Initial commit: multi-platform emulator with PS1 support
Jetpack Compose app with adaptive layouts (phone/tablet/foldable) using Window Size Classes. Integrates a C++ libretro frontend via JNI for actual PS1 emulation using pcsx_rearmed, with AAudio output and ANativeWindow rendering. - Emulation core architecture with interface for NES, SNES, N64, Genesis, PS1, PS2 (PS1 implemented, others placeholder) - Touch controller overlay with D-pad (diagonal support), face buttons, shoulders, and analog sticks - Bluetooth/USB controller detection and input mapping - Customizable controller layout editor with drag-to-reposition - Game library with auto-scan of /sdcard/Games/ subfolders - Auto-import of libretro core .so from /sdcard/Games/cores/ - Save states and SRAM persistence
@@ -0,0 +1,24 @@
|
||||
package com.lazy.emulate
|
||||
|
||||
import androidx.test.platform.app.InstrumentationRegistry
|
||||
import androidx.test.ext.junit.runners.AndroidJUnit4
|
||||
|
||||
import org.junit.Test
|
||||
import org.junit.runner.RunWith
|
||||
|
||||
import org.junit.Assert.*
|
||||
|
||||
/**
|
||||
* Instrumented test, which will execute on an Android device.
|
||||
*
|
||||
* See [testing documentation](http://d.android.com/tools/testing).
|
||||
*/
|
||||
@RunWith(AndroidJUnit4::class)
|
||||
class ExampleInstrumentedTest {
|
||||
@Test
|
||||
fun useAppContext() {
|
||||
// Context of the app under test.
|
||||
val appContext = InstrumentationRegistry.getInstrumentation().targetContext
|
||||
assertEquals("com.lazy.emulate", appContext.packageName)
|
||||
}
|
||||
}
|
||||
40
app/src/main/AndroidManifest.xml
Normal file
@@ -0,0 +1,40 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:tools="http://schemas.android.com/tools">
|
||||
|
||||
<uses-permission android:name="android.permission.BLUETOOTH" />
|
||||
<uses-permission android:name="android.permission.BLUETOOTH_CONNECT" />
|
||||
<uses-permission android:name="android.permission.BLUETOOTH_SCAN" />
|
||||
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"
|
||||
android:maxSdkVersion="32" />
|
||||
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"
|
||||
android:maxSdkVersion="32" />
|
||||
<uses-permission android:name="android.permission.MANAGE_EXTERNAL_STORAGE"
|
||||
tools:ignore="ScopedStorage" />
|
||||
|
||||
<application
|
||||
android:allowBackup="true"
|
||||
android:dataExtractionRules="@xml/data_extraction_rules"
|
||||
android:fullBackupContent="@xml/backup_rules"
|
||||
android:icon="@mipmap/ic_launcher"
|
||||
android:label="@string/app_name"
|
||||
android:requestLegacyExternalStorage="true"
|
||||
android:roundIcon="@mipmap/ic_launcher_round"
|
||||
android:supportsRtl="true"
|
||||
android:theme="@style/Theme.Emulate"
|
||||
tools:targetApi="36">
|
||||
|
||||
<activity
|
||||
android:name=".MainActivity"
|
||||
android:exported="true"
|
||||
android:configChanges="orientation|screenSize|screenLayout|smallestScreenSize|density"
|
||||
android:windowSoftInputMode="adjustResize">
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
|
||||
</application>
|
||||
|
||||
</manifest>
|
||||
22
app/src/main/cpp/CMakeLists.txt
Normal file
@@ -0,0 +1,22 @@
|
||||
cmake_minimum_required(VERSION 3.22.1)
|
||||
project(emulate_native)
|
||||
|
||||
add_library(emulate_native SHARED
|
||||
jni_bridge.cpp
|
||||
libretro_frontend.cpp
|
||||
audio_engine.cpp
|
||||
)
|
||||
|
||||
target_include_directories(emulate_native PRIVATE ${CMAKE_CURRENT_SOURCE_DIR})
|
||||
|
||||
find_library(log-lib log)
|
||||
find_library(android-lib android)
|
||||
|
||||
target_link_libraries(emulate_native
|
||||
${log-lib}
|
||||
${android-lib}
|
||||
aaudio
|
||||
dl
|
||||
)
|
||||
|
||||
target_compile_options(emulate_native PRIVATE -std=c++20 -Wall -O2)
|
||||
114
app/src/main/cpp/audio_engine.cpp
Normal file
@@ -0,0 +1,114 @@
|
||||
#include "audio_engine.h"
|
||||
#include <android/log.h>
|
||||
#include <algorithm>
|
||||
#include <cstring>
|
||||
|
||||
#define LOG_TAG "AudioEngine"
|
||||
#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG, LOG_TAG, __VA_ARGS__)
|
||||
#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__)
|
||||
|
||||
// --- RingBuffer ---
|
||||
|
||||
void RingBuffer::push(const int16_t* data, size_t frames) {
|
||||
size_t wp = write_pos_.load(std::memory_order_relaxed);
|
||||
size_t rp = read_pos_.load(std::memory_order_acquire);
|
||||
|
||||
for (size_t i = 0; i < frames; i++) {
|
||||
size_t next = (wp + 1) % CAPACITY;
|
||||
if (next == rp) break; // full, drop samples
|
||||
buffer_[wp * 2] = data[i * 2];
|
||||
buffer_[wp * 2 + 1] = data[i * 2 + 1];
|
||||
wp = next;
|
||||
}
|
||||
write_pos_.store(wp, std::memory_order_release);
|
||||
}
|
||||
|
||||
size_t RingBuffer::pop(int16_t* out, size_t frames) {
|
||||
size_t rp = read_pos_.load(std::memory_order_relaxed);
|
||||
size_t wp = write_pos_.load(std::memory_order_acquire);
|
||||
|
||||
size_t read = 0;
|
||||
while (read < frames && rp != wp) {
|
||||
out[read * 2] = buffer_[rp * 2];
|
||||
out[read * 2 + 1] = buffer_[rp * 2 + 1];
|
||||
rp = (rp + 1) % CAPACITY;
|
||||
read++;
|
||||
}
|
||||
read_pos_.store(rp, std::memory_order_release);
|
||||
return read;
|
||||
}
|
||||
|
||||
size_t RingBuffer::available() const {
|
||||
size_t wp = write_pos_.load(std::memory_order_acquire);
|
||||
size_t rp = read_pos_.load(std::memory_order_acquire);
|
||||
return (wp >= rp) ? (wp - rp) : (CAPACITY - rp + wp);
|
||||
}
|
||||
|
||||
// --- AudioEngine ---
|
||||
|
||||
aaudio_data_callback_result_t AudioEngine::dataCallback(
|
||||
AAudioStream* /*stream*/, void* userData, void* audioData, int32_t numFrames) {
|
||||
auto* engine = static_cast<AudioEngine*>(userData);
|
||||
auto* output = static_cast<int16_t*>(audioData);
|
||||
|
||||
if (!engine->isEnabled()) {
|
||||
memset(output, 0, numFrames * 2 * sizeof(int16_t));
|
||||
return AAUDIO_CALLBACK_RESULT_CONTINUE;
|
||||
}
|
||||
|
||||
size_t read = engine->ringBuffer().pop(output, numFrames);
|
||||
// Fill remainder with silence to prevent noise
|
||||
if (read < static_cast<size_t>(numFrames)) {
|
||||
memset(output + read * 2, 0, (numFrames - read) * 2 * sizeof(int16_t));
|
||||
}
|
||||
return AAUDIO_CALLBACK_RESULT_CONTINUE;
|
||||
}
|
||||
|
||||
bool AudioEngine::start(int32_t sampleRate) {
|
||||
AAudioStreamBuilder* builder = nullptr;
|
||||
aaudio_result_t result = AAudio_createStreamBuilder(&builder);
|
||||
if (result != AAUDIO_OK) {
|
||||
LOGE("Failed to create stream builder: %d", result);
|
||||
return false;
|
||||
}
|
||||
|
||||
AAudioStreamBuilder_setDirection(builder, AAUDIO_DIRECTION_OUTPUT);
|
||||
AAudioStreamBuilder_setSharingMode(builder, AAUDIO_SHARING_MODE_SHARED);
|
||||
AAudioStreamBuilder_setSampleRate(builder, sampleRate);
|
||||
AAudioStreamBuilder_setChannelCount(builder, 2);
|
||||
AAudioStreamBuilder_setFormat(builder, AAUDIO_FORMAT_PCM_I16);
|
||||
AAudioStreamBuilder_setPerformanceMode(builder, AAUDIO_PERFORMANCE_MODE_LOW_LATENCY);
|
||||
AAudioStreamBuilder_setDataCallback(builder, dataCallback, this);
|
||||
|
||||
result = AAudioStreamBuilder_openStream(builder, &stream_);
|
||||
AAudioStreamBuilder_delete(builder);
|
||||
|
||||
if (result != AAUDIO_OK) {
|
||||
LOGE("Failed to open stream: %d", result);
|
||||
return false;
|
||||
}
|
||||
|
||||
result = AAudioStream_requestStart(stream_);
|
||||
if (result != AAUDIO_OK) {
|
||||
LOGE("Failed to start stream: %d", result);
|
||||
AAudioStream_close(stream_);
|
||||
stream_ = nullptr;
|
||||
return false;
|
||||
}
|
||||
|
||||
LOGD("Audio started: %d Hz stereo", sampleRate);
|
||||
return true;
|
||||
}
|
||||
|
||||
void AudioEngine::stop() {
|
||||
if (stream_) {
|
||||
AAudioStream_requestStop(stream_);
|
||||
AAudioStream_close(stream_);
|
||||
stream_ = nullptr;
|
||||
LOGD("Audio stopped");
|
||||
}
|
||||
}
|
||||
|
||||
void AudioEngine::pushSamples(const int16_t* data, size_t frames) {
|
||||
ring_buffer_.push(data, frames);
|
||||
}
|
||||
39
app/src/main/cpp/audio_engine.h
Normal file
@@ -0,0 +1,39 @@
|
||||
#pragma once
|
||||
|
||||
#include <aaudio/AAudio.h>
|
||||
#include <atomic>
|
||||
#include <cstdint>
|
||||
|
||||
// Lock-free ring buffer for audio samples (interleaved stereo int16)
|
||||
class RingBuffer {
|
||||
public:
|
||||
static constexpr size_t CAPACITY = 8192; // frames (each frame = 2 samples L+R)
|
||||
|
||||
void push(const int16_t* data, size_t frames);
|
||||
size_t pop(int16_t* out, size_t frames);
|
||||
size_t available() const;
|
||||
|
||||
private:
|
||||
int16_t buffer_[CAPACITY * 2]{}; // stereo
|
||||
std::atomic<size_t> read_pos_{0};
|
||||
std::atomic<size_t> write_pos_{0};
|
||||
};
|
||||
|
||||
class AudioEngine {
|
||||
public:
|
||||
bool start(int32_t sampleRate);
|
||||
void stop();
|
||||
void pushSamples(const int16_t* data, size_t frames);
|
||||
void setEnabled(bool enabled) { enabled_.store(enabled); }
|
||||
|
||||
RingBuffer& ringBuffer() { return ring_buffer_; }
|
||||
bool isEnabled() const { return enabled_.load(); }
|
||||
|
||||
private:
|
||||
AAudioStream* stream_ = nullptr;
|
||||
RingBuffer ring_buffer_;
|
||||
std::atomic<bool> enabled_{true};
|
||||
|
||||
static aaudio_data_callback_result_t dataCallback(
|
||||
AAudioStream* stream, void* userData, void* audioData, int32_t numFrames);
|
||||
};
|
||||
119
app/src/main/cpp/jni_bridge.cpp
Normal file
@@ -0,0 +1,119 @@
|
||||
#include "libretro_frontend.h"
|
||||
|
||||
#include <jni.h>
|
||||
#include <android/log.h>
|
||||
#include <android/native_window_jni.h>
|
||||
|
||||
#define LOG_TAG "JniBridge"
|
||||
#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG, LOG_TAG, __VA_ARGS__)
|
||||
|
||||
extern "C" {
|
||||
|
||||
JNIEXPORT jboolean JNICALL
|
||||
Java_com_lazy_emulate_emulation_NativeLibretro_nativeLoadCore(JNIEnv* env, jobject, jstring corePath) {
|
||||
const char* path = env->GetStringUTFChars(corePath, nullptr);
|
||||
bool result = LibretroFrontend::instance().loadCore(path);
|
||||
env->ReleaseStringUTFChars(corePath, path);
|
||||
return result;
|
||||
}
|
||||
|
||||
JNIEXPORT jboolean JNICALL
|
||||
Java_com_lazy_emulate_emulation_NativeLibretro_nativeLoadGame(JNIEnv* env, jobject, jstring romPath) {
|
||||
const char* path = env->GetStringUTFChars(romPath, nullptr);
|
||||
bool result = LibretroFrontend::instance().loadGame(path);
|
||||
env->ReleaseStringUTFChars(romPath, path);
|
||||
return result;
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_lazy_emulate_emulation_NativeLibretro_nativeStart(JNIEnv*, jobject) {
|
||||
LibretroFrontend::instance().start();
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_lazy_emulate_emulation_NativeLibretro_nativePause(JNIEnv*, jobject) {
|
||||
LibretroFrontend::instance().pause();
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_lazy_emulate_emulation_NativeLibretro_nativeResume(JNIEnv*, jobject) {
|
||||
LibretroFrontend::instance().resume();
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_lazy_emulate_emulation_NativeLibretro_nativeStop(JNIEnv*, jobject) {
|
||||
LibretroFrontend::instance().stop();
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_lazy_emulate_emulation_NativeLibretro_nativeReset(JNIEnv*, jobject) {
|
||||
LibretroFrontend::instance().reset();
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_lazy_emulate_emulation_NativeLibretro_nativeSetSurface(JNIEnv* env, jobject, jobject surface) {
|
||||
if (surface) {
|
||||
ANativeWindow* window = ANativeWindow_fromSurface(env, surface);
|
||||
LibretroFrontend::instance().setWindow(window);
|
||||
ANativeWindow_release(window); // setWindow does its own acquire
|
||||
} else {
|
||||
LibretroFrontend::instance().releaseWindow();
|
||||
}
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_lazy_emulate_emulation_NativeLibretro_nativeReleaseSurface(JNIEnv*, jobject) {
|
||||
LibretroFrontend::instance().releaseWindow();
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_lazy_emulate_emulation_NativeLibretro_nativeSetButtonState(JNIEnv*, jobject, jint state) {
|
||||
LibretroFrontend::instance().setButtonState(static_cast<uint16_t>(state));
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_lazy_emulate_emulation_NativeLibretro_nativeSetAnalogState(JNIEnv*, jobject, jint stick, jshort x, jshort y) {
|
||||
LibretroFrontend::instance().setAnalogState(stick, x, y);
|
||||
}
|
||||
|
||||
JNIEXPORT jboolean JNICALL
|
||||
Java_com_lazy_emulate_emulation_NativeLibretro_nativeSaveState(JNIEnv* env, jobject, jstring path) {
|
||||
const char* p = env->GetStringUTFChars(path, nullptr);
|
||||
bool result = LibretroFrontend::instance().saveState(p);
|
||||
env->ReleaseStringUTFChars(path, p);
|
||||
return result;
|
||||
}
|
||||
|
||||
JNIEXPORT jboolean JNICALL
|
||||
Java_com_lazy_emulate_emulation_NativeLibretro_nativeLoadState(JNIEnv* env, jobject, jstring path) {
|
||||
const char* p = env->GetStringUTFChars(path, nullptr);
|
||||
bool result = LibretroFrontend::instance().loadState(p);
|
||||
env->ReleaseStringUTFChars(path, p);
|
||||
return result;
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_lazy_emulate_emulation_NativeLibretro_nativeSetAudioEnabled(JNIEnv*, jobject, jboolean enabled) {
|
||||
LibretroFrontend::instance().setAudioEnabled(enabled);
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_lazy_emulate_emulation_NativeLibretro_nativeSetFrameSkip(JNIEnv*, jobject, jint skip) {
|
||||
LibretroFrontend::instance().setFrameSkip(skip);
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_lazy_emulate_emulation_NativeLibretro_nativeSetSystemDir(JNIEnv* env, jobject, jstring dir) {
|
||||
const char* d = env->GetStringUTFChars(dir, nullptr);
|
||||
LibretroFrontend::instance().setSystemDir(d);
|
||||
env->ReleaseStringUTFChars(dir, d);
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_lazy_emulate_emulation_NativeLibretro_nativeSetSaveDir(JNIEnv* env, jobject, jstring dir) {
|
||||
const char* d = env->GetStringUTFChars(dir, nullptr);
|
||||
LibretroFrontend::instance().setSaveDir(d);
|
||||
env->ReleaseStringUTFChars(dir, d);
|
||||
}
|
||||
|
||||
} // extern "C"
|
||||
245
app/src/main/cpp/libretro.h
Normal file
@@ -0,0 +1,245 @@
|
||||
/* Minimal vendored libretro.h - stable C API for emulator cores.
|
||||
* Based on the canonical libretro API specification.
