lazy.emulate.input.ControllerManager import com.lazy.emulate.ui.screens.controller.ControllerLayoutScreen +import com.lazy.emulate.ui.screens.controller.ControllerTestScreen import com.lazy.emulate.ui.screens.game.GameScreen import com.lazy.emulate.ui.screens.home.HomeScreen import com.lazy.emulate.ui.screens.settings.SettingsScreen @@ -51,6 +52,14 @@ fun EmulateNavGraph( controllerManager = controllerManager, preferencesManager = preferencesManager, buttonMappingManager = buttonMappingManager, + onBack = { navController.popBackStack() }, + onTestController = { navController.navigate(Screen.ControllerTest.route) } + ) + } + + composable(Screen.ControllerTest.route) { + ControllerTestScreen( + controllerManager = controllerManager, onBack = { navController.popBackStack() } ) } diff --git a/app/src/main/java/com/lazy/emulate/ui/navigation/Screen.kt b/app/src/main/java/com/lazy/emulate/ui/navigation/Screen.kt index 15fbc3f..2abf34d 100644 --- a/app/src/main/java/com/lazy/emulate/ui/navigation/Screen.kt +++ b/app/src/main/java/com/lazy/emulate/ui/navigation/Screen.kt @@ -3,6 +3,7 @@ package com.lazy.emulate.ui.navigation sealed class Screen(val route: String) { data object Home : Screen("home") data object Settings : Screen("settings") + data object ControllerTest : Screen("controller_test") data object ControllerLayout : Screen("controller_layout/{consoleType}") { fun createRoute(consoleType: String) = "controller_layout/$consoleType" } diff --git a/app/src/main/java/com/lazy/emulate/ui/screens/controller/ControllerTestScreen.kt b/app/src/main/java/com/lazy/emulate/ui/screens/controller/ControllerTestScreen.kt new file mode 100644 index 0000000..bffcaf8 --- /dev/null +++ b/app/src/main/java/com/lazy/emulate/ui/screens/controller/ControllerTestScreen.kt @@ -0,0 +1,364 @@ +package com.lazy.emulate.ui.screens.controller + +import androidx.compose.foundation.background +import androidx.compose.foundation.border +import androidx.compose.foundation.layout.Arrangement +import androidx.compose.foundation.layout.Box +import androidx.compose.foundation.layout.Column +import androidx.compose.foundation.layout.Row +import androidx.compose.foundation.layout.Spacer +import androidx.compose.foundation.layout.fillMaxSize +import androidx.compose.foundation.layout.fillMaxWidth +import androidx.compose.foundation.layout.height +import androidx.compose.foundation.layout.heightIn +import androidx.compose.foundation.layout.padding +import androidx.compose.foundation.layout.width +import androidx.compose.foundation.rememberScrollState +import androidx.compose.foundation.verticalScroll +import androidx.compose.foundation.lazy.LazyColumn +import androidx.compose.foundation.lazy.items +import androidx.compose.foundation.lazy.rememberLazyListState +import androidx.compose.foundation.shape.RoundedCornerShape +import androidx.compose.material.icons.Icons +import androidx.compose.material.icons.automirrored.filled.ArrowBack +import androidx.compose.material.icons.filled.Delete +import androidx.compose.material.icons.filled.Refresh +import androidx.compose.material3.Card +import androidx.compose.material3.ExperimentalMaterial3Api +import androidx.compose.material3.HorizontalDivider +import androidx.compose.material3.Icon +import androidx.compose.material3.IconButton +import androidx.compose.material3.MaterialTheme +import androidx.compose.material3.Scaffold +import androidx.compose.material3.Text +import androidx.compose.material3.TopAppBar +import androidx.compose.runtime.Composable +import androidx.compose.runtime.LaunchedEffect +import androidx.compose.runtime.collectAsState +import androidx.compose.runtime.getValue +import