|
||||
* Only includes types/constants needed by our frontend. */
|
||||
|
||||
#ifndef LIBRETRO_H__
|
||||
#define LIBRETRO_H__
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stddef.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#define RETRO_API_VERSION 1
|
||||
|
||||
/* Pixel formats */
|
||||
#define RETRO_PIXEL_FORMAT_0RGB1555 0
|
||||
#define RETRO_PIXEL_FORMAT_XRGB8888 1
|
||||
#define RETRO_PIXEL_FORMAT_RGB565 2
|
||||
|
||||
/* Device types */
|
||||
#define RETRO_DEVICE_NONE 0
|
||||
#define RETRO_DEVICE_JOYPAD 1
|
||||
#define RETRO_DEVICE_MOUSE 2
|
||||
#define RETRO_DEVICE_KEYBOARD 3
|
||||
#define RETRO_DEVICE_LIGHTGUN 4
|
||||
#define RETRO_DEVICE_ANALOG 5
|
||||
|
||||
/* Joypad button IDs */
|
||||
#define RETRO_DEVICE_ID_JOYPAD_B 0
|
||||
#define RETRO_DEVICE_ID_JOYPAD_Y 1
|
||||
#define RETRO_DEVICE_ID_JOYPAD_SELECT 2
|
||||
#define RETRO_DEVICE_ID_JOYPAD_START 3
|
||||
#define RETRO_DEVICE_ID_JOYPAD_UP 4
|
||||
#define RETRO_DEVICE_ID_JOYPAD_DOWN 5
|
||||
#define RETRO_DEVICE_ID_JOYPAD_LEFT 6
|
||||
#define RETRO_DEVICE_ID_JOYPAD_RIGHT 7
|
||||
#define RETRO_DEVICE_ID_JOYPAD_A 8
|
||||
#define RETRO_DEVICE_ID_JOYPAD_X 9
|
||||
#define RETRO_DEVICE_ID_JOYPAD_L 10
|
||||
#define RETRO_DEVICE_ID_JOYPAD_R 11
|
||||
#define RETRO_DEVICE_ID_JOYPAD_L2 12
|
||||
#define RETRO_DEVICE_ID_JOYPAD_R2 13
|
||||
#define RETRO_DEVICE_ID_JOYPAD_L3 14
|
||||
#define RETRO_DEVICE_ID_JOYPAD_R3 15
|
||||
|
||||
/* Analog indices */
|
||||
#define RETRO_DEVICE_INDEX_ANALOG_LEFT 0
|
||||
#define RETRO_DEVICE_INDEX_ANALOG_RIGHT 1
|
||||
#define RETRO_DEVICE_ID_ANALOG_X 0
|
||||
#define RETRO_DEVICE_ID_ANALOG_Y 1
|
||||
|
||||
/* Memory types */
|
||||
#define RETRO_MEMORY_SAVE_RAM 0
|
||||
#define RETRO_MEMORY_RTC 1
|
||||
#define RETRO_MEMORY_SYSTEM_RAM 2
|
||||
#define RETRO_MEMORY_VIDEO_RAM 3
|
||||
|
||||
/* Environment callback commands */
|
||||
#define RETRO_ENVIRONMENT_SET_ROTATION 1
|
||||
#define RETRO_ENVIRONMENT_GET_OVERSCAN 2
|
||||
#define RETRO_ENVIRONMENT_GET_CAN_DUPE 3
|
||||
#define RETRO_ENVIRONMENT_SET_MESSAGE 6
|
||||
#define RETRO_ENVIRONMENT_SHUTDOWN 7
|
||||
#define RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL 8
|
||||
#define RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY 9
|
||||
#define RETRO_ENVIRONMENT_SET_PIXEL_FORMAT 10
|
||||
#define RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS 11
|
||||
#define RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK 12
|
||||
#define RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE 13
|
||||
#define RETRO_ENVIRONMENT_SET_HW_RENDER 14
|
||||
#define RETRO_ENVIRONMENT_GET_VARIABLE 15
|
||||
#define RETRO_ENVIRONMENT_SET_VARIABLES 16
|
||||
#define RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE 17
|
||||
#define RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME 18
|
||||
#define RETRO_ENVIRONMENT_GET_LIBRETRO_PATH 19
|
||||
#define RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK 21
|
||||
#define RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK 22
|
||||
#define RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE 23
|
||||
#define RETRO_ENVIRONMENT_GET_INPUT_DEVICE_CAPABILITIES 24
|
||||
#define RETRO_ENVIRONMENT_GET_LOG_INTERFACE 27
|
||||
#define RETRO_ENVIRONMENT_GET_PERF_INTERFACE 28
|
||||
#define RETRO_ENVIRONMENT_GET_CORE_ASSETS_DIRECTORY 30
|
||||
#define RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY 31
|
||||
#define RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO 32
|
||||
#define RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO 34
|
||||
#define RETRO_ENVIRONMENT_SET_CONTROLLER_INFO 35
|
||||
#define RETRO_ENVIRONMENT_SET_MEMORY_MAPS 36
|
||||
#define RETRO_ENVIRONMENT_SET_GEOMETRY 37
|
||||
#define RETRO_ENVIRONMENT_GET_USERNAME 38
|
||||
#define RETRO_ENVIRONMENT_GET_LANGUAGE 39
|
||||
#define RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS 42
|
||||
#define RETRO_ENVIRONMENT_SET_SERIALIZATION_QUIRKS 44
|
||||
#define RETRO_ENVIRONMENT_GET_AUDIO_VIDEO_ENABLE 47
|
||||
#define RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION 52
|
||||
#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS 53
|
||||
#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL 54
|
||||
#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY 55
|
||||
#define RETRO_ENVIRONMENT_GET_PREFERRED_HW_RENDER 56
|
||||
#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2 67
|
||||
#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL 68
|
||||
#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_UPDATE_DISPLAY_CALLBACK 69
|
||||
|
||||
/* Log levels */
|
||||
enum retro_log_level {
|
||||
RETRO_LOG_DEBUG = 0,
|
||||
RETRO_LOG_INFO,
|
||||
RETRO_LOG_WARN,
|
||||
RETRO_LOG_ERROR
|
||||
};
|
||||
|
||||
typedef void (*retro_log_printf_t)(enum retro_log_level level, const char *fmt, ...);
|
||||
|
||||
struct retro_log_callback {
|
||||
retro_log_printf_t log;
|
||||
};
|
||||
|
||||
struct retro_variable {
|
||||
const char *key;
|
||||
const char *value;
|
||||
};
|
||||
|
||||
struct retro_game_info {
|
||||
const char *path;
|
||||
const void *data;
|
||||
size_t size;
|
||||
const char *meta;
|
||||
};
|
||||
|
||||
struct retro_system_timing {
|
||||
double fps;
|
||||
double sample_rate;
|
||||
};
|
||||
|
||||
struct retro_game_geometry {
|
||||
unsigned base_width;
|
||||
unsigned base_height;
|
||||
unsigned max_width;
|
||||
unsigned max_height;
|
||||
float aspect_ratio;
|
||||
};
|
||||
|
||||
struct retro_system_av_info {
|
||||
struct retro_game_geometry geometry;
|
||||
struct retro_system_timing timing;
|
||||
};
|
||||
|
||||
struct retro_system_info {
|
||||
const char *library_name;
|
||||
const char *library_version;
|
||||
const char *valid_extensions;
|
||||
bool need_fullpath;
|
||||
bool block_extract;
|
||||
};
|
||||
|
||||
struct retro_message {
|
||||
const char *msg;
|
||||
unsigned frames;
|
||||
};
|
||||
|
||||
struct retro_input_descriptor {
|
||||
unsigned port;
|
||||
unsigned device;
|
||||
unsigned index;
|
||||
unsigned id;
|
||||
const char *description;
|
||||
};
|
||||
|
||||
struct retro_core_option_value {
|
||||
const char *value;
|
||||
const char *label;
|
||||
};
|
||||
|
||||
struct retro_core_option_definition {
|
||||
const char *key;
|
||||
const char *desc;
|
||||
const char *info;
|
||||
struct retro_core_option_value values[128];
|
||||
const char *default_value;
|
||||
};
|
||||
|
||||
struct retro_core_option_v2_category {
|
||||
const char *key;
|
||||
const char *desc;
|
||||
const char *info;
|
||||
};
|
||||
|
||||
struct retro_core_option_v2_definition {
|
||||
const char *key;
|
||||
const char *desc;
|
||||
const char *desc_categorized;
|
||||
const char *info;
|
||||
const char *info_categorized;
|
||||
const char *category_key;
|
||||
struct retro_core_option_value values[128];
|
||||
const char *default_value;
|
||||
};
|
||||
|
||||
struct retro_core_options_v2 {
|
||||
struct retro_core_option_v2_category *categories;
|
||||
struct retro_core_option_v2_definition *definitions;
|
||||
};
|
||||
|
||||
struct retro_core_options_v2_intl {
|
||||
struct retro_core_options_v2 *us;
|
||||
struct retro_core_options_v2 *local;
|
||||
};
|
||||
|
||||
/* Callback types */
|
||||
typedef bool (*retro_environment_t)(unsigned cmd, void *data);
|
||||
typedef void (*retro_video_refresh_t)(const void *data, unsigned width, unsigned height, size_t pitch);
|
||||
typedef void (*retro_audio_sample_t)(int16_t left, int16_t right);
|
||||
typedef size_t (*retro_audio_sample_batch_t)(const int16_t *data, size_t frames);
|
||||
typedef void (*retro_input_poll_t)(void);
|
||||
typedef int16_t (*retro_input_state_t)(unsigned port, unsigned device, unsigned index, unsigned id);
|
||||
|
||||
/* Core function pointer types */
|
||||
typedef void (*retro_set_environment_t)(retro_environment_t);
|
||||
typedef void (*retro_set_video_refresh_t)(retro_video_refresh_t);
|
||||
typedef void (*retro_set_audio_sample_t)(retro_audio_sample_t);
|
||||
typedef void (*retro_set_audio_sample_batch_t)(retro_audio_sample_batch_t);
|
||||
typedef void (*retro_set_input_poll_t)(retro_input_poll_t);
|
||||
typedef void (*retro_set_input_state_t)(retro_input_state_t);
|
||||
typedef void (*retro_init_t)(void);
|
||||
typedef void (*retro_deinit_t)(void);
|
||||
typedef unsigned (*retro_api_version_t)(void);
|
||||
typedef void (*retro_get_system_info_t)(struct retro_system_info *info);
|
||||
typedef void (*retro_get_system_av_info_t)(struct retro_system_av_info *info);
|
||||
typedef void (*retro_set_controller_port_device_t)(unsigned port, unsigned device);
|
||||
typedef void (*retro_reset_t)(void);
|
||||
typedef void (*retro_run_t)(void);
|
||||
typedef bool (*retro_load_game_t)(const struct retro_game_info *game);
|
||||
typedef void (*retro_unload_game_t)(void);
|
||||
typedef size_t (*retro_serialize_size_t)(void);
|
||||
typedef bool (*retro_serialize_t)(void *data, size_t size);
|
||||
typedef bool (*retro_unserialize_t)(const void *data, size_t size);
|
||||
typedef void *(*retro_get_memory_data_t)(unsigned id);
|
||||
typedef size_t (*retro_get_memory_size_t)(unsigned id);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* LIBRETRO_H__ */
|
||||
556
app/src/main/cpp/libretro_frontend.cpp
Normal file
@@ -0,0 +1,556 @@
|
||||
#include "libretro_frontend.h"
|
||||
|
||||
#include <android/log.h>
|
||||
#include <android/native_window.h>
|
||||
#include <dlfcn.h>
|
||||
#include <chrono>
|
||||
#include <cstdarg>
|
||||
#include <cstring>
|
||||
#include <fstream>
|
||||
#include <vector>
|
||||
|
||||
#define LOG_TAG "LibretroFrontend"
|
||||
#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG, LOG_TAG, __VA_ARGS__)
|
||||
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
|
||||
#define LOGW(...) __android_log_print(ANDROID_LOG_WARN, LOG_TAG, __VA_ARGS__)
|
||||
#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__)
|
||||
|
||||
LibretroFrontend& LibretroFrontend::instance() {
|
||||
static LibretroFrontend inst;
|
||||
return inst;
|
||||
}
|
||||
|
||||
LibretroFrontend::~LibretroFrontend() {
|
||||
stop();
|
||||
unloadCore();
|
||||
releaseWindow();
|
||||
}
|
||||
|
||||
// --- Core Loading ---
|
||||
|
||||
bool LibretroFrontend::loadCore(const char* soPath) {
|
||||
unloadCore();
|
||||
|
||||
LOGI("Loading core: %s", soPath);
|
||||
core_handle_ = dlopen(soPath, RTLD_LAZY);
|
||||
if (!core_handle_) {
|
||||
LOGE("dlopen failed: %s", dlerror());
|
||||
return false;
|
||||
}
|
||||
|
||||
#define LOAD_SYM(field, name) \
|
||||
field = (decltype(field))dlsym(core_handle_, #name); \
|
||||
if (!field) { LOGE("Missing symbol: %s", #name); unloadCore(); return false; }
|
||||
|
||||
LOAD_SYM(core_init_, retro_init);
|
||||
LOAD_SYM(core_deinit_, retro_deinit);
|
||||
LOAD_SYM(core_api_version_, retro_api_version);
|
||||
LOAD_SYM(core_get_system_info_, retro_get_system_info);
|
||||
LOAD_SYM(core_get_system_av_info_, retro_get_system_av_info);
|
||||
LOAD_SYM(core_set_environment_, retro_set_environment);
|
||||
LOAD_SYM(core_set_video_refresh_, retro_set_video_refresh);
|
||||
LOAD_SYM(core_set_audio_sample_, retro_set_audio_sample);
|
||||
LOAD_SYM(core_set_audio_sample_batch_, retro_set_audio_sample_batch);
|
||||
LOAD_SYM(core_set_input_poll_, retro_set_input_poll);
|
||||
LOAD_SYM(core_set_input_state_, retro_set_input_state);
|
||||
LOAD_SYM(core_set_controller_port_device_, retro_set_controller_port_device);
|
||||
LOAD_SYM(core_load_game_, retro_load_game);
|
||||
LOAD_SYM(core_unload_game_, retro_unload_game);
|
||||
LOAD_SYM(core_run_, retro_run);
|
||||
LOAD_SYM(core_reset_, retro_reset);
|
||||
LOAD_SYM(core_serialize_size_, retro_serialize_size);
|
||||
LOAD_SYM(core_serialize_, retro_serialize);
|
||||
LOAD_SYM(core_unserialize_, retro_unserialize);
|
||||
LOAD_SYM(core_get_memory_data_, retro_get_memory_data);
|
||||
LOAD_SYM(core_get_memory_size_, retro_get_memory_size);
|
||||
#undef LOAD_SYM
|
||||
|
||||
// Set callbacks before init
|
||||
core_set_environment_(environmentCallback);
|
||||
core_init_();
|
||||
core_set_video_refresh_(videoRefreshCallback);
|
||||
core_set_audio_sample_(audioSampleCallback);
|
||||
core_set_audio_sample_batch_(audioSampleBatchCallback);
|
||||
core_set_input_poll_(inputPollCallback);
|
||||
core_set_input_state_(inputStateCallback);
|
||||
|
||||
// Set controller to analog pad (DualShock) for PS1
|
||||
core_set_controller_port_device_(0, RETRO_DEVICE_ANALOG);
|
||||
|
||||
retro_system_info sys_info{};
|
||||
core_get_system_info_(&sys_info);
|
||||
LOGI("Core loaded: %s %s", sys_info.library_name, sys_info.library_version);
|
||||
LOGI(" need_fullpath: %d, block_extract: %d", sys_info.need_fullpath, sys_info.block_extract);
|
||||
|
||||
// Set default core options for pcsx_rearmed
|
||||
core_options_["pcsx_rearmed_drc"] = "enabled";
|
||||
core_options_["pcsx_rearmed_pad1type"] = "analog";
|
||||
core_options_["pcsx_rearmed_frameskip_type"] = "disabled";
|
||||
core_options_["pcsx_rearmed_region"] = "auto";
|
||||
core_options_["pcsx_rearmed_memcard2"] = "disabled";
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool LibretroFrontend::loadGame(const char* romPath) {
|
||||
if (!core_handle_) {
|
||||
LOGE("No core loaded");
|
||||
return false;
|
||||
}
|
||||
|
||||
LOGI("Loading game: %s", romPath);
|
||||
|
||||
// pcsx_rearmed uses need_fullpath=true, so we just pass the path
|
||||
retro_game_info game_info{};
|
||||
game_info.path = romPath;
|
||||
game_info.data = nullptr;
|
||||
game_info.size = 0;
|
||||
game_info.meta = nullptr;
|
||||
|
||||
if (!core_load_game_(&game_info)) {
|
||||
LOGE("retro_load_game failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
game_loaded_.store(true);
|
||||
|
||||
// Get AV info for timing and geometry
|
||||
retro_system_av_info av_info{};
|
||||
core_get_system_av_info_(&av_info);
|
||||
target_fps_ = av_info.timing.fps;
|
||||
double sample_rate = av_info.timing.sample_rate;
|
||||
|
||||
LOGI("Game loaded - %ux%u @ %.1f fps, audio %.0f Hz",
|
||||
av_info.geometry.base_width, av_info.geometry.base_height,
|
||||
target_fps_, sample_rate);
|
||||
|
||||
// Start audio
|
||||
audio_engine_.start(static_cast<int32_t>(sample_rate));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// --- Lifecycle ---
|
||||
|
||||
void LibretroFrontend::start() {
|
||||
if (running_.load()) return;
|
||||
if (!game_loaded_.load()) {
|
||||
LOGE("Cannot start: no game loaded");
|
||||
return;
|
||||
}
|
||||
|
||||
running_.store(true);
|
||||
paused_.store(false);
|
||||
emu_thread_ = std::thread(&LibretroFrontend::runLoop, this);
|
||||
LOGI("Emulation started");
|
||||
}
|
||||
|
||||
void LibretroFrontend::pause() {
|
||||
paused_.store(true);
|
||||
LOGD("Emulation paused");
|
||||
}
|
||||
|
||||
void LibretroFrontend::resume() {
|
||||
paused_.store(false);
|
||||
LOGD("Emulation resumed");
|
||||
}
|
||||
|
||||
void LibretroFrontend::stop() {
|
||||
running_.store(false);
|
||||
paused_.store(false);
|
||||
|
||||
if (emu_thread_.joinable()) {
|
||||
emu_thread_.join();
|
||||
}
|
||||
|
||||
// Save SRAM before unloading
|
||||
if (game_loaded_.load() && core_handle_) {
|
||||
void* sram = core_get_memory_data_(RETRO_MEMORY_SAVE_RAM);
|
||||
size_t sram_size = core_get_memory_size_(RETRO_MEMORY_SAVE_RAM);
|
||||
if (sram && sram_size > 0 && !save_dir_.empty()) {
|
||||
std::string save_path = save_dir_ + "/game.srm";
|
||||
std::ofstream out(save_path, std::ios::binary);
|
||||
if (out) {
|
||||
out.write(static_cast<const char*>(sram), sram_size);
|
||||
LOGI("SRAM saved: %zu bytes", sram_size);
|
||||
}
|
||||
}
|
||||
|
||||
core_unload_game_();
|
||||
game_loaded_.store(false);
|
||||
}
|
||||
|
||||
audio_engine_.stop();
|
||||
LOGI("Emulation stopped");
|
||||
}
|
||||
|
||||
void LibretroFrontend::reset() {
|
||||
if (core_handle_ && game_loaded_.load()) {
|
||||
core_reset_();
|
||||
LOGI("Emulation reset");
|
||||
}
|
||||
}
|
||||
|
||||
void LibretroFrontend::unloadCore() {
|
||||
if (core_handle_) {
|
||||
if (game_loaded_.load()) {
|
||||
core_unload_game_();
|
||||
game_loaded_.store(false);
|
||||
}
|
||||
core_deinit_();
|
||||
dlclose(core_handle_);
|
||||
core_handle_ = nullptr;
|
||||
LOGI("Core unloaded");
|
||||
}
|
||||
}
|
||||
|
||||
// --- Emulation Loop ---
|
||||
|
||||
void LibretroFrontend::runLoop() {
|
||||
using clock = std::chrono::high_resolution_clock;
|
||||
auto frame_duration = std::chrono::duration_cast<std::chrono::nanoseconds>(
|
||||
std::chrono::duration<double>(1.0 / target_fps_));
|
||||
|
||||
while (running_.load()) {
|
||||
if (paused_.load()) {
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(16));
|
||||
continue;
|
||||
}
|
||||
|
||||
auto frame_start = clock::now();
|
||||
core_run_();
|
||||
|
||||
// Frame pacing
|
||||
auto elapsed = clock::now() - frame_start;
|
||||
if (elapsed < frame_duration) {
|
||||
std::this_thread::sleep_for(frame_duration - elapsed);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// --- Video ---
|
||||
|
||||
void LibretroFrontend::setWindow(ANativeWindow* window) {
|
||||
std::lock_guard<std::mutex> lock(window_mutex_);
|
||||
if (window_) {
|
||||
ANativeWindow_release(window_);
|
||||
}
|
||||
window_ = window;
|
||||
if (window_) {
|
||||
ANativeWindow_acquire(window_);
|
||||
}
|
||||
}
|
||||
|
||||
void LibretroFrontend::releaseWindow() {
|
||||
std::lock_guard<std::mutex> lock(window_mutex_);
|
||||
if (window_) {
|
||||
ANativeWindow_release(window_);
|
||||
window_ = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void LibretroFrontend::videoRefreshCallback(const void* data, unsigned width, unsigned height, size_t pitch) {
|
||||
if (!data) return; // dupe frame
|
||||
|
||||
auto& fe = instance();
|
||||
std::lock_guard<std::mutex> lock(fe.window_mutex_);
|
||||
if (!fe.window_) return;
|
||||
|
||||
int32_t windowFormat;
|
||||
int bytesPerPixel;
|
||||
switch (fe.pixel_format_) {
|
||||
case RETRO_PIXEL_FORMAT_RGB565:
|
||||
windowFormat = AHARDWAREBUFFER_FORMAT_R5G6B5_UNORM;
|
||||
bytesPerPixel = 2;
|
||||
break;
|
||||
case RETRO_PIXEL_FORMAT_XRGB8888:
|
||||
windowFormat = AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM;
|
||||
bytesPerPixel = 4;
|
||||
break;
|
||||
case RETRO_PIXEL_FORMAT_0RGB1555:
|
||||
default:
|
||||
windowFormat = AHARDWAREBUFFER_FORMAT_R5G6B5_UNORM;
|
||||
bytesPerPixel = 2;
|
||||
break;
|
||||
}
|
||||
|
||||
ANativeWindow_setBuffersGeometry(fe.window_, width, height, windowFormat);
|
||||
|
||||
ANativeWindow_Buffer buffer;
|
||||
if (ANativeWindow_lock(fe.window_, &buffer, nullptr) != 0) return;
|
||||
|
||||
auto* dst = static_cast<uint8_t*>(buffer.bits);
|
||||
auto* src = static_cast<const uint8_t*>(data);
|
||||
size_t dstStride = buffer.stride * bytesPerPixel;
|
||||
size_t copyWidth = width * bytesPerPixel;
|
||||
|
||||
for (unsigned y = 0; y < height; y++) {
|
||||
memcpy(dst + y * dstStride, src + y * pitch, copyWidth);
|
||||
}
|
||||
|
||||
ANativeWindow_unlockAndPost(fe.window_);
|
||||
}
|
||||
|
||||
// --- Audio ---
|
||||
|
||||
size_t LibretroFrontend::audioSampleBatchCallback(const int16_t* data, size_t frames) {
|
||||
instance().audio_engine_.pushSamples(data, frames);
|
||||
return frames;
|
||||
}
|
||||
|
||||
void LibretroFrontend::audioSampleCallback(int16_t left, int16_t right) {
|
||||
int16_t buf[2] = {left, right};
|
||||
instance().audio_engine_.pushSamples(buf, 1);
|
||||
}
|
||||
|
||||
// --- Input ---
|
||||
|
||||
void LibretroFrontend::setButtonState(uint16_t state) {
|
||||
button_state_.store(state);
|
||||
}
|
||||
|
||||
void LibretroFrontend::setAnalogState(int stick, int16_t x, int16_t y) {
|
||||
if (stick == 0) {
|
||||
analog_lx_.store(x);
|
||||
analog_ly_.store(y);
|
||||
} else {
|
||||
analog_rx_.store(x);
|
||||
analog_ry_.store(y);
|
||||
}
|
||||
}
|
||||
|
||||
void LibretroFrontend::inputPollCallback() {
|
||||
// No-op: input state is always current via atomics
|
||||
}
|
||||
|
||||
int16_t LibretroFrontend::inputStateCallback(unsigned port, unsigned device, unsigned index, unsigned id) {
|
||||
if (port != 0) return 0;
|
||||
|
||||
auto& fe = instance();
|
||||
|
||||
if (device == RETRO_DEVICE_JOYPAD) {
|
||||
return (fe.button_state_.load() >> id) & 1;
|
||||
}
|
||||
|
||||
if (device == RETRO_DEVICE_ANALOG) {
|
||||
if (index == RETRO_DEVICE_INDEX_ANALOG_LEFT) {
|
||||
return (id == RETRO_DEVICE_ID_ANALOG_X) ? fe.analog_lx_.load() : fe.analog_ly_.load();
|
||||
} else if (index == RETRO_DEVICE_INDEX_ANALOG_RIGHT) {
|
||||
return (id == RETRO_DEVICE_ID_ANALOG_X) ? fe.analog_rx_.load() : fe.analog_ry_.load();
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// --- Environment ---
|
||||
|
||||
bool LibretroFrontend::environmentCallback(unsigned cmd, void* data) {
|
||||
auto& fe = instance();
|
||||
|
||||
switch (cmd) {
|
||||
case RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY: {
|
||||
auto** dir = static_cast<const char**>(data);
|
||||
*dir = fe.system_dir_.c_str();
|
||||
return true;
|
||||
}
|
||||
case RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY: {
|
||||
auto** dir = static_cast<const char**>(data);
|
||||
*dir = fe.save_dir_.c_str();
|
||||
return true;
|
||||
}
|
||||
case RETRO_ENVIRONMENT_GET_CORE_ASSETS_DIRECTORY: {
|
||||
auto** dir = static_cast<const char**>(data);
|
||||
*dir = fe.system_dir_.c_str();
|
||||
return true;
|
||||
}
|
||||
case RETRO_ENVIRONMENT_SET_PIXEL_FORMAT: {
|
||||
auto* fmt = static_cast<const unsigned*>(data);
|
||||
fe.pixel_format_ = *fmt;
|
||||
LOGD("Pixel format set to: %u", *fmt);
|
||||
return true;
|
||||
}
|
||||
case RETRO_ENVIRONMENT_GET_VARIABLE: {
|
||||
auto* var = static_cast<retro_variable*>(data);
|
||||
if (var->key) {
|
||||
auto it = fe.core_options_.find(var->key);
|
||||
if (it != fe.core_options_.end()) {
|
||||
var->value = it->second.c_str();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
var->value = nullptr;
|
||||
return false;
|
||||
}
|
||||
case RETRO_ENVIRONMENT_SET_VARIABLES: {
|
||||
// Core is telling us what variables it supports
|
||||
auto* vars = static_cast<const retro_variable*>(data);
|
||||
while (vars && vars->key) {
|
||||
// Only set defaults if we haven't already set a value
|
||||
if (fe.core_options_.find(vars->key) == fe.core_options_.end()) {
|
||||
// Parse default from the description (format: "Description; val1|val2|val3")
|
||||
if (vars->value) {
|
||||
std::string desc(vars->value);
|
||||
auto semi = desc.find("; ");
|
||||
if (semi != std::string::npos) {
|
||||
std::string values = desc.substr(semi + 2);
|
||||
auto pipe = values.find('|');
|
||||
std::string first = (pipe != std::string::npos) ?
|
||||
values.substr(0, pipe) : values;
|
||||
fe.core_options_[vars->key] = first;
|
||||
}
|
||||
}
|
||||
}
|
||||
vars++;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
case RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE: {
|
||||
auto* updated = static_cast<bool*>(data);
|
||||
*updated = fe.options_updated_.exchange(false);
|
||||
return true;
|
||||
}
|
||||
case RETRO_ENVIRONMENT_GET_CAN_DUPE: {
|
||||
auto* can = static_cast<bool*>(data);
|
||||
*can = true;
|
||||
return true;
|
||||
}
|
||||
case RETRO_ENVIRONMENT_GET_LOG_INTERFACE: {
|
||||
auto* cb = static_cast<retro_log_callback*>(data);
|
||||
cb->log = logCallback;
|
||||
return true;
|
||||
}
|
||||
case RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS:
|
||||
case RETRO_ENVIRONMENT_SET_CONTROLLER_INFO:
|
||||
case RETRO_ENVIRONMENT_SET_MEMORY_MAPS:
|
||||
case RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME:
|
||||
case RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO:
|
||||
case RETRO_ENVIRONMENT_SET_SERIALIZATION_QUIRKS:
|
||||
case RETRO_ENVIRONMENT_SET_CORE_OPTIONS:
|
||||
case RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL:
|
||||
case RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2:
|
||||
case RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL:
|
||||
case RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY:
|
||||
case RETRO_ENVIRONMENT_SET_CORE_OPTIONS_UPDATE_DISPLAY_CALLBACK:
|
||||
return true; // acknowledge but ignore
|
||||
|
||||
case RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION: {
|
||||
auto* version = static_cast<unsigned*>(data);
|
||||
*version = 0; // use v0 variables API (simplest)
|
||||
return true;
|
||||
}
|
||||
case RETRO_ENVIRONMENT_GET_AUDIO_VIDEO_ENABLE: {
|
||||
auto* bits = static_cast<int*>(data);
|
||||
*bits = 3; // enable both audio (bit 1) and video (bit 0)
|
||||
return true;
|
||||
}
|
||||
case RETRO_ENVIRONMENT_GET_INPUT_DEVICE_CAPABILITIES: {
|
||||
auto* caps = static_cast<uint64_t*>(data);
|
||||
*caps = (1 << RETRO_DEVICE_JOYPAD) | (1 << RETRO_DEVICE_ANALOG);
|
||||
return true;
|
||||
}
|
||||
case RETRO_ENVIRONMENT_SET_GEOMETRY: {
|
||||
auto* geom = static_cast<const retro_game_geometry*>(data);
|
||||
LOGD("Geometry changed: %ux%u", geom->base_width, geom->base_height);
|
||||
return true;
|
||||
}
|
||||
case RETRO_ENVIRONMENT_GET_LANGUAGE: {
|
||||
auto* lang = static_cast<unsigned*>(data);
|
||||
*lang = 0; // RETRO_LANGUAGE_ENGLISH
|
||||
return true;
|
||||
}
|
||||
default:
|
||||
LOGD("Unhandled env cmd: %u", cmd);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void LibretroFrontend::logCallback(enum retro_log_level level, const char* fmt, ...) {
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
|
||||
int priority;
|
||||
switch (level) {
|
||||
case RETRO_LOG_DEBUG: priority = ANDROID_LOG_DEBUG; break;
|
||||
case RETRO_LOG_INFO: priority = ANDROID_LOG_INFO; break;
|
||||
case RETRO_LOG_WARN: priority = ANDROID_LOG_WARN; break;
|
||||
case RETRO_LOG_ERROR: priority = ANDROID_LOG_ERROR; break;
|
||||
default: priority = ANDROID_LOG_VERBOSE; break;
|
||||
}
|
||||
|
||||
__android_log_vprint(priority, "RetroCore", fmt, args);
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
// --- Save States ---
|
||||
|
||||
bool LibretroFrontend::saveState(const char* path) {
|
||||
if (!core_handle_ || !game_loaded_.load()) return false;
|
||||
|
||||
size_t size = core_serialize_size_();
|
||||
if (size == 0) return false;
|
||||
|
||||
std::vector<uint8_t> buf(size);
|
||||
if (!core_serialize_(buf.data(), size)) {
|
||||
LOGE("retro_serialize failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
std::ofstream out(path, std::ios::binary);
|
||||
if (!out) {
|
||||
LOGE("Failed to open save state file: %s", path);
|
||||
return false;
|
||||
}
|
||||
out.write(reinterpret_cast<const char*>(buf.data()), size);
|
||||
LOGI("State saved: %zu bytes -> %s", size, path);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool LibretroFrontend::loadState(const char* path) {
|
||||
if (!core_handle_ || !game_loaded_.load()) return false;
|
||||
|
||||
std::ifstream in(path, std::ios::binary | std::ios::ate);
|
||||
if (!in) {
|
||||
LOGE("Failed to open state file: %s", path);
|
||||
return false;
|
||||
}
|
||||
|
||||
size_t size = in.tellg();
|
||||
in.seekg(0);
|
||||
|
||||
std::vector<uint8_t> buf(size);
|
||||
in.read(reinterpret_cast<char*>(buf.data()), size);
|
||||
|
||||
if (!core_unserialize_(buf.data(), size)) {
|
||||
LOGE("retro_unserialize failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
LOGI("State loaded: %zu bytes <- %s", size, path);
|
||||
return true;
|
||||
}
|
||||
|
||||
// --- Config ---
|
||||
|
||||
void LibretroFrontend::setAudioEnabled(bool enabled) {
|
||||
audio_engine_.setEnabled(enabled);
|
||||
}
|
||||
|
||||
void LibretroFrontend::setFrameSkip(int skip) {
|
||||
frame_skip_ = skip;
|
||||
if (skip > 0) {
|
||||
core_options_["pcsx_rearmed_frameskip_type"] = "auto";
|
||||
core_options_["pcsx_rearmed_frameskip_threshold"] = "33";
|
||||
} else {
|
||||
core_options_["pcsx_rearmed_frameskip_type"] = "disabled";
|
||||
}
|
||||
options_updated_.store(true);
|
||||
}
|
||||
|
||||
void LibretroFrontend::setSystemDir(const char* dir) {
|
||||
system_dir_ = dir;
|
||||
}
|
||||
|
||||
void LibretroFrontend::setSaveDir(const char* dir) {
|
||||
save_dir_ = dir;
|
||||
}
|
||||
113
app/src/main/cpp/libretro_frontend.h
Normal file
@@ -0,0 +1,113 @@
|
||||
#pragma once
|
||||
|
||||
#include "libretro.h"
|
||||
#include "audio_engine.h"
|
||||
|
||||
#include <android/native_window.h>
|
||||
#include <atomic>
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
#include <unordered_map>
|
||||
|
||||
class LibretroFrontend {
|
||||
public:
|
||||
static LibretroFrontend& instance();
|
||||
|
||||
bool loadCore(const char* soPath);
|
||||
bool loadGame(const char* romPath);
|
||||
void start();
|
||||
void pause();
|
||||
void resume();
|
||||
void stop();
|
||||
void reset();
|
||||
|
||||
void setWindow(ANativeWindow* window);
|
||||
void releaseWindow();
|
||||
|
||||
void setButtonState(uint16_t state);
|
||||
void setAnalogState(int stick, int16_t x, int16_t y);
|
||||
|
||||
bool saveState(const char* path);
|
||||
bool loadState(const char* path);
|
||||
|
||||
void setAudioEnabled(bool enabled);
|
||||
void setFrameSkip(int skip);
|
||||
|
||||
void setSystemDir(const char* dir);
|
||||
void setSaveDir(const char* dir);
|
||||
|
||||
bool isRunning() const { return running_.load(); }
|
||||
|
||||
private:
|
||||
LibretroFrontend() = default;
|
||||
~LibretroFrontend();
|
||||
|
||||
void runLoop();
|
||||
void unloadCore();
|
||||
|
||||
// Libretro callbacks (static because libretro uses C function pointers)
|
||||
static bool environmentCallback(unsigned cmd, void* data);
|
||||
static void videoRefreshCallback(const void* data, unsigned width, unsigned height, size_t pitch);
|
||||
static size_t audioSampleBatchCallback(const int16_t* data, size_t frames);
|
||||
static void audioSampleCallback(int16_t left, int16_t right);
|
||||
static void inputPollCallback();
|
||||
static int16_t inputStateCallback(unsigned port, unsigned device, unsigned index, unsigned id);
|
||||
static void logCallback(enum retro_log_level level, const char* fmt, ...);
|
||||
|
||||
// Core function pointers (resolved via dlsym)
|
||||
void* core_handle_ = nullptr;
|
||||
|
||||
retro_init_t core_init_ = nullptr;
|
||||
retro_deinit_t core_deinit_ = nullptr;
|
||||
retro_api_version_t core_api_version_ = nullptr;
|
||||
retro_get_system_info_t core_get_system_info_ = nullptr;
|
||||
retro_get_system_av_info_t core_get_system_av_info_ = nullptr;
|
||||
retro_set_environment_t core_set_environment_ = nullptr;
|
||||
retro_set_video_refresh_t core_set_video_refresh_ = nullptr;
|
||||
retro_set_audio_sample_t core_set_audio_sample_ = nullptr;
|
||||
retro_set_audio_sample_batch_t core_set_audio_sample_batch_ = nullptr;
|
||||
retro_set_input_poll_t core_set_input_poll_ = nullptr;
|
||||
retro_set_input_state_t core_set_input_state_ = nullptr;
|
||||
retro_set_controller_port_device_t core_set_controller_port_device_ = nullptr;
|
||||
retro_load_game_t core_load_game_ = nullptr;
|
||||
retro_unload_game_t core_unload_game_ = nullptr;
|
||||
retro_run_t core_run_ = nullptr;
|
||||
retro_reset_t core_reset_ = nullptr;
|
||||
retro_serialize_size_t core_serialize_size_ = nullptr;
|
||||
retro_serialize_t core_serialize_ = nullptr;
|
||||
retro_unserialize_t core_unserialize_ = nullptr;
|
||||
retro_get_memory_data_t core_get_memory_data_ = nullptr;
|
||||
retro_get_memory_size_t core_get_memory_size_ = nullptr;
|
||||
|
||||
// State
|
||||
std::atomic<bool> running_{false};
|
||||
std::atomic<bool> paused_{false};
|
||||
std::atomic<bool> game_loaded_{false};
|
||||
std::thread emu_thread_;
|
||||
|
||||
// Video
|
||||
ANativeWindow* window_ = nullptr;
|
||||
std::mutex window_mutex_;
|
||||
unsigned pixel_format_ = RETRO_PIXEL_FORMAT_RGB565;
|
||||
|
||||
// Audio
|
||||
AudioEngine audio_engine_;
|
||||
|
||||
// Input
|
||||
std::atomic<uint16_t> button_state_{0};
|
||||
std::atomic<int16_t> analog_lx_{0}, analog_ly_{0};
|
||||
std::atomic<int16_t> analog_rx_{0}, analog_ry_{0};
|
||||
|
||||
// Paths
|
||||
std::string system_dir_;
|
||||
std::string save_dir_;
|
||||
|
||||
// Frame timing
|
||||
double target_fps_ = 60.0;
|
||||
int frame_skip_ = 0;
|
||||
|
||||
// Core options
|
||||
std::unordered_map<std::string, std::string> core_options_;
|
||||
std::atomic<bool> options_updated_{false};
|
||||
};
|
||||
89
app/src/main/java/com/lazy/emulate/MainActivity.kt
Normal file
@@ -0,0 +1,89 @@
|
||||
package com.lazy.emulate
|
||||
|
||||
import android.content.Intent
|
||||
import android.net.Uri
|
||||
import android.os.Build
|
||||
import android.os.Bundle
|
||||
import android.os.Environment
|
||||
import android.provider.Settings
|
||||
import android.view.KeyEvent
|
||||
import android.view.MotionEvent
|
||||
import androidx.activity.ComponentActivity
|
||||
import androidx.activity.compose.setContent
|
||||
import androidx.activity.enableEdgeToEdge
|
||||
import androidx.compose.material3.windowsizeclass.ExperimentalMaterial3WindowSizeClassApi
|
||||
import androidx.compose.material3.windowsizeclass.calculateWindowSizeClass
|
||||
import androidx.navigation.compose.rememberNavController
|
||||
import com.lazy.emulate.data.repository.GameRepository
|
||||
import com.lazy.emulate.input.ControllerManager
|
||||
import com.lazy.emulate.ui.navigation.EmulateNavGraph
|
||||
import com.lazy.emulate.ui.theme.EmulateTheme
|
||||
|
||||
class MainActivity : ComponentActivity() {
|
||||
|
||||
private lateinit var controllerManager: ControllerManager
|
||||
private lateinit var gameRepository: GameRepository
|
||||
|
||||
@OptIn(ExperimentalMaterial3WindowSizeClassApi::class)
|
||||
override fun onCreate(savedInstanceState: Bundle?) {
|
||||
super.onCreate(savedInstanceState)
|
||||
enableEdgeToEdge()
|
||||
|
||||
requestAllFilesPermission()
|
||||
|
||||
controllerManager = ControllerManager(this)
|
||||
gameRepository = GameRepository(this)
|
||||
|
||||
setContent {
|
||||
EmulateTheme {
|
||||
val windowSizeClass = calculateWindowSizeClass(this)
|
||||
val navController = rememberNavController()
|
||||
|
||||
EmulateNavGraph(
|
||||
navController = navController,
|
||||
windowSizeClass = windowSizeClass,
|
||||
gameRepository = gameRepository,
|
||||
controllerManager = controllerManager
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override fun onResume() {
|
||||
super.onResume()
|
||||
controllerManager.start()
|
||||
if (Environment.isExternalStorageManager()) {
|
||||
gameRepository.scanGameFolders()
|
||||
}
|
||||
}
|
||||
|
||||
override fun onPause() {
|
||||
super.onPause()
|
||||
controllerManager.stop()
|
||||
}
|
||||
|
||||
private fun requestAllFilesPermission() {
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R && !Environment.isExternalStorageManager()) {
|
||||
val intent = Intent(
|
||||
Settings.ACTION_MANAGE_APP_ALL_FILES_ACCESS_PERMISSION,
|
||||
Uri.parse("package:$packageName")
|
||||
)
|
||||
startActivity(intent)
|
||||
}
|
||||
}
|
||||
|
||||
override fun onKeyDown(keyCode: Int, event: KeyEvent?): Boolean {
|
||||
if (event != null && controllerManager.handleKeyEvent(event)) return true
|
||||
return super.onKeyDown(keyCode, event)
|
||||
}
|
||||
|
||||
override fun onKeyUp(keyCode: Int, event: KeyEvent?): Boolean {
|
||||
if (event != null && controllerManager.handleKeyEvent(event)) return true
|
||||
return super.onKeyUp(keyCode, event)
|
||||
}
|
||||
|
||||
override fun onGenericMotionEvent(event: MotionEvent?): Boolean {
|
||||
if (event != null && controllerManager.handleMotionEvent(event)) return true
|
||||
return super.onGenericMotionEvent(event)
|
||||
}
|
||||
}
|
||||
14
app/src/main/java/com/lazy/emulate/data/model/Game.kt
Normal file
@@ -0,0 +1,14 @@
|
||||
package com.lazy.emulate.data.model
|
||||
|
||||
import com.lazy.emulate.emulation.ConsoleType
|
||||
|
||||
data class Game(
|
||||
val id: String,
|
||||
val title: String,
|
||||
val romPath: String,
|
||||
val consoleType: ConsoleType,
|
||||
val coverArtPath: String? = null,
|
||||
val lastPlayed: Long? = null,
|
||||
val favorite: Boolean = false,
|
||||
val playTimeSeconds: Long = 0
|
||||
)
|
||||
@@ -0,0 +1,119 @@
|
||||
package com.lazy.emulate.data.repository
|
||||
|
||||
import android.content.Context
|
||||
import android.net.Uri
|
||||
import android.os.Environment
|
||||
import android.provider.DocumentsContract
|
||||
import com.lazy.emulate.data.model.Game
|
||||
import com.lazy.emulate.emulation.ConsoleType
|
||||
import kotlinx.coroutines.flow.MutableStateFlow
|
||||
import kotlinx.coroutines.flow.StateFlow
|
||||
import kotlinx.coroutines.flow.asStateFlow
|
||||
import java.io.File
|
||||
import java.util.UUID
|
||||
|
||||
class GameRepository(private val context: Context) {
|
||||
|
||||
private val _games = MutableStateFlow<List<Game>>(emptyList())
|
||||
val games: StateFlow<List<Game>> = _games.asStateFlow()
|
||||
|
||||
private val gamesRoot = File(Environment.getExternalStorageDirectory(), "Games")
|
||||
|
||||
// Maps folder names to console types
|
||||
private val folderToConsole = mapOf(
|
||||
"PS" to ConsoleType.PS1,
|
||||
"PS1" to ConsoleType.PS1,
|
||||
"PS2" to ConsoleType.PS2,
|
||||
"NES" to ConsoleType.NES,
|
||||
"SNES" to ConsoleType.SNES,
|
||||
"N64" to ConsoleType.N64,
|
||||
"Genesis" to ConsoleType.GENESIS,
|
||||
"GEN" to ConsoleType.GENESIS,
|
||||
)
|
||||
|
||||
fun scanGameFolders() {
|
||||
if (!gamesRoot.exists()) return
|
||||
|
||||
val scanned = mutableListOf<Game>()
|
||||
val existingPaths = _games.value.map { it.romPath }.toSet()
|
||||
|
||||
gamesRoot.listFiles()?.forEach { folder ->
|
||||
if (!folder.isDirectory) return@forEach
|
||||
val consoleType = folderToConsole[folder.name.uppercase()]
|
||||
?: folderToConsole[folder.name]
|
||||
?: return@forEach
|
||||
|
||||
val files = folder.listFiles()?.filter { it.isFile } ?: return@forEach
|
||||
// For disc-based consoles, prefer .cue files and skip companion .bin files
|
||||
val cueFiles = files.filter { it.extension.lowercase() == "cue" }
|
||||
val cueBasenames = cueFiles.map { it.nameWithoutExtension.lowercase() }.toSet()
|
||||
|
||||
files.forEach { file ->
|
||||
if (file.absolutePath in existingPaths) return@forEach
|
||||
val ext = file.extension.lowercase()
|
||||
// Skip .bin files that have a matching .cue
|
||||
if (ext == "bin" && file.nameWithoutExtension.lowercase() in cueBasenames) {
|
||||
return@forEach
|
||||
}
|
||||
if (ext in consoleType.fileExtensions || ext == "zip" || ext == "7z") {
|
||||
scanned.add(
|
||||
Game(
|
||||
id = UUID.randomUUID().toString(),
|
||||
title = file.nameWithoutExtension,
|
||||
romPath = file.absolutePath,
|
||||
consoleType = consoleType
|
||||
)
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (scanned.isNotEmpty()) {
|
||||
_games.value = _games.value + scanned
|
||||
}
|
||||
}
|
||||
|
||||
fun addGame(title: String, romPath: String, consoleType: ConsoleType): Game {
|
||||
val game = Game(
|
||||
id = UUID.randomUUID().toString(),
|
||||
title = title,
|
||||
romPath = romPath,
|
||||
consoleType = consoleType
|
||||
)
|
||||
_games.value = _games.value + game
|
||||
return game
|
||||
}
|
||||
|
||||
fun addGameFromUri(uri: Uri, consoleType: ConsoleType): Game? {
|
||||
val fileName = getFileName(uri) ?: return null
|
||||
val title = fileName.substringBeforeLast(".")