androidx.compose.ui.Alignment +import androidx.compose.ui.Modifier +import androidx.compose.ui.graphics.Color +import androidx.compose.ui.text.font.FontFamily +import androidx.compose.ui.text.font.FontWeight +import androidx.compose.ui.unit.dp +import androidx.compose.ui.unit.sp +import com.lazy.emulate.input.ControllerManager +import com.lazy.emulate.input.GamepadButton +import com.lazy.emulate.input.UsbDeviceInfo + +@OptIn(ExperimentalMaterial3Api::class) +@Composable +fun ControllerTestScreen( + controllerManager: ControllerManager, + onBack: () -> Unit +) { + val controllers by controllerManager.connectedControllers.collectAsState() + val pressed by controllerManager.pressedButtons.collectAsState() + val analog by controllerManager.analogSnapshot.collectAsState() + val log by controllerManager.rawEventLog.collectAsState() + val usbDevices by controllerManager.usbDevices.collectAsState() + + LaunchedEffect(Unit) { controllerManager.refreshUsbDevices() } + + Scaffold( + topBar = { + TopAppBar( + title = { Text("Test Controller") }, + navigationIcon = { + IconButton(onClick = onBack) { + Icon(Icons.AutoMirrored.Filled.ArrowBack, contentDescription = "Back") + } + }, + actions = { + IconButton(onClick = { controllerManager.clearEventLog() }) { + Icon(Icons.Default.Delete, contentDescription = "Clear log") + } + } + ) + } + ) { padding -> + Column( + modifier = Modifier + .fillMaxSize() + .padding(padding) + .verticalScroll(rememberScrollState()) + .padding(horizontal = 16.dp, vertical = 12.dp) + ) { + // Detected devices + Text( + "Detected Controllers (${controllers.size})", + style = MaterialTheme.typography.titleMedium + ) + Spacer(Modifier.height(6.dp)) + Card(modifier = Modifier.fillMaxWidth()) { + if (controllers.isEmpty()) { + Text( + "None — press a button or re-pair the controller.", + modifier = Modifier.padding(12.dp), + style = MaterialTheme.typography.bodyMedium, + color = MaterialTheme.colorScheme.onSurfaceVariant + ) + } else { + controllers.forEachIndexed { i, c -> + Column(modifier = Modifier.padding(12.dp)) { + Text(c.name, fontWeight = FontWeight.SemiBold) + Text( + "vendor=0x${"%04x".format(c.vendorId)} product=0x${"%04x".format(c.productId)} id=${c.deviceId} ${if (c.isExternal) "external" else "internal"}", + style = MaterialTheme.typography.bodySmall, + color = MaterialTheme.colorScheme.onSurfaceVariant + ) + } + if (i < controllers.lastIndex) HorizontalDivider() + } + } + } + + Spacer(Modifier.height(16.dp)) + + // USB devices — helps diagnose whether a USB host-mode adapter is enumerating. + Row( + modifier = Modifier.fillMaxWidth(), + verticalAlignment = Alignment.CenterVertically, + horizontalArrangement = Arrangement.SpaceBetween + ) { + Text( + "USB Devices (${usbDevices.size})", + style = MaterialTheme.typography.titleMedium + ) + IconButton(onClick = { controllerManager.refreshUsbDevices() }) { + Icon(Icons.Default.Refresh, contentDescription = "Rescan USB") + } + } + Spacer(Modifier.height(6.dp)) + Card(modifier = Modifier.fillMaxWidth()) { + if (usbDevices.isEmpty()) { + Text( + "No USB host devices visible to the app. If you have an OTG adapter plugged in, tap rescan.", + modifier = Modifier.padding(12.dp), + style = MaterialTheme.typography.bodySmall, + color = MaterialTheme.colorScheme.onSurfaceVariant + ) + } else { + Column(modifier = Modifier.padding(12.dp)) { + usbDevices.forEachIndexed { i, d -> + UsbDeviceRow(d) + if (i < usbDevices.lastIndex) Spacer(Modifier.height(8.dp)) + } + } + } + } + + Spacer(Modifier.height(16.dp)) + + // Live button indicators + Text("Pressed Buttons", style = MaterialTheme.typography.titleMedium) + Spacer(Modifier.height(6.dp)) + ButtonGrid(pressed = pressed) + + Spacer(Modifier.height(16.dp)) + + // Analog readout + Text("Axes", style = MaterialTheme.typography.titleMedium) + Spacer(Modifier.height(6.dp)) + Card(modifier = Modifier.fillMaxWidth()) { + Column(modifier = Modifier.padding(12.dp)) { + AxisRow("Left stick", analog.lx, analog.ly) + AxisRow("Right stick", analog.rx, analog.ry) + AxisRow("D-pad (hat)", analog.hatX, analog.hatY) + } + } + + Spacer(Modifier.height(16.dp)) + + // Raw event log + Row( + modifier = Modifier.fillMaxWidth(), + verticalAlignment = Alignment.CenterVertically, + horizontalArrangement = Arrangement.SpaceBetween + ) { + Text("Raw Events (${log.size})", style = MaterialTheme.typography.titleMedium) + } + Spacer(Modifier.height(6.dp)) + + val listState = rememberLazyListState() + LaunchedEffect(log.size) { + if (log.isNotEmpty()) { + listState.scrollToItem(log.size - 1) + } + } + + Card(modifier = Modifier.fillMaxWidth()) { + LazyColumn( + state = listState, + modifier = Modifier + .fillMaxWidth() + .heightIn(min = 180.dp, max = 360.dp) + .padding(8.dp) + ) { + if (log.isEmpty()) { + item { + Text( + "No events yet. Press any button or move any axis on the controller.", + style = MaterialTheme.typography.bodySmall, + color = MaterialTheme.colorScheme.onSurfaceVariant + ) + } + } else { + items(log) { line -> + Text( + text = line, + fontFamily = FontFamily.Monospace, + fontSize = 10.sp, + color = MaterialTheme.colorScheme.onSurface + ) + } + } + } + } + } + } +} + +@Composable +private fun ButtonGrid(pressed: Set) { + val rows = listOf( + listOf(GamepadButton.DPAD_UP, GamepadButton.DPAD_DOWN, GamepadButton.DPAD_LEFT, GamepadButton.DPAD_RIGHT), + listOf(GamepadButton.FACE_TOP, GamepadButton.FACE_BOTTOM, GamepadButton.FACE_LEFT, GamepadButton.FACE_RIGHT), + listOf(GamepadButton.C_BUTTON, GamepadButton.Z_BUTTON, GamepadButton.MODE), + listOf(GamepadButton.L1, GamepadButton.R1, GamepadButton.L2, GamepadButton.R2), + listOf(GamepadButton.L3, GamepadButton.R3, GamepadButton.START, GamepadButton.SELECT) + ) + Card(modifier = Modifier.fillMaxWidth()) { + Column(modifier = Modifier.padding(8.dp)) { + rows.forEach { row -> + Row( + modifier = Modifier.fillMaxWidth(), + horizontalArrangement = Arrangement.spacedBy(6.dp) + ) { + row.forEach { btn -> + ButtonChip( + label = shortLabel(btn), + active = btn in pressed, + modifier = Modifier.weight(1f) + ) + } + } + Spacer(Modifier.height(6.dp)) + } + } + } +} + +@Composable +private fun ButtonChip(label: String, active: Boolean, modifier: Modifier = Modifier) { + val bg = if (active) MaterialTheme.colorScheme.primary else Color.Transparent + val fg = if (active) MaterialTheme.colorScheme.onPrimary else MaterialTheme.colorScheme.onSurfaceVariant + Box( + modifier = modifier + .height(36.dp) + .border( + width = 1.dp, + color = MaterialTheme.colorScheme.outline, + shape = RoundedCornerShape(6.dp) + ) + .background(bg, RoundedCornerShape(6.dp)), + contentAlignment = Alignment.Center + ) { + Text( + text = label, + color = fg, + fontSize = 12.sp, + fontWeight = if (active) FontWeight.Bold else FontWeight.Normal + ) + } +} + +@Composable +private fun UsbDeviceRow(d: UsbDeviceInfo) { + val classLabel = when (d.deviceClass) { + 3 -> "HID" + 0 -> "use-iface" + 0xFF -> "VENDOR (xinput?)" + 9 -> "hub" + else -> "class-${d.deviceClass}" + } + val isHid = d.deviceClass == 3 || d.interfaces.any { it.interfaceClass == 3 } + Column { + Text( + d.productName ?: d.deviceName, + fontWeight = FontWeight.SemiBold, + style = MaterialTheme.typography.bodyMedium + ) + Text( + "v=0x${"%04x".format(d.vendorId)} p=0x${"%04x".format(d.productId)} " + + "devClass=${d.deviceClass} ($classLabel) " + + if (isHid) "HID ✓" else "NO HID", + fontFamily = FontFamily.Monospace, + fontSize = 11.sp, + color = if (isHid) + MaterialTheme.colorScheme.primary + else + MaterialTheme.colorScheme.error + ) + d.manufacturerName?.let { + Text( + "mfr: $it", + fontSize = 10.sp, + color = MaterialTheme.colorScheme.onSurfaceVariant + ) + } + d.interfaces.forEach { i -> + val iLabel = when (i.interfaceClass) { + 3 -> "HID" + 0xFF -> "VENDOR" + 9 -> "hub" + else -> "class-${i.interfaceClass}" + } + Text( + " iface#${i.number} class=${i.interfaceClass} ($iLabel) sub=${i.interfaceSubclass} proto=${i.interfaceProtocol} ep=${i.endpointCount}", + fontFamily = FontFamily.Monospace, + fontSize = 10.sp, + color = MaterialTheme.colorScheme.onSurfaceVariant + ) + } + } +} + +@Composable +private fun AxisRow(label: String, x: Float, y: Float) { + Row( + modifier = Modifier + .fillMaxWidth() + .padding(vertical = 4.dp) + ) { + Text(label, modifier = Modifier.width(110.dp), style = MaterialTheme.typography.bodyMedium) + Text( + "x=${"%+.2f".format(x)} y=${"%+.2f".format(y)}", + fontFamily = FontFamily.Monospace, + style = MaterialTheme.typography.bodyMedium + ) + } +} + +private fun shortLabel(button: GamepadButton): String = when (button) { + GamepadButton.DPAD_UP -> "↑" + GamepadButton.DPAD_DOWN -> "↓" + GamepadButton.DPAD_LEFT -> "←" + GamepadButton.DPAD_RIGHT -> "→" + GamepadButton.FACE_TOP -> "△/Y/X" + GamepadButton.FACE_BOTTOM -> "✕/B/A" + GamepadButton.FACE_LEFT -> "□/X/Y" + GamepadButton.FACE_RIGHT -> "○/A/B" + GamepadButton.L1 -> "L1" + GamepadButton.R1 -> "R1" + GamepadButton.L2 -> "L2" + GamepadButton.R2 -> "R2" + GamepadButton.L3 -> "L3" + GamepadButton.R3 -> "R3" + GamepadButton.START -> "START" + GamepadButton.SELECT -> "SELECT" + GamepadButton.MODE -> "MODE" + GamepadButton.Z_BUTTON -> "Z" + GamepadButton.C_BUTTON -> "C" +} diff --git a/app/src/main/java/com/lazy/emulate/ui/screens/settings/SettingsScreen.kt b/app/src/main/java/com/lazy/emulate/ui/screens/settings/SettingsScreen.kt index 5c5584b..3a81571 100644 --- a/app/src/main/java/com/lazy/emulate/ui/screens/settings/SettingsScreen.kt +++ b/app/src/main/java/com/lazy/emulate/ui/screens/settings/SettingsScreen.kt @@ -54,7 +54,8 @@ fun SettingsScreen( controllerManager: ControllerManager, preferencesManager: PreferencesManager, buttonMappingManager: ButtonMappingManager, - onBack: () -> Unit + onBack: () -> Unit, + onTestController: () -> Unit = {} ) { val controllers by controllerManager.connectedControllers.collectAsState() val activeController by controllerManager.activeController.collectAsState() @@ -143,6 +144,38 @@ fun SettingsScreen( } } + Spacer(modifier = Modifier.height(12.dp)) + + // Test Controller — live tester with raw event log + Card( + modifier = Modifier + .fillMaxWidth() + .clickable(onClick = onTestController) + ) { + Row( + modifier = Modifier.padding(16.dp), + verticalAlignment = Alignment.CenterVertically + ) { + Icon( + Icons.Default.Gamepad, + contentDescription = null, + tint = MaterialTheme.colorScheme.primary + ) + Spacer(modifier = Modifier.width(12.dp)) + Column { + Text( + "Test Controller", + style = MaterialTheme.typography.bodyLarge + ) + Text( + "Live button tester and raw event log", + style = MaterialTheme.typography.bodyMedium, + color = MaterialTheme.colorScheme.onSurfaceVariant + ) + } + } + } + Spacer(modifier = Modifier.height(24.dp)) // Touch overlay section diff --git a/app/src/main/res/xml/usb_device_filter.xml b/app/src/main/res/xml/usb_device_filter.xml new file mode 100644 index 0000000..d4231bd --- /dev/null +++ b/app/src/main/res/xml/usb_device_filter.xml @@ -0,0 +1,17 @@ + + + + + + + + + + + +