|
||||
return addGame(title, uri.toString(), consoleType)
|
||||
}
|
||||
|
||||
fun removeGame(gameId: String) {
|
||||
_games.value = _games.value.filter { it.id != gameId }
|
||||
}
|
||||
|
||||
fun toggleFavorite(gameId: String) {
|
||||
_games.value = _games.value.map { game ->
|
||||
if (game.id == gameId) game.copy(favorite = !game.favorite) else game
|
||||
}
|
||||
}
|
||||
|
||||
fun updateLastPlayed(gameId: String) {
|
||||
_games.value = _games.value.map { game ->
|
||||
if (game.id == gameId) game.copy(lastPlayed = System.currentTimeMillis()) else game
|
||||
}
|
||||
}
|
||||
|
||||
fun getGamesByConsole(consoleType: ConsoleType): List<Game> {
|
||||
return _games.value.filter { it.consoleType == consoleType }
|
||||
}
|
||||
|
||||
private fun getFileName(uri: Uri): String? {
|
||||
return context.contentResolver.query(uri, null, null, null, null)?.use { cursor ->
|
||||
val nameIndex = cursor.getColumnIndex(DocumentsContract.Document.COLUMN_DISPLAY_NAME)
|
||||
if (cursor.moveToFirst() && nameIndex >= 0) cursor.getString(nameIndex) else null
|
||||
}
|
||||
}
|
||||
}
|
||||
46
app/src/main/java/com/lazy/emulate/emulation/ConsoleType.kt
Normal file
@@ -0,0 +1,46 @@
|
||||
package com.lazy.emulate.emulation
|
||||
|
||||
enum class ConsoleType(
|
||||
val displayName: String,
|
||||
val manufacturer: String,
|
||||
val fileExtensions: List<String>,
|
||||
val isImplemented: Boolean = false
|
||||
) {
|
||||
PS1(
|
||||
displayName = "PlayStation",
|
||||
manufacturer = "Sony",
|
||||
fileExtensions = listOf("bin", "cue", "iso", "img", "pbp", "chd"),
|
||||
isImplemented = true
|
||||
),
|
||||
NES(
|
||||
displayName = "Nintendo Entertainment System",
|
||||
manufacturer = "Nintendo",
|
||||
fileExtensions = listOf("nes", "unf", "unif")
|
||||
),
|
||||
SNES(
|
||||
displayName = "Super Nintendo",
|
||||
manufacturer = "Nintendo",
|
||||
fileExtensions = listOf("sfc", "smc", "fig", "swc")
|
||||
),
|
||||
N64(
|
||||
displayName = "Nintendo 64",
|
||||
manufacturer = "Nintendo",
|
||||
fileExtensions = listOf("n64", "z64", "v64", "ndd")
|
||||
),
|
||||
GENESIS(
|
||||
displayName = "Sega Genesis",
|
||||
manufacturer = "Sega",
|
||||
fileExtensions = listOf("gen", "md", "smd", "bin")
|
||||
),
|
||||
PS2(
|
||||
displayName = "PlayStation 2",
|
||||
manufacturer = "Sony",
|
||||
fileExtensions = listOf("iso", "bin", "chd", "cso")
|
||||
);
|
||||
|
||||
companion object {
|
||||
fun fromExtension(ext: String): List<ConsoleType> {
|
||||
return entries.filter { ext.lowercase() in it.fileExtensions }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
package com.lazy.emulate.emulation
|
||||
|
||||
import android.content.Context
|
||||
import com.lazy.emulate.emulation.cores.PlaceholderCore
|
||||
import com.lazy.emulate.emulation.cores.Ps1Core
|
||||
|
||||
object EmulationEngine {
|
||||
|
||||
private var activeCore: EmulatorCore? = null
|
||||
|
||||
fun getCoreForConsole(context: Context, consoleType: ConsoleType): EmulatorCore {
|
||||
return when (consoleType) {
|
||||
ConsoleType.PS1 -> Ps1Core(context)
|
||||
ConsoleType.NES -> PlaceholderCore(ConsoleType.NES)
|
||||
ConsoleType.SNES -> PlaceholderCore(ConsoleType.SNES)
|
||||
ConsoleType.N64 -> PlaceholderCore(ConsoleType.N64)
|
||||
ConsoleType.GENESIS -> PlaceholderCore(ConsoleType.GENESIS)
|
||||
ConsoleType.PS2 -> PlaceholderCore(ConsoleType.PS2)
|
||||
}
|
||||
}
|
||||
|
||||
fun startGame(context: Context, consoleType: ConsoleType, romPath: String): EmulatorCore? {
|
||||
stopActiveGame()
|
||||
val core = getCoreForConsole(context, consoleType)
|
||||
if (!core.loadRom(romPath)) return null
|
||||
activeCore = core
|
||||
return core
|
||||
}
|
||||
|
||||
fun getActiveCore(): EmulatorCore? = activeCore
|
||||
|
||||
fun stopActiveGame() {
|
||||
activeCore?.stop()
|
||||
activeCore = null
|
||||
}
|
||||
}
|
||||
39
app/src/main/java/com/lazy/emulate/emulation/EmulatorCore.kt
Normal file
@@ -0,0 +1,39 @@
|
||||
package com.lazy.emulate.emulation
|
||||
|
||||
import android.view.Surface
|
||||
import com.lazy.emulate.input.GamepadButton
|
||||
|
||||
interface EmulatorCore {
|
||||
|
||||
val consoleType: ConsoleType
|
||||
|
||||
val isRunning: Boolean
|
||||
|
||||
fun loadRom(path: String): Boolean
|
||||
|
||||
fun start()
|
||||
|
||||
fun pause()
|
||||
|
||||
fun resume()
|
||||
|
||||
fun stop()
|
||||
|
||||
fun reset()
|
||||
|
||||
fun setSurface(surface: Surface)
|
||||
|
||||
fun onButtonPressed(button: GamepadButton)
|
||||
|
||||
fun onButtonReleased(button: GamepadButton)
|
||||
|
||||
fun onAnalogStick(x: Float, y: Float, stickIndex: Int = 0)
|
||||
|
||||
fun saveState(slot: Int): Boolean
|
||||
|
||||
fun loadState(slot: Int): Boolean
|
||||
|
||||
fun setAudioEnabled(enabled: Boolean)
|
||||
|
||||
fun setFrameSkip(skip: Int)
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
package com.lazy.emulate.emulation
|
||||
|
||||
import android.view.Surface
|
||||
|
||||
object NativeLibretro {
|
||||
|
||||
init {
|
||||
System.loadLibrary("emulate_native")
|
||||
}
|
||||
|
||||
external fun nativeLoadCore(corePath: String): Boolean
|
||||
external fun nativeLoadGame(romPath: String): Boolean
|
||||
external fun nativeStart()
|
||||
external fun nativePause()
|
||||
external fun nativeResume()
|
||||
external fun nativeStop()
|
||||
external fun nativeReset()
|
||||
external fun nativeSetSurface(surface: Surface)
|
||||
external fun nativeReleaseSurface()
|
||||
external fun nativeSetButtonState(state: Int)
|
||||
external fun nativeSetAnalogState(stick: Int, x: Short, y: Short)
|
||||
external fun nativeSaveState(path: String): Boolean
|
||||
external fun nativeLoadState(path: String): Boolean
|
||||
external fun nativeSetAudioEnabled(enabled: Boolean)
|
||||
external fun nativeSetFrameSkip(skip: Int)
|
||||
external fun nativeSetSystemDir(dir: String)
|
||||
external fun nativeSetSaveDir(dir: String)
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
package com.lazy.emulate.emulation.cores
|
||||
|
||||
import android.util.Log
|
||||
import android.view.Surface
|
||||
import com.lazy.emulate.emulation.ConsoleType
|
||||
import com.lazy.emulate.emulation.EmulatorCore
|
||||
import com.lazy.emulate.input.GamepadButton
|
||||
|
||||
/**
|
||||
* Placeholder core used for consoles that are not yet implemented.
|
||||
* Returns reasonable defaults and logs calls for future implementation.
|
||||
*/
|
||||
class PlaceholderCore(override val consoleType: ConsoleType) : EmulatorCore {
|
||||
|
||||
override var isRunning: Boolean = false
|
||||
private set
|
||||
|
||||
override fun loadRom(path: String): Boolean {
|
||||
Log.w(TAG, "${consoleType.displayName} emulation is not yet implemented")
|
||||
return false
|
||||
}
|
||||
|
||||
override fun start() {
|
||||
Log.w(TAG, "${consoleType.displayName} emulation is not yet implemented")
|
||||
}
|
||||
|
||||
override fun pause() { isRunning = false }
|
||||
override fun resume() { isRunning = true }
|
||||
override fun stop() { isRunning = false }
|
||||
override fun reset() {}
|
||||
override fun setSurface(surface: Surface) {}
|
||||
override fun onButtonPressed(button: GamepadButton) {}
|
||||
override fun onButtonReleased(button: GamepadButton) {}
|
||||
override fun onAnalogStick(x: Float, y: Float, stickIndex: Int) {}
|
||||
override fun saveState(slot: Int): Boolean = false
|
||||
override fun loadState(slot: Int): Boolean = false
|
||||
override fun setAudioEnabled(enabled: Boolean) {}
|
||||
override fun setFrameSkip(skip: Int) {}
|
||||
|
||||
companion object {
|
||||
private const val TAG = "PlaceholderCore"
|
||||
}
|
||||
}
|
||||
196
app/src/main/java/com/lazy/emulate/emulation/cores/Ps1Core.kt
Normal file
@@ -0,0 +1,196 @@
|
||||
package com.lazy.emulate.emulation.cores
|
||||
|
||||
import android.content.Context
|
||||
import android.util.Log
|
||||
import android.view.Surface
|
||||
import com.lazy.emulate.emulation.ConsoleType
|
||||
import com.lazy.emulate.emulation.EmulatorCore
|
||||
import com.lazy.emulate.emulation.NativeLibretro
|
||||
import com.lazy.emulate.input.GamepadButton
|
||||
import java.io.File
|
||||
|
||||
class Ps1Core(private val context: Context) : EmulatorCore {
|
||||
|
||||
override val consoleType = ConsoleType.PS1
|
||||
|
||||
override var isRunning: Boolean = false
|
||||
private set
|
||||
|
||||
private var buttonState: Int = 0
|
||||
|
||||
private val coresDir = File(context.filesDir, "cores")
|
||||
private val systemDir = File(context.filesDir, "system")
|
||||
private val savesDir = File(context.filesDir, "saves")
|
||||
|
||||
override fun loadRom(path: String): Boolean {
|
||||
coresDir.mkdirs()
|
||||
systemDir.mkdirs()
|
||||
savesDir.mkdirs()
|
||||
|
||||
NativeLibretro.nativeSetSystemDir(systemDir.absolutePath)
|
||||
NativeLibretro.nativeSetSaveDir(savesDir.absolutePath)
|
||||
|
||||
// Look for core .so
|
||||
val corePath = findCorePath()
|
||||
if (corePath == null) {
|
||||
Log.e(TAG, "PS1 core .so not found. Place pcsx_rearmed_libretro_android.so in ${coresDir.absolutePath}")
|
||||
return false
|
||||
}
|
||||
|
||||
// Check BIOS (optional for some cores, but recommended)
|
||||
val biosFile = File(systemDir, "scph1001.bin")
|
||||
if (!biosFile.exists()) {
|
||||
Log.w(TAG, "BIOS not found at ${biosFile.absolutePath} — core will use HLE BIOS")
|
||||
}
|
||||
|
||||
if (!NativeLibretro.nativeLoadCore(corePath)) {
|
||||
Log.e(TAG, "Failed to load core: $corePath")
|
||||
return false
|
||||
}
|
||||
|
||||
if (!NativeLibretro.nativeLoadGame(path)) {
|
||||
Log.e(TAG, "Failed to load game: $path")
|
||||
return false
|
||||
}
|
||||
|
||||
Log.i(TAG, "Game loaded successfully: $path")
|
||||
return true
|
||||
}
|
||||
|
||||
override fun start() {
|
||||
isRunning = true
|
||||
NativeLibretro.nativeStart()
|
||||
}
|
||||
|
||||
override fun pause() {
|
||||
isRunning = false
|
||||
NativeLibretro.nativePause()
|
||||
}
|
||||
|
||||
override fun resume() {
|
||||
isRunning = true
|
||||
NativeLibretro.nativeResume()
|
||||
}
|
||||
|
||||
override fun stop() {
|
||||
isRunning = false
|
||||
NativeLibretro.nativeStop()
|
||||
}
|
||||
|
||||
override fun reset() {
|
||||
NativeLibretro.nativeReset()
|
||||
}
|
||||
|
||||
override fun setSurface(surface: Surface) {
|
||||
NativeLibretro.nativeSetSurface(surface)
|
||||
}
|
||||
|
||||
override fun onButtonPressed(button: GamepadButton) {
|
||||
val bit = mapButtonToRetroId(button)
|
||||
if (bit >= 0) {
|
||||
buttonState = buttonState or (1 shl bit)
|
||||
NativeLibretro.nativeSetButtonState(buttonState)
|
||||
}
|
||||
}
|
||||
|
||||
override fun onButtonReleased(button: GamepadButton) {
|
||||
val bit = mapButtonToRetroId(button)
|
||||
if (bit >= 0) {
|
||||
buttonState = buttonState and (1 shl bit).inv()
|
||||
NativeLibretro.nativeSetButtonState(buttonState)
|
||||
}
|
||||
}
|
||||
|
||||
override fun onAnalogStick(x: Float, y: Float, stickIndex: Int) {
|
||||
// Convert -1.0..1.0 float to -32768..32767 int16 range
|
||||
val ix = (x * 32767).toInt().coerceIn(-32768, 32767).toShort()
|
||||
val iy = (y * 32767).toInt().coerceIn(-32768, 32767).toShort()
|
||||
NativeLibretro.nativeSetAnalogState(stickIndex, ix, iy)
|
||||
}
|
||||
|
||||
override fun saveState(slot: Int): Boolean {
|
||||
val path = File(savesDir, "state_$slot.sav").absolutePath
|
||||
return NativeLibretro.nativeSaveState(path)
|
||||
}
|
||||
|
||||
override fun loadState(slot: Int): Boolean {
|
||||
val path = File(savesDir, "state_$slot.sav").absolutePath
|
||||
return NativeLibretro.nativeLoadState(path)
|
||||
}
|
||||
|
||||
override fun setAudioEnabled(enabled: Boolean) {
|
||||
NativeLibretro.nativeSetAudioEnabled(enabled)
|
||||
}
|
||||
|
||||
override fun setFrameSkip(skip: Int) {
|
||||
NativeLibretro.nativeSetFrameSkip(skip)
|
||||
}
|
||||
|
||||
fun releaseSurface() {
|
||||
NativeLibretro.nativeReleaseSurface()
|
||||
}
|
||||
|
||||
private fun findCorePath(): String? {
|
||||
val names = listOf(
|
||||
"pcsx_rearmed_libretro_android.so",
|
||||
"pcsx_rearmed_libretro.so",
|
||||
"mednafen_psx_libretro_android.so",
|
||||
"mednafen_psx_libretro.so",
|
||||
"swanstation_libretro.so",
|
||||
)
|
||||
// Check internal cores dir first
|
||||
for (name in names) {
|
||||
val file = File(coresDir, name)
|
||||
if (file.exists()) return file.absolutePath
|
||||
}
|
||||
// Auto-import from /sdcard/Games/cores/ into internal storage
|
||||
// (dlopen requires the .so to be in app-writable storage, not sdcard)
|
||||
val sdcardCores = File("/sdcard/Games/cores")
|
||||
if (sdcardCores.exists()) {
|
||||
for (name in names) {
|
||||
val sdFile = File(sdcardCores, name)
|
||||
if (sdFile.exists()) {
|
||||
val dest = File(coresDir, name)
|
||||
try {
|
||||
sdFile.copyTo(dest, overwrite = true)
|
||||
dest.setExecutable(true)
|
||||
Log.i(TAG, "Imported core from sdcard: $name")
|
||||
return dest.absolutePath
|
||||
} catch (e: Exception) {
|
||||
Log.e(TAG, "Failed to import core: ${e.message}")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
private fun mapButtonToRetroId(button: GamepadButton): Int {
|
||||
return when (button) {
|
||||
// libretro joypad IDs: B=0 Y=1 SELECT=2 START=3 UP=4 DOWN=5 LEFT=6 RIGHT=7
|
||||
// A=8 X=9 L=10 R=11 L2=12 R2=13 L3=14 R3=15
|
||||
// PS1 mapping: Cross=A(8) Circle=B(0) Square=X(9) Triangle=Y(1)
|
||||
GamepadButton.FACE_BOTTOM -> 8 // Cross -> A
|
||||
GamepadButton.FACE_RIGHT -> 0 // Circle -> B
|
||||
GamepadButton.FACE_LEFT -> 9 // Square -> X
|
||||
GamepadButton.FACE_TOP -> 1 // Triangle -> Y
|
||||
GamepadButton.DPAD_UP -> 4
|
||||
GamepadButton.DPAD_DOWN -> 5
|
||||
GamepadButton.DPAD_LEFT -> 6
|
||||
GamepadButton.DPAD_RIGHT -> 7
|
||||
GamepadButton.L1 -> 10
|
||||
GamepadButton.R1 -> 11
|
||||
GamepadButton.L2 -> 12
|
||||
GamepadButton.R2 -> 13
|
||||
GamepadButton.L3 -> 14
|
||||
GamepadButton.R3 -> 15
|
||||
GamepadButton.SELECT -> 2
|
||||
GamepadButton.START -> 3
|
||||
else -> -1
|
||||
}
|
||||
}
|
||||
|
||||
companion object {
|
||||
private const val TAG = "Ps1Core"
|
||||
}
|
||||
}
|
||||
113
app/src/main/java/com/lazy/emulate/input/ControllerLayout.kt
Normal file
@@ -0,0 +1,113 @@
|
||||
package com.lazy.emulate.input
|
||||
|
||||
import androidx.compose.ui.geometry.Offset
|
||||
import com.lazy.emulate.emulation.ConsoleType
|
||||
|
||||
data class ButtonPosition(
|
||||
val button: GamepadButton,
|
||||
val x: Float, // 0..1 normalized position
|
||||
val y: Float,
|
||||
val size: Float = 0.08f // normalized size relative to screen width
|
||||
)
|
||||
|
||||
data class ControllerLayout(
|
||||
val consoleType: ConsoleType,
|
||||
val name: String,
|
||||
val buttons: List<ButtonPosition>,
|
||||
val dpadPosition: Offset = Offset(0.12f, 0.65f),
|
||||
val dpadSize: Float = 0.18f,
|
||||
val leftStickPosition: Offset? = null,
|
||||
val rightStickPosition: Offset? = null,
|
||||
val stickSize: Float = 0.14f,
|
||||
val opacity: Float = 0.6f
|
||||
) {
|
||||
companion object {
|
||||
fun defaultForConsole(consoleType: ConsoleType): ControllerLayout {
|
||||
return when (consoleType) {
|
||||
ConsoleType.PS1 -> ps1Default()
|
||||
ConsoleType.NES -> nesDefault()
|
||||
ConsoleType.SNES -> snesDefault()
|
||||
ConsoleType.N64 -> n64Default()
|
||||
ConsoleType.GENESIS -> genesisDefault()
|
||||
ConsoleType.PS2 -> ps2Default()
|
||||
}
|
||||
}
|
||||
|
||||
private fun ps1Default() = ControllerLayout(
|
||||
consoleType = ConsoleType.PS1,
|
||||
name = "Default",
|
||||
buttons = listOf(
|
||||
ButtonPosition(GamepadButton.FACE_BOTTOM, 0.85f, 0.72f), // Cross
|
||||
ButtonPosition(GamepadButton.FACE_RIGHT, 0.92f, 0.62f), // Circle
|
||||
ButtonPosition(GamepadButton.FACE_LEFT, 0.78f, 0.62f), // Square
|
||||
ButtonPosition(GamepadButton.FACE_TOP, 0.85f, 0.52f), // Triangle
|
||||
ButtonPosition(GamepadButton.L1, 0.08f, 0.42f, 0.10f),
|
||||
ButtonPosition(GamepadButton.R1, 0.85f, 0.42f, 0.10f),
|
||||
ButtonPosition(GamepadButton.L2, 0.08f, 0.35f, 0.10f),
|
||||
ButtonPosition(GamepadButton.R2, 0.85f, 0.35f, 0.10f),
|
||||
ButtonPosition(GamepadButton.START, 0.58f, 0.88f, 0.06f),
|
||||
ButtonPosition(GamepadButton.SELECT, 0.42f, 0.88f, 0.06f),
|
||||
),
|
||||
dpadPosition = Offset(0.12f, 0.62f),
|
||||
leftStickPosition = Offset(0.25f, 0.80f),
|
||||
rightStickPosition = Offset(0.72f, 0.80f),
|
||||
)
|
||||
|
||||
private fun nesDefault() = ControllerLayout(
|
||||
consoleType = ConsoleType.NES,
|
||||
name = "Default",
|
||||
buttons = listOf(
|
||||
ButtonPosition(GamepadButton.FACE_BOTTOM, 0.85f, 0.70f), // B
|
||||
ButtonPosition(GamepadButton.FACE_RIGHT, 0.92f, 0.62f), // A
|
||||
ButtonPosition(GamepadButton.START, 0.58f, 0.88f, 0.06f),
|
||||
ButtonPosition(GamepadButton.SELECT, 0.42f, 0.88f, 0.06f),
|
||||
),
|
||||
dpadPosition = Offset(0.12f, 0.65f),
|
||||
)
|
||||
|
||||
private fun snesDefault() = ControllerLayout(
|
||||
consoleType = ConsoleType.SNES,
|
||||
name = "Default",
|
||||
buttons = listOf(
|
||||
ButtonPosition(GamepadButton.FACE_BOTTOM, 0.85f, 0.72f), // B
|
||||
ButtonPosition(GamepadButton.FACE_RIGHT, 0.92f, 0.62f), // A
|
||||
ButtonPosition(GamepadButton.FACE_LEFT, 0.78f, 0.62f), // Y
|
||||
ButtonPosition(GamepadButton.FACE_TOP, 0.85f, 0.52f), // X
|
||||
ButtonPosition(GamepadButton.L1, 0.08f, 0.42f, 0.10f),
|
||||
ButtonPosition(GamepadButton.R1, 0.85f, 0.42f, 0.10f),
|
||||
ButtonPosition(GamepadButton.START, 0.58f, 0.88f, 0.06f),
|
||||
ButtonPosition(GamepadButton.SELECT, 0.42f, 0.88f, 0.06f),
|
||||
),
|
||||
dpadPosition = Offset(0.12f, 0.65f),
|
||||
)
|
||||
|
||||
private fun n64Default() = ControllerLayout(
|
||||
consoleType = ConsoleType.N64,
|
||||
name = "Default",
|
||||
buttons = listOf(
|
||||
ButtonPosition(GamepadButton.FACE_BOTTOM, 0.85f, 0.72f), // A
|
||||
ButtonPosition(GamepadButton.FACE_RIGHT, 0.92f, 0.62f), // B
|
||||
ButtonPosition(GamepadButton.L1, 0.08f, 0.42f, 0.10f), // L
|
||||
ButtonPosition(GamepadButton.R1, 0.85f, 0.42f, 0.10f), // R
|
||||
ButtonPosition(GamepadButton.L2, 0.25f, 0.50f, 0.10f), // Z
|
||||
ButtonPosition(GamepadButton.START, 0.50f, 0.88f, 0.06f),
|
||||
),
|
||||
dpadPosition = Offset(0.12f, 0.65f),
|
||||
leftStickPosition = Offset(0.25f, 0.75f),
|
||||
)
|
||||
|
||||
private fun genesisDefault() = ControllerLayout(
|
||||
consoleType = ConsoleType.GENESIS,
|
||||
name = "Default",
|
||||
buttons = listOf(
|
||||
ButtonPosition(GamepadButton.FACE_BOTTOM, 0.78f, 0.72f), // A
|
||||
ButtonPosition(GamepadButton.FACE_RIGHT, 0.86f, 0.65f), // B
|
||||
ButtonPosition(GamepadButton.FACE_LEFT, 0.94f, 0.58f), // C
|
||||
ButtonPosition(GamepadButton.START, 0.50f, 0.88f, 0.06f),
|
||||
),
|
||||
dpadPosition = Offset(0.12f, 0.65f),
|
||||
)
|
||||
|
||||
private fun ps2Default() = ps1Default().copy(consoleType = ConsoleType.PS2, name = "Default")
|
||||
}
|
||||
}
|
||||
148
app/src/main/java/com/lazy/emulate/input/ControllerManager.kt
Normal file
@@ -0,0 +1,148 @@
|
||||
package com.lazy.emulate.input
|
||||
|
||||
import android.content.Context
|
||||
import android.hardware.input.InputManager
|
||||
import android.view.InputDevice
|
||||
import android.view.KeyEvent
|
||||
import android.view.MotionEvent
|
||||
import kotlinx.coroutines.flow.MutableStateFlow
|
||||
import kotlinx.coroutines.flow.StateFlow
|
||||
import kotlinx.coroutines.flow.asStateFlow
|
||||
|
||||
class ControllerManager(context: Context) : InputManager.InputDeviceListener {
|
||||
|
||||
private val inputManager = context.getSystemService(Context.INPUT_SERVICE) as InputManager
|
||||
|
||||
private val _connectedControllers = MutableStateFlow<List<GameController>>(emptyList())
|
||||
val connectedControllers: StateFlow<List<GameController>> = _connectedControllers.asStateFlow()
|
||||
|
||||
private val _activeController = MutableStateFlow<GameController?>(null)
|
||||
val activeController: StateFlow<GameController?> = _activeController.asStateFlow()
|
||||
|
||||
var onButtonEvent: ((GamepadButton, Boolean) -> Unit)? = null
|
||||
var onAnalogEvent: ((Float, Float, Int) -> Unit)? = null
|
||||
|
||||
fun start() {
|
||||
inputManager.registerInputDeviceListener(this, null)
|
||||
refreshControllers()
|
||||
}
|
||||
|
||||
fun stop() {
|
||||
inputManager.unregisterInputDeviceListener(this)
|
||||
}
|
||||
|
||||
private fun refreshControllers() {
|
||||
val controllers = InputDevice.getDeviceIds()
|
||||
.toList()
|
||||
.mapNotNull { InputDevice.getDevice(it) }
|
||||
.filter { isGameController(it) }
|
||||
.map { device ->
|
||||
GameController(
|
||||
deviceId = device.id,
|
||||
name = device.name,
|
||||
vendorId = device.vendorId,
|
||||
productId = device.productId,
|
||||
isExternal = device.isExternal
|
||||
)
|
||||
}
|
||||
_connectedControllers.value = controllers
|
||||
if (_activeController.value == null && controllers.isNotEmpty()) {
|
||||
_activeController.value = controllers.first()
|
||||
}
|
||||
}
|
||||
|
||||
fun handleKeyEvent(event: KeyEvent): Boolean {
|
||||
if (!isGameControllerDevice(event.device ?: return false)) return false
|
||||
|
||||
val button = mapKeyToButton(event.keyCode) ?: return false
|
||||
when (event.action) {
|
||||
KeyEvent.ACTION_DOWN -> onButtonEvent?.invoke(button, true)
|
||||
KeyEvent.ACTION_UP -> onButtonEvent?.invoke(button, false)
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
fun handleMotionEvent(event: MotionEvent): Boolean {
|
||||
if (!isGameControllerDevice(event.device ?: return false)) return false
|
||||
|
||||
// Left stick
|
||||
val lx = event.getAxisValue(MotionEvent.AXIS_X)
|
||||
val ly = event.getAxisValue(MotionEvent.AXIS_Y)
|
||||
if (lx != 0f || ly != 0f) {
|
||||
onAnalogEvent?.invoke(lx, ly, 0)
|
||||
}
|
||||
|
||||
// Right stick
|
||||
val rx = event.getAxisValue(MotionEvent.AXIS_Z)
|
||||
val ry = event.getAxisValue(MotionEvent.AXIS_RZ)
|
||||
if (rx != 0f || ry != 0f) {
|
||||
onAnalogEvent?.invoke(rx, ry, 1)
|
||||
}
|
||||
|
||||
// D-pad via axes (some controllers report dpad as axis)
|
||||
val hatX = event.getAxisValue(MotionEvent.AXIS_HAT_X)
|
||||
val hatY = event.getAxisValue(MotionEvent.AXIS_HAT_Y)
|
||||
handleDpadAxis(hatX, hatY)
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
private fun handleDpadAxis(hatX: Float, hatY: Float) {
|
||||
onButtonEvent?.invoke(GamepadButton.DPAD_LEFT, hatX < -0.5f)
|
||||
onButtonEvent?.invoke(GamepadButton.DPAD_RIGHT, hatX > 0.5f)
|
||||
onButtonEvent?.invoke(GamepadButton.DPAD_UP, hatY < -0.5f)
|
||||
onButtonEvent?.invoke(GamepadButton.DPAD_DOWN, hatY > 0.5f)
|
||||
}
|
||||
|
||||
fun setActiveController(controller: GameController) {
|
||||
_activeController.value = controller
|
||||
}
|
||||
|
||||
private fun mapKeyToButton(keyCode: Int): GamepadButton? {
|
||||
return when (keyCode) {
|
||||
KeyEvent.KEYCODE_BUTTON_A, KeyEvent.KEYCODE_DPAD_CENTER -> GamepadButton.FACE_BOTTOM
|
||||
KeyEvent.KEYCODE_BUTTON_B -> GamepadButton.FACE_RIGHT
|
||||
KeyEvent.KEYCODE_BUTTON_X -> GamepadButton.FACE_LEFT
|
||||
KeyEvent.KEYCODE_BUTTON_Y -> GamepadButton.FACE_TOP
|
||||
KeyEvent.KEYCODE_BUTTON_L1 -> GamepadButton.L1
|
||||
KeyEvent.KEYCODE_BUTTON_R1 -> GamepadButton.R1
|
||||
KeyEvent.KEYCODE_BUTTON_L2 -> GamepadButton.L2
|
||||
KeyEvent.KEYCODE_BUTTON_R2 -> GamepadButton.R2
|
||||
KeyEvent.KEYCODE_BUTTON_THUMBL -> GamepadButton.L3
|
||||
KeyEvent.KEYCODE_BUTTON_THUMBR -> GamepadButton.R3
|
||||
KeyEvent.KEYCODE_BUTTON_START -> GamepadButton.START
|
||||
KeyEvent.KEYCODE_BUTTON_SELECT -> GamepadButton.SELECT
|
||||
KeyEvent.KEYCODE_DPAD_UP -> GamepadButton.DPAD_UP
|
||||
KeyEvent.KEYCODE_DPAD_DOWN -> GamepadButton.DPAD_DOWN
|
||||
KeyEvent.KEYCODE_DPAD_LEFT -> GamepadButton.DPAD_LEFT
|
||||
KeyEvent.KEYCODE_DPAD_RIGHT -> GamepadButton.DPAD_RIGHT
|
||||
else -> null
|
||||
}
|
||||
}
|
||||
|
||||
private fun isGameController(device: InputDevice): Boolean {
|
||||
val sources = device.sources
|
||||
return (sources and InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD ||
|
||||
(sources and InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK
|
||||
}
|
||||
|
||||
private fun isGameControllerDevice(device: InputDevice): Boolean = isGameController(device)
|
||||
|
||||
// InputManager.InputDeviceListener
|
||||
override fun onInputDeviceAdded(deviceId: Int) = refreshControllers()
|
||||
override fun onInputDeviceRemoved(deviceId: Int) {
|
||||
if (_activeController.value?.deviceId == deviceId) {
|
||||
_activeController.value = null
|
||||
}
|
||||
refreshControllers()
|
||||
}
|
||||
override fun onInputDeviceChanged(deviceId: Int) = refreshControllers()
|
||||
}
|
||||
|
||||
data class GameController(
|
||||
val deviceId: Int,
|
||||
val name: String,
|
||||
val vendorId: Int,
|
||||
val productId: Int,
|
||||
val isExternal: Boolean
|
||||
)
|
||||
78
app/src/main/java/com/lazy/emulate/input/GamepadButton.kt
Normal file
@@ -0,0 +1,78 @@
|
||||
package com.lazy.emulate.input
|
||||
|
||||
enum class GamepadButton {
|
||||
// D-Pad
|
||||
DPAD_UP,
|
||||
DPAD_DOWN,
|
||||
DPAD_LEFT,
|
||||
DPAD_RIGHT,
|
||||
|
||||
// Face buttons (universal naming, mapped per console)
|
||||
FACE_BOTTOM, // PS: Cross, Nintendo: B, Genesis: A
|
||||
FACE_RIGHT, // PS: Circle, Nintendo: A, Genesis: B
|
||||
FACE_LEFT, // PS: Square, Nintendo: Y, Genesis: X
|
||||
FACE_TOP, // PS: Triangle, Nintendo: X, Genesis: Y
|
||||
|
||||
// Shoulders
|
||||
L1,
|
||||
R1,
|
||||
L2,
|
||||
R2,
|
||||
|
||||
// Sticks
|
||||
L3,
|
||||
R3,
|
||||
|
||||
// Meta
|
||||
START,
|
||||
SELECT,
|
||||
|
||||
// Genesis-specific
|
||||
MODE, // Genesis mode button
|
||||
Z_BUTTON, // Genesis 6-button Z
|
||||
C_BUTTON; // Genesis 6-button C
|
||||
|
||||
companion object {
|
||||
val PS1_BUTTONS = listOf(
|
||||
DPAD_UP, DPAD_DOWN, DPAD_LEFT, DPAD_RIGHT,
|
||||
FACE_BOTTOM, FACE_RIGHT, FACE_LEFT, FACE_TOP,
|
||||
L1, R1, L2, R2, L3, R3, START, SELECT
|
||||
)
|
||||
|
||||
val NES_BUTTONS = listOf(
|
||||
DPAD_UP, DPAD_DOWN, DPAD_LEFT, DPAD_RIGHT,
|
||||
FACE_BOTTOM, FACE_RIGHT, START, SELECT
|
||||
)
|
||||
|
||||
val SNES_BUTTONS = listOf(
|
||||
DPAD_UP, DPAD_DOWN, DPAD_LEFT, DPAD_RIGHT,
|
||||
FACE_BOTTOM, FACE_RIGHT, FACE_LEFT, FACE_TOP,
|
||||
L1, R1, START, SELECT
|
||||
)
|
||||
|
||||
val N64_BUTTONS = listOf(
|
||||
DPAD_UP, DPAD_DOWN, DPAD_LEFT, DPAD_RIGHT,
|
||||
FACE_BOTTOM, FACE_RIGHT, FACE_LEFT, FACE_TOP,
|
||||
L1, R1, L2, START
|
||||
)
|
||||
|
||||
val GENESIS_BUTTONS = listOf(
|
||||
DPAD_UP, DPAD_DOWN, DPAD_LEFT, DPAD_RIGHT,
|
||||
FACE_BOTTOM, FACE_RIGHT, FACE_LEFT,
|
||||
START, MODE, Z_BUTTON, C_BUTTON
|
||||
)
|
||||
|
||||
val PS2_BUTTONS = PS1_BUTTONS
|
||||
|
||||
fun buttonsForConsole(consoleType: com.lazy.emulate.emulation.ConsoleType): List<GamepadButton> {
|
||||
return when (consoleType) {
|
||||
com.lazy.emulate.emulation.ConsoleType.PS1 -> PS1_BUTTONS
|
||||
com.lazy.emulate.emulation.ConsoleType.NES -> NES_BUTTONS
|
||||
com.lazy.emulate.emulation.ConsoleType.SNES -> SNES_BUTTONS
|
||||
com.lazy.emulate.emulation.ConsoleType.N64 -> N64_BUTTONS
|
||||
com.lazy.emulate.emulation.ConsoleType.GENESIS -> GENESIS_BUTTONS
|
||||
com.lazy.emulate.emulation.ConsoleType.PS2 -> PS2_BUTTONS
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
package com.lazy.emulate.ui.adaptive
|
||||
|
||||
import androidx.compose.material3.windowsizeclass.WindowSizeClass
|
||||
import androidx.compose.material3.windowsizeclass.WindowWidthSizeClass
|
||||
|
||||
enum class LayoutType {
|
||||
COMPACT, // Phone portrait
|
||||
MEDIUM, // Foldable inner / small tablet
|
||||
EXPANDED // Tablet landscape
|
||||
}
|
||||
|
||||
fun WindowSizeClass.toLayoutType(): LayoutType {
|
||||
return when (widthSizeClass) {
|
||||
WindowWidthSizeClass.Compact -> LayoutType.COMPACT
|
||||
WindowWidthSizeClass.Medium -> LayoutType.MEDIUM
|
||||
WindowWidthSizeClass.Expanded -> LayoutType.EXPANDED
|
||||
else -> LayoutType.COMPACT
|
||||
}
|
||||
}
|
||||
|
||||
fun LayoutType.gridColumns(): Int = when (this) {
|
||||
LayoutType.COMPACT -> 2
|
||||
LayoutType.MEDIUM -> 3
|
||||
LayoutType.EXPANDED -> 4
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
package com.lazy.emulate.ui.components
|
||||
|
||||
import androidx.compose.foundation.horizontalScroll
|
||||
import androidx.compose.foundation.layout.Arrangement
|
||||
import androidx.compose.foundation.layout.Row
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.foundation.rememberScrollState
|
||||
import androidx.compose.material3.FilterChip
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.unit.dp
|
||||
import com.lazy.emulate.emulation.ConsoleType
|
||||
|
||||
@Composable
|
||||
fun ConsoleFilter(
|
||||
selectedConsole: ConsoleType?,
|
||||
onConsoleSelected: (ConsoleType?) -> Unit,
|
||||
modifier: Modifier = Modifier
|
||||
) {
|
||||
Row(
|
||||
modifier = modifier
|
||||
.horizontalScroll(rememberScrollState())
|
||||
.padding(horizontal = 16.dp),
|
||||
horizontalArrangement = Arrangement.spacedBy(8.dp)
|
||||
) {
|
||||
FilterChip(
|
||||
selected = selectedConsole == null,
|
||||
onClick = { onConsoleSelected(null) },
|
||||
label = { Text("All") }
|
||||
)
|
||||
ConsoleType.entries.forEach { console ->
|
||||
FilterChip(
|
||||
selected = selectedConsole == console,
|
||||
onClick = { onConsoleSelected(console) },
|
||||
label = { Text(console.displayName) },
|
||||
enabled = console.isImplemented
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
104
app/src/main/java/com/lazy/emulate/ui/components/GameCard.kt
Normal file
@@ -0,0 +1,104 @@
|
||||
package com.lazy.emulate.ui.components
|
||||
|
||||
import androidx.compose.foundation.background
|
||||
import androidx.compose.foundation.clickable
|
||||
import androidx.compose.foundation.layout.Box
|
||||
import androidx.compose.foundation.layout.Column
|
||||
import androidx.compose.foundation.layout.aspectRatio
|
||||
import androidx.compose.foundation.layout.fillMaxWidth
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.foundation.shape.RoundedCornerShape
|
||||
import androidx.compose.material.icons.Icons
|
||||
import androidx.compose.material.icons.filled.Favorite
|
||||
import androidx.compose.material.icons.filled.FavoriteBorder
|
||||
import androidx.compose.material.icons.filled.SportsEsports
|
||||
import androidx.compose.material3.Card
|
||||
import androidx.compose.material3.CardDefaults
|
||||
import androidx.compose.material3.Icon
|
||||
import androidx.compose.material3.IconButton
|
||||
import androidx.compose.material3.MaterialTheme
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.ui.Alignment
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.draw.clip
|
||||
import androidx.compose.ui.text.style.TextOverflow
|
||||
import androidx.compose.ui.unit.dp
|
||||
import com.lazy.emulate.data.model.Game
|
||||
|
||||
@Composable
|
||||
fun GameCard(
|
||||
game: Game,
|
||||
onClick: () -> Unit,
|
||||
onFavoriteToggle: () -> Unit,
|
||||
modifier: Modifier = Modifier
|
||||
) {
|
||||
Card(
|
||||
modifier = modifier
|
||||
.fillMaxWidth()
|
||||
.clickable(onClick = onClick),
|
||||
shape = RoundedCornerShape(12.dp),
|
||||
elevation = CardDefaults.cardElevation(defaultElevation = 4.dp)
|
||||
) {
|
||||
Column {
|
||||
// Cover art placeholder
|
||||
Box(
|
||||
modifier = Modifier
|
||||
.fillMaxWidth()
|
||||
.aspectRatio(1f)
|
||||
.clip(RoundedCornerShape(topStart = 12.dp, topEnd = 12.dp))
|
||||
.background(MaterialTheme.colorScheme.surfaceVariant),
|
||||
contentAlignment = Alignment.Center
|
||||
) {
|
||||
Icon(
|
||||
imageVector = Icons.Default.SportsEsports,
|
||||
contentDescription = null,
|
||||
tint = MaterialTheme.colorScheme.onSurfaceVariant.copy(alpha = 0.4f),
|
||||
modifier = Modifier.padding(32.dp)
|
||||
)
|
||||
|
||||
// Console badge
|
||||
Text(
|
||||
text = game.consoleType.displayName,
|
||||
style = MaterialTheme.typography.labelSmall,
|
||||
color = MaterialTheme.colorScheme.onPrimary,
|
||||
modifier = Modifier
|
||||
.align(Alignment.TopEnd)
|
||||
.padding(8.dp)
|
||||
.background(
|
||||
MaterialTheme.colorScheme.primary.copy(alpha = 0.8f),
|
||||
RoundedCornerShape(4.dp)
|
||||
)
|
||||
.padding(horizontal = 6.dp, vertical = 2.dp)
|
||||
)
|
||||
}
|
||||
|
||||
// Title and favorite
|
||||
Box(
|
||||
modifier = Modifier
|
||||
.fillMaxWidth()
|
||||
.padding(horizontal = 12.dp, vertical = 8.dp)
|
||||
) {
|
||||
Text(
|
||||
text = game.title,
|
||||
style = MaterialTheme.typography.titleMedium,
|
||||
maxLines = 2,
|
||||
overflow = TextOverflow.Ellipsis,
|
||||
modifier = Modifier
|
||||
.align(Alignment.CenterStart)
|
||||
.padding(end = 36.dp)
|
||||
)
|
||||
IconButton(
|
||||
onClick = onFavoriteToggle,
|
||||
modifier = Modifier.align(Alignment.CenterEnd)
|
||||
) {
|
||||
Icon(
|
||||
imageVector = if (game.favorite) Icons.Default.Favorite else Icons.Default.FavoriteBorder,
|
||||
contentDescription = if (game.favorite) "Remove from favorites" else "Add to favorites",
|
||||
tint = if (game.favorite) MaterialTheme.colorScheme.primary else MaterialTheme.colorScheme.onSurfaceVariant
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,286 @@
|
||||
package com.lazy.emulate.ui.components
|
||||
|
||||
import androidx.compose.foundation.Canvas
|
||||
import androidx.compose.foundation.gestures.detectDragGestures
|
||||
import androidx.compose.foundation.layout.Box
|
||||
import androidx.compose.foundation.layout.BoxWithConstraints
|
||||
import androidx.compose.foundation.layout.fillMaxSize
|
||||
import androidx.compose.foundation.layout.offset
|
||||
import androidx.compose.foundation.layout.size
|
||||
import androidx.compose.material3.MaterialTheme
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.getValue
|
||||
import androidx.compose.runtime.mutableStateOf
|
||||
import androidx.compose.runtime.remember
|
||||
import androidx.compose.runtime.setValue
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.geometry.Offset
|
||||
import androidx.compose.ui.graphics.Color
|
||||
import androidx.compose.ui.graphics.drawscope.Stroke
|
||||
import androidx.compose.ui.input.pointer.pointerInput
|
||||
import androidx.compose.ui.platform.LocalDensity
|
||||
import androidx.compose.ui.unit.IntOffset
|
||||
import androidx.compose.ui.unit.dp
|
||||
import com.lazy.emulate.input.ButtonPosition
|
||||
import com.lazy.emulate.input.ControllerLayout
|
||||
import com.lazy.emulate.input.GamepadButton
|
||||
import kotlin.math.atan2
|
||||
import kotlin.math.sqrt
|
||||
|
||||
@Composable
|
||||
fun TouchControllerOverlay(
|
||||
layout: ControllerLayout,
|
||||
onButtonPressed: (GamepadButton) -> Unit,
|
||||
onButtonReleased: (GamepadButton) -> Unit,
|
||||
onAnalogStick: (Float, Float, Int) -> Unit,
|
||||
modifier: Modifier = Modifier
|
||||
) {
|
||||
BoxWithConstraints(modifier = modifier.fillMaxSize()) {
|
||||
val screenWidth = constraints.maxWidth.toFloat()
|
||||
val screenHeight = constraints.maxHeight.toFloat()
|
||||
|
||||
// D-Pad
|
||||
DPad(
|
||||
centerX = layout.dpadPosition.x * screenWidth,
|
||||
centerY = layout.dpadPosition.y * screenHeight,
|
||||
size = layout.dpadSize * screenWidth,
|
||||
opacity = layout.opacity,
|
||||
onDirectionPressed = { onButtonPressed(it) },
|
||||
onDirectionReleased = { onButtonReleased(it) }
|
||||
)
|
||||
|
||||
// Analog sticks
|
||||
layout.leftStickPosition?.let { pos ->
|
||||
AnalogStick(
|
||||
centerX = pos.x * screenWidth,
|
||||
centerY = pos.y * screenHeight,
|
||||
size = layout.stickSize * screenWidth,
|
||||
opacity = layout.opacity,
|
||||
onStickMoved = { x, y -> onAnalogStick(x, y, 0) }
|
||||
)
|
||||
}
|
||||
layout.rightStickPosition?.let { pos ->
|
||||
AnalogStick(
|
||||
centerX = pos.x * screenWidth,
|
||||
centerY = pos.y * screenHeight,
|
||||
size = layout.stickSize * screenWidth,
|
||||
opacity = layout.opacity,
|
||||
onStickMoved = { x, y -> onAnalogStick(x, y, 1) }
|
||||
)
|
||||
}
|
||||
|
||||
// Face buttons and shoulders
|
||||
layout.buttons.forEach { buttonPos ->
|
||||
TouchButton(
|
||||
buttonPosition = buttonPos,
|
||||
screenWidth = screenWidth,
|
||||
screenHeight = screenHeight,
|
||||
opacity = layout.opacity,
|
||||
onPressed = { onButtonPressed(buttonPos.button) },
|
||||
onReleased = { onButtonReleased(buttonPos.button) }
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun TouchButton(
|
||||
buttonPosition: ButtonPosition,
|
||||
screenWidth: Float,
|
||||
screenHeight: Float,
|
||||
opacity: Float,
|
||||
onPressed: () -> Unit,
|
||||
onReleased: () -> Unit
|
||||
) {
|
||||
val sizePx = buttonPosition.size * screenWidth
|
||||
val density = LocalDensity.current
|
||||
|
||||
val sizeDp = with(density) { sizePx.toDp() }
|
||||
val xDp = with(density) { (buttonPosition.x * screenWidth - sizePx / 2).toDp() }
|
||||
val yDp = with(density) { (buttonPosition.y * screenHeight - sizePx / 2).toDp() }
|
||||
|
||||
var isPressed by remember { mutableStateOf(false) }
|
||||
val color = if (isPressed) Color.White.copy(alpha = opacity * 0.8f) else Color.White.copy(alpha = opacity * 0.4f)
|
||||
|
||||
Box(
|
||||
modifier = Modifier
|
||||
.offset(x = xDp, y = yDp)
|
||||
.size(sizeDp)
|
||||
.pointerInput(Unit) {
|
||||
awaitPointerEventScope {
|
||||
while (true) {
|
||||
val event = awaitPointerEvent()
|
||||
val wasPressed = isPressed
|
||||
isPressed = event.changes.any { it.pressed }
|
||||
if (isPressed && !wasPressed) onPressed()
|
||||
if (!isPressed && wasPressed) onReleased()
|
||||
}
|
||||
}
|
||||
}
|
||||
) {
|
||||
Canvas(modifier = Modifier.fillMaxSize()) {
|
||||
drawCircle(
|
||||
color = color,
|
||||
radius = size.minDimension / 2,
|
||||
style = Stroke(width = 3.dp.toPx())
|
||||
)
|
||||
if (isPressed) {
|
||||
drawCircle(
|
||||
color = color.copy(alpha = color.alpha * 0.3f),
|
||||
radius = size.minDimension / 2
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun DPad(
|
||||
centerX: Float,
|
||||
centerY: Float,
|
||||
size: Float,
|
||||
opacity: Float,
|
||||
onDirectionPressed: (GamepadButton) -> Unit,
|
||||
onDirectionReleased: (GamepadButton) -> Unit
|
||||
) {
|
||||
val density = LocalDensity.current
|
||||
val sizeDp = with(density) { size.toDp() }
|
||||
val xDp = with(density) { (centerX - size / 2).toDp() }
|
||||
val yDp = with(density) { (centerY - size / 2).toDp() }
|
||||
|
||||
// Track which directions are currently held
|
||||
var activeDirections by remember { mutableStateOf(emptySet<GamepadButton>()) }
|
||||
val color = Color.White.copy(alpha = opacity * 0.4f)
|
||||
|
||||
Box(
|
||||
modifier = Modifier
|
||||
.offset(x = xDp, y = yDp)
|
||||
.size(sizeDp)
|
||||
.pointerInput(Unit) {
|
||||
awaitPointerEventScope {
|
||||
while (true) {
|
||||
val event = awaitPointerEvent()
|
||||
val change = event.changes.firstOrNull() ?: continue
|
||||
change.consume()
|
||||
|
||||
val newDirections = mutableSetOf<GamepadButton>()
|
||||
|
||||
if (change.pressed) {
|
||||
val dx = change.position.x - this@pointerInput.size.width / 2f
|
||||
val dy = change.position.y - this@pointerInput.size.height / 2f
|
||||
val dist = sqrt(dx * dx + dy * dy)
|
||||
val deadZone = this@pointerInput.size.width * 0.12f
|
||||
|
||||
if (dist > deadZone) {
|
||||
// Use thresholds instead of exclusive angles to allow diagonals
|
||||
val nx = dx / dist
|
||||
val ny = dy / dist
|
||||
val threshold = 0.38f // ~22 degrees — allows diagonal input
|
||||
|
||||
if (nx > threshold) newDirections.add(GamepadButton.DPAD_RIGHT)
|
||||
if (nx < -threshold) newDirections.add(GamepadButton.DPAD_LEFT)
|
||||
if (ny > threshold) newDirections.add(GamepadButton.DPAD_DOWN)
|
||||
if (ny < -threshold) newDirections.add(GamepadButton.DPAD_UP)
|
||||
}
|
||||
}
|
||||
|
||||
// Release directions no longer held
|
||||
for (dir in activeDirections - newDirections) {
|
||||
onDirectionReleased(dir)
|
||||
}
|
||||
// Press newly held directions
|
||||
for (dir in newDirections - activeDirections) {
|
||||
onDirectionPressed(dir)
|
||||
}
|
||||
activeDirections = newDirections
|
||||
}
|
||||
}
|
||||
}
|
||||
) {
|
||||
Canvas(modifier = Modifier.fillMaxSize()) {
|
||||
val armWidth = size * 0.3f
|
||||
val center = Offset(size / 2, size / 2)
|
||||
|
||||
// Horizontal arm
|
||||
drawRoundRect(
|
||||
color = if (GamepadButton.DPAD_LEFT in activeDirections || GamepadButton.DPAD_RIGHT in activeDirections)
|
||||
color.copy(alpha = color.alpha * 1.5f) else color,
|
||||
topLeft = Offset(0f, center.y - armWidth / 2),
|
||||
size = androidx.compose.ui.geometry.Size(size, armWidth),
|
||||
cornerRadius = androidx.compose.ui.geometry.CornerRadius(8f, 8f),
|
||||
style = Stroke(width = 2.dp.toPx())
|
||||
)
|
||||
// Vertical arm
|
||||
drawRoundRect(
|
||||
color = if (GamepadButton.DPAD_UP in activeDirections || GamepadButton.DPAD_DOWN in activeDirections)
|
||||
color.copy(alpha = color.alpha * 1.5f) else color,
|
||||
topLeft = Offset(center.x - armWidth / 2, 0f),
|
||||
size = androidx.compose.ui.geometry.Size(armWidth, size),
|
||||
cornerRadius = androidx.compose.ui.geometry.CornerRadius(8f, 8f),
|
||||
style = Stroke(width = 2.dp.toPx())
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun AnalogStick(
|
||||
centerX: Float,
|
||||
centerY: Float,
|
||||
size: Float,
|
||||
opacity: Float,
|
||||
onStickMoved: (Float, Float) -> Unit
|
||||
) {
|
||||
val density = LocalDensity.current
|
||||
val sizeDp = with(density) { size.toDp() }
|
||||
val xDp = with(density) { (centerX - size / 2).toDp() }
|
||||
val yDp = with(density) { (centerY - size / 2).toDp() }
|
||||
|
||||
var stickOffset by remember { mutableStateOf(Offset.Zero) }
|
||||
val maxRadius = size / 2 * 0.7f
|
||||
val color = Color.White.copy(alpha = opacity * 0.4f)
|
||||
|
||||
Box(
|
||||
modifier = Modifier
|
||||
.offset(x = xDp, y = yDp)
|
||||
.size(sizeDp)
|
||||
.pointerInput(Unit) {
|
||||
detectDragGestures(
|
||||
onDragEnd = {
|
||||
stickOffset = Offset.Zero
|
||||
onStickMoved(0f, 0f)
|
||||
},
|
||||
onDragCancel = {
|
||||
stickOffset = Offset.Zero
|
||||
onStickMoved(0f, 0f)
|
||||
}
|
||||
) { _, dragAmount ->
|
||||
val newOffset = stickOffset + dragAmount
|
||||
val dist = sqrt(newOffset.x * newOffset.x + newOffset.y * newOffset.y)
|
||||
stickOffset = if (dist > maxRadius) {
|
||||
newOffset * (maxRadius / dist)
|
||||
} else {
|
||||
newOffset
|
||||
}
|
||||
onStickMoved(stickOffset.x / maxRadius, stickOffset.y / maxRadius)
|
||||
}
|
||||
}
|
||||
) {
|
||||
Canvas(modifier = Modifier.fillMaxSize()) {
|
||||
val center = Offset(size / 2, size / 2)
|
||||
// Outer ring
|
||||
drawCircle(
|
||||
color = color,
|
||||
radius = size / 2 - 4,
|
||||
center = center,
|
||||
style = Stroke(width = 2.dp.toPx())
|
||||
)
|
||||
// Inner stick
|
||||
drawCircle(
|
||||
color = color.copy(alpha = color.alpha * 1.5f),
|
||||
radius = size * 0.15f,
|
||||
center = center + stickOffset
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
77
app/src/main/java/com/lazy/emulate/ui/navigation/NavGraph.kt
Normal file
@@ -0,0 +1,77 @@
|
||||
package com.lazy.emulate.ui.navigation
|
||||
|
||||
import androidx.compose.material3.windowsizeclass.WindowSizeClass
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.navigation.NavHostController
|
||||
import androidx.navigation.NavType
|
||||
import androidx.navigation.compose.NavHost
|
||||
import androidx.navigation.compose.composable
|
||||
import androidx.navigation.navArgument
|
||||
import com.lazy.emulate.data.repository.GameRepository
|
||||
import com.lazy.emulate.emulation.ConsoleType
|
||||
import com.lazy.emulate.input.ControllerManager
|
||||
import com.lazy.emulate.ui.screens.controller.ControllerLayoutScreen
|
||||
import com.lazy.emulate.ui.screens.game.GameScreen
|
||||
import com.lazy.emulate.ui.screens.home.HomeScreen
|
||||
import com.lazy.emulate.ui.screens.settings.SettingsScreen
|
||||
|
||||
@Composable
|
||||
fun EmulateNavGraph(
|
||||
navController: NavHostController,
|
||||
windowSizeClass: WindowSizeClass,
|
||||
gameRepository: GameRepository,
|
||||
controllerManager: ControllerManager
|
||||
) {
|
||||
NavHost(
|
||||
navController = navController,
|
||||
startDestination = Screen.Home.route
|
||||
) {
|
||||
composable(Screen.Home.route) {
|
||||
HomeScreen(
|
||||
windowSizeClass = windowSizeClass,
|
||||
gameRepository = gameRepository,
|
||||
onGameSelected = { game ->
|
||||
navController.navigate(Screen.Game.createRoute(game.id))
|
||||
},
|
||||
onSettingsClick = {
|
||||
navController.navigate(Screen.Settings.route)
|
||||
},
|
||||
onControllerLayoutClick = { consoleType ->
|
||||
navController.navigate(Screen.ControllerLayout.createRoute(consoleType.name))
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
composable(Screen.Settings.route) {
|
||||
SettingsScreen(
|
||||
controllerManager = controllerManager,
|
||||
onBack = { navController.popBackStack() }
|
||||
)
|
||||
}
|
||||
|
||||
composable(
|
||||
route = Screen.ControllerLayout.route,
|
||||
arguments = listOf(navArgument("consoleType") { type = NavType.StringType })
|
||||
) { backStackEntry ->
|
||||
val consoleTypeName = backStackEntry.arguments?.getString("consoleType") ?: return@composable
|
||||
val consoleType = ConsoleType.valueOf(consoleTypeName)
|
||||
ControllerLayoutScreen(
|
||||
consoleType = consoleType,
|
||||
onBack = { navController.popBackStack() }
|
||||
)
|
||||
}
|
||||
|
||||
composable(
|
||||
route = Screen.Game.route,
|
||||
arguments = listOf(navArgument("gameId") { type = NavType.StringType })
|
||||
) { backStackEntry ->
|
||||
val gameId = backStackEntry.arguments?.getString("gameId") ?: return@composable
|
||||
val game = gameRepository.games.value.find { it.id == gameId } ?: return@composable
|
||||
GameScreen(
|
||||
game = game,
|
||||
controllerManager = controllerManager,
|
||||
onBack = { navController.popBackStack() }
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
12
app/src/main/java/com/lazy/emulate/ui/navigation/Screen.kt
Normal file
@@ -0,0 +1,12 @@
|
||||
package com.lazy.emulate.ui.navigation
|
||||
|
||||
sealed class Screen(val route: String) {
|
||||
data object Home : Screen("home")
|
||||
data object Settings : Screen("settings")
|
||||
data object ControllerLayout : Screen("controller_layout/{consoleType}") {
|
||||
fun createRoute(consoleType: String) = "controller_layout/$consoleType"
|
||||
}
|
||||
data object Game : Screen("game/{gameId}") {
|
||||
fun createRoute(gameId: String) = "game/$gameId"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,228 @@
|
||||
package com.lazy.emulate.ui.screens.controller
|
||||
|
||||
import androidx.compose.foundation.background
|
||||
import androidx.compose.foundation.border
|
||||
import androidx.compose.foundation.gestures.detectDragGestures
|
||||
import androidx.compose.foundation.layout.Box
|
||||
import androidx.compose.foundation.layout.BoxWithConstraints
|
||||
import androidx.compose.foundation.layout.Column
|
||||
import androidx.compose.foundation.layout.Row
|
||||
import androidx.compose.foundation.layout.Spacer
|
||||
import androidx.compose.foundation.layout.fillMaxSize
|
||||
import androidx.compose.foundation.layout.fillMaxWidth
|
||||
import androidx.compose.foundation.layout.height
|
||||
import androidx.compose.foundation.layout.offset
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.foundation.layout.size
|
||||
import androidx.compose.foundation.layout.width
|
||||
import androidx.compose.foundation.shape.CircleShape
|
||||
import androidx.compose.material.icons.Icons
|
||||
import androidx.compose.material.icons.automirrored.filled.ArrowBack
|
||||
import androidx.compose.material.icons.filled.RestartAlt
|
||||
import androidx.compose.material3.Button
|
||||
import androidx.compose.material3.ExperimentalMaterial3Api
|
||||
import androidx.compose.material3.Icon
|
||||
import androidx.compose.material3.IconButton
|
||||
import androidx.compose.material3.MaterialTheme
|
||||
import androidx.compose.material3.OutlinedButton
|
||||
import androidx.compose.material3.Scaffold
|
||||
import androidx.compose.material3.Slider
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.material3.TopAppBar
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.getValue
|
||||
import androidx.compose.runtime.mutableFloatStateOf
|
||||
import androidx.compose.runtime.mutableStateOf
|
||||
import androidx.compose.runtime.remember
|
||||
import androidx.compose.runtime.setValue
|
||||
import androidx.compose.ui.Alignment
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.graphics.Color
|
||||
import androidx.compose.ui.input.pointer.pointerInput
|
||||
import androidx.compose.ui.platform.LocalDensity
|
||||
import androidx.compose.ui.unit.IntOffset
|
||||
import androidx.compose.ui.unit.dp
|
||||
import com.lazy.emulate.emulation.ConsoleType
|
||||
import com.lazy.emulate.input.ButtonPosition
|
||||
import com.lazy.emulate.input.ControllerLayout
|
||||
import com.lazy.emulate.input.GamepadButton
|
||||
import kotlin.math.roundToInt
|
||||
|
||||
@OptIn(ExperimentalMaterial3Api::class)
|
||||
@Composable
|
||||
fun ControllerLayoutScreen(
|
||||
consoleType: ConsoleType,
|
||||
onBack: () -> Unit
|
||||
) {
|
||||
var layout by remember { mutableStateOf(ControllerLayout.defaultForConsole(consoleType)) }
|
||||
var opacity by remember { mutableFloatStateOf(layout.opacity) }
|
||||
|
||||
Scaffold(
|
||||
topBar = {
|
||||
TopAppBar(
|
||||
title = { Text("${consoleType.displayName} Layout") },
|
||||
navigationIcon = {
|
||||
IconButton(onClick = onBack) {
|
||||
Icon(Icons.AutoMirrored.Filled.ArrowBack, contentDescription = "Back")
|
||||
}
|
||||
},
|
||||
actions = {
|
||||
IconButton(onClick = {
|
||||
layout = ControllerLayout.defaultForConsole(consoleType)
|
||||
opacity = layout.opacity
|
||||
}) {
|
||||
Icon(Icons.Default.RestartAlt, contentDescription = "Reset Layout")
|
||||
}
|
||||
}
|
||||
)
|
||||
}
|
||||
) { padding ->
|
||||
Column(
|
||||
modifier = Modifier
|
||||
.fillMaxSize()
|
||||
.padding(padding)
|
||||
) {
|
||||
// Preview area
|
||||
BoxWithConstraints(
|
||||
modifier = Modifier
|
||||
.fillMaxWidth()
|
||||
.weight(1f)
|
||||
.background(Color.Black)
|
||||
) {
|
||||
val screenWidth = constraints.maxWidth.toFloat()
|
||||
val screenHeight = constraints.maxHeight.toFloat()
|
||||
val density = LocalDensity.current
|
||||
|
||||
// Draggable buttons
|
||||
layout.buttons.forEach { buttonPos ->
|
||||
DraggableButton(
|
||||
buttonPosition = buttonPos,
|
||||
screenWidth = screenWidth,
|
||||
screenHeight = screenHeight,
|
||||
opacity = opacity,
|
||||
onPositionChanged = { newX, newY ->
|
||||
layout = layout.copy(
|
||||
buttons = layout.buttons.map {
|
||||
if (it.button == buttonPos.button) {
|
||||
it.copy(x = newX / screenWidth, y = newY / screenHeight)
|
||||
} else it
|
||||
}
|
||||
)
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
// Info overlay
|
||||
Text(
|
||||
text = "Drag buttons to reposition",
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color = Color.White.copy(alpha = 0.5f),
|
||||
modifier = Modifier
|
||||
.align(Alignment.TopCenter)
|
||||
.padding(16.dp)
|
||||
)
|
||||
}
|
||||
|
||||
// Controls
|
||||
Column(
|
||||
modifier = Modifier
|
||||
.fillMaxWidth()
|
||||
.padding(16.dp)
|
||||
) {
|
||||
Text("Opacity", style = MaterialTheme.typography.bodyLarge)
|
||||
Slider(
|
||||
value = opacity,
|
||||
onValueChange = {
|
||||
opacity = it
|
||||
layout = layout.copy(opacity = it)
|
||||
},
|
||||
valueRange = 0.1f..1.0f
|
||||
)
|
||||
|
||||
Spacer(modifier = Modifier.height(12.dp))
|
||||
|
||||
Row {
|
||||
OutlinedButton(
|
||||
onClick = {
|
||||
layout = ControllerLayout.defaultForConsole(consoleType)
|
||||
opacity = layout.opacity
|
||||
},
|
||||
modifier = Modifier.weight(1f)
|
||||
) {
|
||||
Text("Reset")
|
||||
}
|
||||
Spacer(modifier = Modifier.width(12.dp))
|
||||
Button(
|
||||
onClick = {
|
||||
// TODO: Save layout to DataStore
|
||||
onBack()
|
||||
},
|
||||
modifier = Modifier.weight(1f)
|
||||
) {
|
||||
Text("Save")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun DraggableButton(
|
||||
buttonPosition: ButtonPosition,
|
||||
screenWidth: Float,
|
||||
screenHeight: Float,
|
||||
opacity: Float,
|
||||
onPositionChanged: (Float, Float) -> Unit
|
||||
) {
|
||||
val density = LocalDensity.current
|
||||
val sizePx = buttonPosition.size * screenWidth
|
||||
var offsetX by remember { mutableFloatStateOf(buttonPosition.x * screenWidth) }
|
||||
var offsetY by remember { mutableFloatStateOf(buttonPosition.y * screenHeight) }
|
||||
|
||||
val sizeDp = with(density) { sizePx.toDp() }
|
||||
|
||||
Box(
|
||||
modifier = Modifier
|
||||
.offset { IntOffset((offsetX - sizePx / 2).roundToInt(), (offsetY - sizePx / 2).roundToInt()) }
|
||||
.size(sizeDp)
|
||||
.border(2.dp, Color.White.copy(alpha = opacity), CircleShape)
|
||||
.background(Color.White.copy(alpha = opacity * 0.2f), CircleShape)
|
||||
.pointerInput(Unit) {
|
||||
detectDragGestures { _, dragAmount ->
|
||||
offsetX = (offsetX + dragAmount.x).coerceIn(0f, screenWidth)
|
||||
offsetY = (offsetY + dragAmount.y).coerceIn(0f, screenHeight)
|
||||
onPositionChanged(offsetX, offsetY)
|
||||
}
|
||||
},
|
||||
contentAlignment = Alignment.Center
|
||||
) {
|
||||
Text(
|
||||
text = buttonPosition.button.toLabel(),
|
||||
style = MaterialTheme.typography.labelSmall,
|
||||
color = Color.White.copy(alpha = opacity)
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
private fun GamepadButton.toLabel(): String = when (this) {
|
||||
GamepadButton.FACE_BOTTOM -> "X"
|
||||
GamepadButton.FACE_RIGHT -> "O"
|
||||
GamepadButton.FACE_LEFT -> "[]"
|
||||
GamepadButton.FACE_TOP -> "/\\"
|
||||
GamepadButton.DPAD_UP -> "Up"
|
||||
GamepadButton.DPAD_DOWN -> "Dn"
|
||||
GamepadButton.DPAD_LEFT -> "Lt"
|
||||
GamepadButton.DPAD_RIGHT -> "Rt"
|
||||
GamepadButton.L1 -> "L1"
|
||||
GamepadButton.R1 -> "R1"
|
||||
GamepadButton.L2 -> "L2"
|
||||
GamepadButton.R2 -> "R2"
|
||||
GamepadButton.L3 -> "L3"
|
||||
GamepadButton.R3 -> "R3"
|
||||
GamepadButton.START -> "ST"
|
||||
GamepadButton.SELECT -> "SL"
|
||||
GamepadButton.MODE -> "MD"
|
||||
GamepadButton.Z_BUTTON -> "Z"
|
||||
GamepadButton.C_BUTTON -> "C"
|
||||
}
|
||||
181
app/src/main/java/com/lazy/emulate/ui/screens/game/GameScreen.kt
Normal file
@@ -0,0 +1,181 @@
|
||||
package com.lazy.emulate.ui.screens.game
|
||||
|
||||
import android.view.SurfaceHolder
|
||||
import android.view.SurfaceView
|
||||
import androidx.compose.foundation.background
|
||||
import androidx.compose.foundation.layout.Box
|
||||
import androidx.compose.foundation.layout.fillMaxSize
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.material.icons.Icons
|
||||
import androidx.compose.material.icons.automirrored.filled.ArrowBack
|
||||
import androidx.compose.material.icons.filled.Pause
|
||||
import androidx.compose.material.icons.filled.PlayArrow
|
||||
import androidx.compose.material.icons.filled.Save
|
||||
import androidx.compose.material3.Icon
|
||||
import androidx.compose.material3.IconButton
|
||||
import androidx.compose.material3.MaterialTheme
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.DisposableEffect
|
||||
import androidx.compose.runtime.collectAsState
|
||||
import androidx.compose.runtime.getValue
|
||||
import androidx.compose.runtime.mutableStateOf
|
||||
import androidx.compose.runtime.remember
|
||||
import androidx.compose.runtime.setValue
|
||||
import androidx.compose.ui.Alignment
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.graphics.Color
|
||||
import androidx.compose.ui.platform.LocalContext
|
||||
import androidx.compose.ui.unit.dp
|
||||
import androidx.compose.ui.viewinterop.AndroidView
|
||||
import com.lazy.emulate.data.model.Game
|
||||
import com.lazy.emulate.emulation.EmulationEngine
|
||||
import com.lazy.emulate.emulation.EmulatorCore
|
||||
import com.lazy.emulate.emulation.cores.Ps1Core
|
||||
import com.lazy.emulate.input.ControllerLayout
|
||||
import com.lazy.emulate.input.ControllerManager
|
||||
import com.lazy.emulate.ui.components.TouchControllerOverlay
|
||||
|
||||
@Composable
|
||||
fun GameScreen(
|
||||
game: Game,
|
||||
controllerManager: ControllerManager,
|
||||
onBack: () -> Unit
|
||||
) {
|
||||
val context = LocalContext.current
|
||||
var core by remember { mutableStateOf<EmulatorCore?>(null) }
|
||||
var isPaused by remember { mutableStateOf(false) }
|
||||
var loadError by remember { mutableStateOf<String?>(null) }
|
||||
val activeController by controllerManager.activeController.collectAsState()
|
||||
val showTouchControls = activeController == null
|
||||
|
||||
val layout = remember(game.consoleType) {
|
||||
ControllerLayout.defaultForConsole(game.consoleType)
|
||||
}
|
||||
|
||||
DisposableEffect(game.id) {
|
||||
val loaded = EmulationEngine.startGame(context, game.consoleType, game.romPath)
|
||||
if (loaded != null) {
|
||||
core = loaded
|
||||
controllerManager.onButtonEvent = { button, pressed ->
|
||||
if (pressed) loaded.onButtonPressed(button) else loaded.onButtonReleased(button)
|
||||
}
|
||||
controllerManager.onAnalogEvent = { x, y, stick ->
|
||||
loaded.onAnalogStick(x, y, stick)
|
||||
}
|
||||
} else {
|
||||
loadError = "Failed to load game. Check that the core .so and BIOS are installed."
|
||||
}
|
||||
onDispose {
|
||||
(core as? Ps1Core)?.releaseSurface()
|
||||
EmulationEngine.stopActiveGame()
|
||||
controllerManager.onButtonEvent = null
|
||||
controllerManager.onAnalogEvent = null
|
||||
}
|
||||
}
|
||||
|
||||
Box(
|
||||
modifier = Modifier
|
||||
.fillMaxSize()
|
||||
.background(Color.Black)
|
||||
) {
|
||||
// Emulation surface
|
||||
if (core != null) {
|
||||
AndroidView(
|
||||
factory = { ctx ->
|
||||
SurfaceView(ctx).apply {
|
||||
holder.addCallback(object : SurfaceHolder.Callback {
|
||||
override fun surfaceCreated(holder: SurfaceHolder) {
|
||||
core?.setSurface(holder.surface)
|
||||
core?.start()
|
||||
}
|
||||
|
||||
override fun surfaceChanged(
|
||||
holder: SurfaceHolder, format: Int, width: Int, height: Int
|
||||
) {
|
||||
}
|
||||
|
||||
override fun surfaceDestroyed(holder: SurfaceHolder) {
|
||||
core?.pause()
|
||||
(core as? Ps1Core)?.releaseSurface()
|
||||
}
|
||||
})
|
||||
}
|
||||
},
|
||||
modifier = Modifier.fillMaxSize()
|
||||
)
|
||||
}
|
||||
|
||||
// Error or placeholder message
|
||||
val msg = loadError
|
||||
?: if (core == null || !game.consoleType.isImplemented)
|
||||
"${game.consoleType.displayName} emulation coming soon"
|
||||
else null
|
||||
|
||||
if (msg != null) {
|
||||
Box(
|
||||
modifier = Modifier.fillMaxSize(),
|
||||
contentAlignment = Alignment.Center
|
||||
) {
|
||||
Text(
|
||||
text = msg,
|
||||
style = MaterialTheme.typography.headlineMedium,
|
||||
color = Color.White.copy(alpha = 0.7f)
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
// Touch controls (hidden when BT controller connected)
|
||||
if (showTouchControls && core != null) {
|
||||
TouchControllerOverlay(
|
||||
layout = layout,
|
||||
onButtonPressed = { core?.onButtonPressed(it) },
|
||||
onButtonReleased = { core?.onButtonReleased(it) },
|
||||
onAnalogStick = { x, y, stick -> core?.onAnalogStick(x, y, stick) }
|
||||
)
|
||||
}
|
||||
|
||||
// HUD controls
|
||||
IconButton(
|
||||
onClick = onBack,
|
||||
modifier = Modifier
|
||||
.align(Alignment.TopStart)
|
||||
.padding(8.dp)
|
||||
) {
|
||||
Icon(
|
||||
Icons.AutoMirrored.Filled.ArrowBack,
|
||||
contentDescription = "Back",
|
||||
tint = Color.White.copy(alpha = 0.7f)
|
||||
)
|
||||
}
|
||||
|
||||
IconButton(
|
||||
onClick = {
|
||||
isPaused = !isPaused
|
||||
if (isPaused) core?.pause() else core?.resume()
|
||||
},
|
||||
modifier = Modifier
|
||||
.align(Alignment.TopEnd)
|
||||
.padding(8.dp)
|
||||
) {
|
||||
Icon(
|
||||
if (isPaused) Icons.Default.PlayArrow else Icons.Default.Pause,
|
||||
contentDescription = if (isPaused) "Resume" else "Pause",
|
||||
tint = Color.White.copy(alpha = 0.7f)
|
||||
)
|
||||
}
|
||||
|
||||
IconButton(
|
||||
onClick = { core?.saveState(0) },
|
||||
modifier = Modifier
|
||||
.align(Alignment.TopEnd)
|
||||
.padding(top = 8.dp, end = 48.dp)
|
||||
) {
|
||||
Icon(
|
||||
Icons.Default.Save,
|
||||
contentDescription = "Save State",
|
||||
tint = Color.White.copy(alpha = 0.7f)
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
164
app/src/main/java/com/lazy/emulate/ui/screens/home/HomeScreen.kt
Normal file
@@ -0,0 +1,164 @@
|
||||
package com.lazy.emulate.ui.screens.home
|
||||
|
||||
import android.net.Uri
|
||||
import androidx.activity.compose.rememberLauncherForActivityResult
|
||||
import androidx.activity.result.contract.ActivityResultContracts
|
||||
import androidx.compose.foundation.layout.Arrangement
|
||||
import androidx.compose.foundation.layout.Box
|
||||
import androidx.compose.foundation.layout.Column
|
||||
import androidx.compose.foundation.layout.PaddingValues
|
||||
import androidx.compose.foundation.layout.Spacer
|
||||
import androidx.compose.foundation.layout.fillMaxSize
|
||||
import androidx.compose.foundation.layout.height
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.foundation.lazy.grid.GridCells
|
||||
import androidx.compose.foundation.lazy.grid.LazyVerticalGrid
|
||||
import androidx.compose.foundation.lazy.grid.items
|
||||
import androidx.compose.material.icons.Icons
|
||||
import androidx.compose.material.icons.filled.Add
|
||||
import androidx.compose.material.icons.filled.Gamepad
|
||||
import androidx.compose.material.icons.filled.Settings
|
||||
import androidx.compose.material.icons.filled.SportsEsports
|
||||
import androidx.compose.material3.ExperimentalMaterial3Api
|
||||
import androidx.compose.material3.FloatingActionButton
|
||||
import androidx.compose.material3.Icon
|
||||
import androidx.compose.material3.IconButton
|
||||
import androidx.compose.material3.MaterialTheme
|
||||
import androidx.compose.material3.Scaffold
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.material3.TopAppBar
|
||||
import androidx.compose.material3.TopAppBarDefaults
|
||||
import androidx.compose.material3.windowsizeclass.WindowSizeClass
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.collectAsState
|
||||
import androidx.compose.runtime.getValue
|
||||
import androidx.compose.runtime.mutableStateOf
|
||||
import androidx.compose.runtime.remember
|
||||
import androidx.compose.runtime.setValue
|
||||
import androidx.compose.ui.Alignment
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.unit.dp
|
||||
import com.lazy.emulate.data.model.Game
|
||||
import com.lazy.emulate.data.repository.GameRepository
|
||||
import com.lazy.emulate.emulation.ConsoleType
|
||||
import com.lazy.emulate.ui.adaptive.gridColumns
|
||||
import com.lazy.emulate.ui.adaptive.toLayoutType
|
||||
import com.lazy.emulate.ui.components.ConsoleFilter
|
||||
import com.lazy.emulate.ui.components.GameCard
|
||||
|
||||
@OptIn(ExperimentalMaterial3Api::class)
|
||||
@Composable
|
||||
fun HomeScreen(
|
||||
windowSizeClass: WindowSizeClass,
|
||||
gameRepository: GameRepository,
|
||||
onGameSelected: (Game) -> Unit,
|
||||
onSettingsClick: () -> Unit,
|
||||
onControllerLayoutClick: (ConsoleType) -> Unit
|
||||
) {
|
||||
val games by gameRepository.games.collectAsState()
|
||||
var selectedConsole by remember { mutableStateOf<ConsoleType?>(null) }
|
||||
val layoutType = windowSizeClass.toLayoutType()
|
||||
|
||||
val filteredGames = if (selectedConsole != null) {
|
||||
games.filter { it.consoleType == selectedConsole }
|
||||
} else {
|
||||
games
|
||||
}
|
||||
|
||||
val filePickerLauncher = rememberLauncherForActivityResult(
|
||||
contract = ActivityResultContracts.OpenDocument()
|
||||
) { uri: Uri? ->
|
||||
uri?.let {
|
||||
// Default to PS1 for now, could show a picker dialog
|
||||
gameRepository.addGameFromUri(it, ConsoleType.PS1)
|
||||
}
|
||||
}
|
||||
|
||||
Scaffold(
|
||||
topBar = {
|
||||
TopAppBar(
|
||||
title = { Text("Emulate") },
|
||||
colors = TopAppBarDefaults.topAppBarColors(
|
||||
containerColor = MaterialTheme.colorScheme.surface
|
||||
),
|
||||
actions = {
|
||||
IconButton(onClick = { onControllerLayoutClick(selectedConsole ?: ConsoleType.PS1) }) {
|
||||
Icon(Icons.Default.Gamepad, contentDescription = "Controller Layout")
|
||||
}
|
||||
IconButton(onClick = onSettingsClick) {
|
||||
Icon(Icons.Default.Settings, contentDescription = "Settings")
|
||||
}
|
||||
}
|
||||
)
|
||||
},
|
||||
floatingActionButton = {
|
||||
FloatingActionButton(
|
||||
onClick = {
|
||||
filePickerLauncher.launch(arrayOf("*/*"))
|
||||
}
|
||||
) {
|
||||
Icon(Icons.Default.Add, contentDescription = "Add Game")
|
||||
}
|
||||
}
|
||||
) { padding ->
|
||||
Column(
|
||||
modifier = Modifier
|
||||
.fillMaxSize()
|
||||
.padding(padding)
|
||||
) {
|
||||
ConsoleFilter(
|
||||
selectedConsole = selectedConsole,
|
||||
onConsoleSelected = { selectedConsole = it }
|
||||
)
|
||||
|
||||
Spacer(modifier = Modifier.height(8.dp))
|
||||
|
||||
if (filteredGames.isEmpty()) {
|
||||
EmptyLibrary()
|
||||
} else {
|
||||
LazyVerticalGrid(
|
||||
columns = GridCells.Fixed(layoutType.gridColumns()),
|
||||
contentPadding = PaddingValues(16.dp),
|
||||
horizontalArrangement = Arrangement.spacedBy(12.dp),
|
||||
verticalArrangement = Arrangement.spacedBy(12.dp)
|
||||
) {
|
||||
items(filteredGames, key = { it.id }) { game ->
|
||||
GameCard(
|
||||
game = game,
|
||||
onClick = { onGameSelected(game) },
|
||||
onFavoriteToggle = { gameRepository.toggleFavorite(game.id) }
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun EmptyLibrary() {
|
||||
Box(
|
||||
modifier = Modifier.fillMaxSize(),
|
||||
contentAlignment = Alignment.Center
|
||||
) {
|
||||
Column(horizontalAlignment = Alignment.CenterHorizontally) {
|
||||
Icon(
|
||||
imageVector = Icons.Default.SportsEsports,
|
||||
contentDescription = null,
|
||||
tint = MaterialTheme.colorScheme.onSurfaceVariant.copy(alpha = 0.4f),
|
||||
modifier = Modifier.padding(16.dp)
|
||||
)
|
||||
Text(
|
||||
text = "No games in library",
|
||||
style = MaterialTheme.typography.titleMedium,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant
|
||||
)
|
||||
Spacer(modifier = Modifier.height(8.dp))
|
||||
Text(
|
||||
text = "Tap + to add your backup ROMs",
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant.copy(alpha = 0.7f)
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,195 @@
|
||||
package com.lazy.emulate.ui.screens.settings
|
||||
|
||||
import androidx.compose.foundation.layout.Column
|
||||
import androidx.compose.foundation.layout.Row
|
||||
import androidx.compose.foundation.layout.Spacer
|
||||
import androidx.compose.foundation.layout.fillMaxSize
|
||||
import androidx.compose.foundation.layout.fillMaxWidth
|
||||
import androidx.compose.foundation.layout.height
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.foundation.layout.width
|
||||
import androidx.compose.foundation.rememberScrollState
|
||||
import androidx.compose.foundation.verticalScroll
|
||||
import androidx.compose.material.icons.Icons
|
||||
import androidx.compose.material.icons.automirrored.filled.ArrowBack
|
||||
import androidx.compose.material.icons.filled.Bluetooth
|
||||
import androidx.compose.material.icons.filled.BluetoothConnected
|
||||
import androidx.compose.material.icons.filled.Gamepad
|
||||
import androidx.compose.material3.Card
|
||||
import androidx.compose.material3.ExperimentalMaterial3Api
|
||||
import androidx.compose.material3.HorizontalDivider
|
||||
import androidx.compose.material3.Icon
|
||||
import androidx.compose.material3.IconButton
|
||||
import androidx.compose.material3.MaterialTheme
|
||||
import androidx.compose.material3.Scaffold
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.material3.TopAppBar
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.collectAsState
|
||||
import androidx.compose.runtime.getValue
|
||||
import androidx.compose.ui.Alignment
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.unit.dp
|
||||
import com.lazy.emulate.input.ControllerManager
|
||||
import com.lazy.emulate.input.GameController
|
||||
|
||||
@OptIn(ExperimentalMaterial3Api::class)
|
||||
@Composable
|
||||
fun SettingsScreen(
|
||||
controllerManager: ControllerManager,
|
||||
onBack: () -> Unit
|
||||
) {
|
||||
val controllers by controllerManager.connectedControllers.collectAsState()
|
||||
val activeController by controllerManager.activeController.collectAsState()
|
||||
|
||||
Scaffold(
|
||||
topBar = {
|
||||
TopAppBar(
|
||||
title = { Text("Settings") },
|
||||
navigationIcon = {
|
||||
IconButton(onClick = onBack) {
|
||||
Icon(Icons.AutoMirrored.Filled.ArrowBack, contentDescription = "Back")
|
||||
}
|
||||
}
|
||||
)
|
||||
}
|
||||
) { padding ->
|
||||
Column(
|
||||
modifier = Modifier
|
||||
.fillMaxSize()
|
||||
.padding(padding)
|
||||
.verticalScroll(rememberScrollState())
|
||||
.padding(16.dp)
|
||||
) {
|
||||
// Controllers section
|
||||
Text(
|
||||
text = "Controllers",
|
||||
style = MaterialTheme.typography.titleLarge
|
||||
)
|
||||
Spacer(modifier = Modifier.height(12.dp))
|
||||
|
||||
if (controllers.isEmpty()) {
|
||||
Card(
|
||||
modifier = Modifier.fillMaxWidth()
|
||||
) {
|
||||
Row(
|
||||
modifier = Modifier.padding(16.dp),
|
||||
verticalAlignment = Alignment.CenterVertically
|
||||
) {
|
||||
Icon(
|
||||
Icons.Default.Bluetooth,
|
||||
contentDescription = null,
|
||||
tint = MaterialTheme.colorScheme.onSurfaceVariant
|
||||
)
|
||||
Spacer(modifier = Modifier.width(12.dp))
|
||||
Column {
|
||||
Text(
|
||||
text = "No controllers connected",
|
||||
style = MaterialTheme.typography.bodyLarge
|
||||
)
|
||||
Text(
|
||||
text = "Pair a Bluetooth controller in system settings",
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
Card(modifier = Modifier.fillMaxWidth()) {
|
||||
controllers.forEachIndexed { index, controller ->
|
||||
ControllerItem(
|
||||
controller = controller,
|
||||
isActive = controller.deviceId == activeController?.deviceId,
|
||||
onClick = { controllerManager.setActiveController(controller) }
|
||||
)
|
||||
if (index < controllers.lastIndex) {
|
||||
HorizontalDivider()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Spacer(modifier = Modifier.height(24.dp))
|
||||
|
||||
// Emulation section
|
||||
Text(
|
||||
text = "Emulation",
|
||||
style = MaterialTheme.typography.titleLarge
|
||||
)
|
||||
Spacer(modifier = Modifier.height(12.dp))
|
||||
|
||||
Card(modifier = Modifier.fillMaxWidth()) {
|
||||
Column(modifier = Modifier.padding(16.dp)) {
|
||||
Text("Audio", style = MaterialTheme.typography.bodyLarge)
|
||||
Text(
|
||||
"Enabled",
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant
|
||||
)
|
||||
}
|
||||
HorizontalDivider()
|
||||
Column(modifier = Modifier.padding(16.dp)) {
|
||||
Text("Frame Skip", style = MaterialTheme.typography.bodyLarge)
|
||||
Text(
|
||||
"Auto",
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
Spacer(modifier = Modifier.height(24.dp))
|
||||
|
||||
// About
|
||||
Text(
|
||||
text = "About",
|
||||
style = MaterialTheme.typography.titleLarge
|
||||
)
|
||||
Spacer(modifier = Modifier.height(12.dp))
|
||||
Card(modifier = Modifier.fillMaxWidth()) {
|
||||
Column(modifier = Modifier.padding(16.dp)) {
|
||||
Text("Emulate v1.0", style = MaterialTheme.typography.bodyLarge)
|
||||
Text(
|
||||
"For personal backup games only",
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun ControllerItem(
|
||||
controller: GameController,
|
||||
isActive: Boolean,
|
||||
onClick: () -> Unit
|
||||
) {
|
||||
Row(
|
||||
modifier = Modifier
|
||||
.fillMaxWidth()
|
||||
.padding(16.dp),
|
||||
verticalAlignment = Alignment.CenterVertically
|
||||
) {
|
||||
Icon(
|
||||
imageVector = if (isActive) Icons.Default.BluetoothConnected else Icons.Default.Gamepad,
|
||||
contentDescription = null,
|
||||
tint = if (isActive) MaterialTheme.colorScheme.primary else MaterialTheme.colorScheme.onSurfaceVariant
|
||||
)
|
||||
Spacer(modifier = Modifier.width(12.dp))
|
||||
Column(modifier = Modifier.weight(1f)) {
|
||||
Text(
|
||||
text = controller.name,
|
||||
style = MaterialTheme.typography.bodyLarge,
|
||||
color = if (isActive) MaterialTheme.colorScheme.primary else MaterialTheme.colorScheme.onSurface
|
||||
)
|
||||
Text(
|
||||
text = if (isActive) "Active" else if (controller.isExternal) "Bluetooth" else "Built-in",
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
20
app/src/main/java/com/lazy/emulate/ui/theme/Color.kt
Normal file
@@ -0,0 +1,20 @@
|
||||
package com.lazy.emulate.ui.theme
|
||||
|
||||
import androidx.compose.ui.graphics.Color
|
||||
|
||||
val Purple80 = Color(0xFFBB86FC)
|
||||
val PurpleGrey80 = Color(0xFFCCC2DC)
|
||||
val Pink80 = Color(0xFFEFB8C8)
|
||||
|
||||
val Purple40 = Color(0xFF6200EE)
|
||||
val PurpleGrey40 = Color(0xFF625B71)
|
||||
val Pink40 = Color(0xFF7D5260)
|
||||
|
||||
// Console brand colors
|
||||
val NintendoRed = Color(0xFFE60012)
|
||||
val PlayStationBlue = Color(0xFF003087)
|
||||
val SegaBlue = Color(0xFF0060A8)
|
||||
|
||||
val SurfaceDark = Color(0xFF121212)
|
||||
val SurfaceVariantDark = Color(0xFF1E1E2E)
|
||||
val CardDark = Color(0xFF2A2A3C)
|
||||
47
app/src/main/java/com/lazy/emulate/ui/theme/Theme.kt
Normal file
@@ -0,0 +1,47 @@
|
||||
package com.lazy.emulate.ui.theme
|
||||
|
||||
import android.os.Build
|
||||
import androidx.compose.foundation.isSystemInDarkTheme
|
||||
import androidx.compose.material3.MaterialTheme
|
||||
import androidx.compose.material3.darkColorScheme
|
||||
import androidx.compose.material3.dynamicDarkColorScheme
|
||||
import androidx.compose.material3.dynamicLightColorScheme
|
||||
import androidx.compose.material3.lightColorScheme
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.ui.platform.LocalContext
|
||||
|
||||
private val DarkColorScheme = darkColorScheme(
|
||||
primary = Purple80,
|
||||
secondary = PurpleGrey80,
|
||||
tertiary = Pink80,
|
||||
surface = SurfaceDark,
|
||||
surfaceVariant = SurfaceVariantDark,
|
||||
)
|
||||
|
||||
private val LightColorScheme = lightColorScheme(
|
||||
primary = Purple40,
|
||||
secondary = PurpleGrey40,
|
||||
tertiary = Pink40,
|
||||
)
|
||||
|
||||
@Composable
|
||||
fun EmulateTheme(
|
||||
darkTheme: Boolean = isSystemInDarkTheme(),
|
||||
dynamicColor: Boolean = true,
|
||||
content: @Composable () -> Unit
|
||||
) {
|
||||
val colorScheme = when {
|
||||
dynamicColor && Build.VERSION.SDK_INT >= Build.VERSION_CODES.S -> {
|
||||
val context = LocalContext.current
|
||||
if (darkTheme) dynamicDarkColorScheme(context) else dynamicLightColorScheme(context)
|
||||
}
|
||||
darkTheme -> DarkColorScheme
|
||||
else -> LightColorScheme
|
||||
}
|
||||
|
||||
MaterialTheme(
|
||||
colorScheme = colorScheme,
|
||||
typography = Typography,
|
||||
content = content
|
||||
)
|
||||
}
|
||||
52
app/src/main/java/com/lazy/emulate/ui/theme/Type.kt
Normal file
@@ -0,0 +1,52 @@
|
||||
package com.lazy.emulate.ui.theme
|
||||
|
||||
import androidx.compose.material3.Typography
|
||||
import androidx.compose.ui.text.TextStyle
|
||||
import androidx.compose.ui.text.font.FontFamily
|
||||
import androidx.compose.ui.text.font.FontWeight
|
||||
import androidx.compose.ui.unit.sp
|
||||
|
||||
val Typography = Typography(
|
||||
headlineLarge = TextStyle(
|
||||
fontFamily = FontFamily.Default,
|
||||
fontWeight = FontWeight.Bold,
|
||||
fontSize = 28.sp,
|
||||
lineHeight = 36.sp
|
||||
),
|
||||
headlineMedium = TextStyle(
|
||||
fontFamily = FontFamily.Default,
|
||||
fontWeight = FontWeight.SemiBold,
|
||||
fontSize = 24.sp,
|
||||
lineHeight = 32.sp
|
||||
),
|
||||
titleLarge = TextStyle(
|
||||
fontFamily = FontFamily.Default,
|
||||
fontWeight = FontWeight.SemiBold,
|
||||
fontSize = 20.sp,
|
||||
lineHeight = 28.sp
|
||||
),
|
||||
titleMedium = TextStyle(
|
||||
fontFamily = FontFamily.Default,
|
||||
fontWeight = FontWeight.Medium,
|
||||
fontSize = 16.sp,
|
||||
lineHeight = 24.sp
|
||||
),
|
||||
bodyLarge = TextStyle(
|
||||
fontFamily = FontFamily.Default,
|
||||
fontWeight = FontWeight.Normal,
|
||||
fontSize = 16.sp,
|
||||
lineHeight = 24.sp
|
||||
),
|
||||
bodyMedium = TextStyle(
|
||||
fontFamily = FontFamily.Default,
|
||||
fontWeight = FontWeight.Normal,
|
||||
fontSize = 14.sp,
|
||||
lineHeight = 20.sp
|
||||
),
|
||||
labelSmall = TextStyle(
|
||||
fontFamily = FontFamily.Default,
|
||||
fontWeight = FontWeight.Medium,
|
||||
fontSize = 11.sp,
|
||||
lineHeight = 16.sp
|
||||
)
|
||||
)
|
||||
170
app/src/main/res/drawable/ic_launcher_background.xml
Normal file
@@ -0,0 +1,170 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<vector xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:width="108dp"
|
||||
android:height="108dp"
|
||||
android:viewportWidth="108"
|
||||
android:viewportHeight="108">
|
||||
<path
|
||||
android:fillColor="#3DDC84"
|
||||
android:pathData="M0,0h108v108h-108z" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M9,0L9,108"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,0L19,108"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M29,0L29,108"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M39,0L39,108"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M49,0L49,108"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M59,0L59,108"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M69,0L69,108"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M79,0L79,108"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M89,0L89,108"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M99,0L99,108"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,9L108,9"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,19L108,19"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,29L108,29"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,39L108,39"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,49L108,49"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,59L108,59"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,69L108,69"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,79L108,79"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,89L108,89"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,99L108,99"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,29L89,29"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,39L89,39"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,49L89,49"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,59L89,59"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,69L89,69"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,79L89,79"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M29,19L29,89"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M39,19L39,89"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M49,19L49,89"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M59,19L59,89"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M69,19L69,89"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M79,19L79,89"
|
||||
android:strokeWidth="0.8"
|
||||
android:strokeColor="#33FFFFFF" />
|
||||
</vector>
|
||||
30
app/src/main/res/drawable/ic_launcher_foreground.xml
Normal file
@@ -0,0 +1,30 @@
|
||||
<vector xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:aapt="http://schemas.android.com/aapt"
|
||||
android:width="108dp"
|
||||
android:height="108dp"
|
||||
android:viewportWidth="108"
|
||||
android:viewportHeight="108">
|
||||
<path android:pathData="M31,63.928c0,0 6.4,-11 12.1,-13.1c7.2,-2.6 26,-1.4 26,-1.4l38.1,38.1L107,108.928l-32,-1L31,63.928z">
|
||||
<aapt:attr name="android:fillColor">
|
||||
<gradient
|
||||
android:endX="85.84757"
|
||||
android:endY="92.4963"
|
||||
android:startX="42.9492"
|
||||
android:startY="49.59793"
|
||||
android:type="linear">
|
||||
<item
|
||||
android:color="#44000000"
|
||||
android:offset="0.0" />
|
||||
<item
|
||||
android:color="#00000000"
|
||||
android:offset="1.0" />
|
||||
</gradient>
|
||||
</aapt:attr>
|
||||
</path>
|
||||
<path
|
||||
android:fillColor="#FFFFFF"
|
||||
android:fillType="nonZero"
|
||||
android:pathData="M65.3,45.828l3.8,-6.6c0.2,-0.4 0.1,-0.9 -0.3,-1.1c-0.4,-0.2 -0.9,-0.1 -1.1,0.3l-3.9,6.7c-6.3,-2.8 -13.4,-2.8 -19.7,0l-3.9,-6.7c-0.2,-0.4 -0.7,-0.5 -1.1,-0.3C38.8,38.328 38.7,38.828 38.9,39.228l3.8,6.6C36.2,49.428 31.7,56.028 31,63.928h46C76.3,56.028 71.8,49.428 65.3,45.828zM43.4,57.328c-0.8,0 -1.5,-0.5 -1.8,-1.2c-0.3,-0.7 -0.1,-1.5 0.4,-2.1c0.5,-0.5 1.4,-0.7 2.1,-0.4c0.7,0.3 1.2,1 1.2,1.8C45.3,56.528 44.5,57.328 43.4,57.328L43.4,57.328zM64.6,57.328c-0.8,0 -1.5,-0.5 -1.8,-1.2s-0.1,-1.5 0.4,-2.1c0.5,-0.5 1.4,-0.7 2.1,-0.4c0.7,0.3 1.2,1 1.2,1.8C66.5,56.528 65.6,57.328 64.6,57.328L64.6,57.328z"
|
||||
android:strokeWidth="1"
|
||||
android:strokeColor="#00000000" />
|
||||
</vector>
|
||||
6
app/src/main/res/mipmap-anydpi/ic_launcher.xml
Normal file
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<background android:drawable="@drawable/ic_launcher_background" />
|
||||
<foreground android:drawable="@drawable/ic_launcher_foreground" />
|
||||
<monochrome android:drawable="@drawable/ic_launcher_foreground" />
|
||||
</adaptive-icon>
|
||||
6
app/src/main/res/mipmap-anydpi/ic_launcher_round.xml
Normal file
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<background android:drawable="@drawable/ic_launcher_background" />
|
||||
<foreground android:drawable="@drawable/ic_launcher_foreground" />
|
||||
<monochrome android:drawable="@drawable/ic_launcher_foreground" />
|
||||
</adaptive-icon>
|
||||
BIN
app/src/main/res/mipmap-hdpi/ic_launcher.webp
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
BIN
app/src/main/res/mipmap-hdpi/ic_launcher_round.webp
Normal file
|
After Width: | Height: | Size: 2.8 KiB |
BIN
app/src/main/res/mipmap-mdpi/ic_launcher.webp
Normal file
|
After Width: | Height: | Size: 982 B |
BIN
app/src/main/res/mipmap-mdpi/ic_launcher_round.webp
Normal file
|
After Width: | Height: | Size: 1.7 KiB |
BIN
app/src/main/res/mipmap-xhdpi/ic_launcher.webp
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
BIN
app/src/main/res/mipmap-xhdpi/ic_launcher_round.webp
Normal file
|
After Width: | Height: | Size: 3.8 KiB |
BIN
app/src/main/res/mipmap-xxhdpi/ic_launcher.webp
Normal file
|
After Width: | Height: | Size: 2.8 KiB |
BIN
app/src/main/res/mipmap-xxhdpi/ic_launcher_round.webp
Normal file
|
After Width: | Height: | Size: 5.8 KiB |
BIN
app/src/main/res/mipmap-xxxhdpi/ic_launcher.webp
Normal file
|
After Width: | Height: | Size: 3.8 KiB |
BIN
app/src/main/res/mipmap-xxxhdpi/ic_launcher_round.webp
Normal file
|
After Width: | Height: | Size: 7.6 KiB |
6
app/src/main/res/values-night/themes.xml
Normal file
@@ -0,0 +1,6 @@
|
||||
<resources>
|
||||
<style name="Theme.Emulate" parent="android:Theme.Material.NoActionBar">
|
||||
<item name="android:statusBarColor">@android:color/transparent</item>
|
||||
<item name="android:navigationBarColor">@android:color/transparent</item>
|
||||
</style>
|
||||
</resources>
|
||||
10
app/src/main/res/values/colors.xml
Normal file
@@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<color name="purple_200">#FFBB86FC</color>
|
||||
<color name="purple_500">#FF6200EE</color>
|
||||
<color name="purple_700">#FF3700B3</color>
|
||||
<color name="teal_200">#FF03DAC5</color>
|
||||
<color name="teal_700">#FF018786</color>
|
||||
<color name="black">#FF000000</color>
|
||||
<color name="white">#FFFFFFFF</color>
|
||||
</resources>
|
||||
3
app/src/main/res/values/strings.xml
Normal file
@@ -0,0 +1,3 @@
|
||||
<resources>
|
||||
<string name="app_name">Emulate</string>
|
||||
</resources>
|
||||
6
app/src/main/res/values/themes.xml
Normal file
@@ -0,0 +1,6 @@
|
||||
<resources>
|
||||
<style name="Theme.Emulate" parent="android:Theme.Material.Light.NoActionBar">
|
||||
<item name="android:statusBarColor">@android:color/transparent</item>
|
||||
<item name="android:navigationBarColor">@android:color/transparent</item>
|
||||
</style>
|
||||
</resources>
|
||||
13
app/src/main/res/xml/backup_rules.xml
Normal file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?><!--
|
||||
Sample backup rules file; uncomment and customize as necessary.
|
||||
See https://developer.android.com/guide/topics/data/autobackup
|
||||
for details.
|
||||
Note: This file is ignored for devices older than API 31
|
||||
See https://developer.android.com/about/versions/12/backup-restore
|
||||
-->
|
||||
<full-backup-content>
|
||||
<!--
|
||||
<include domain="sharedpref" path="."/>
|
||||
<exclude domain="sharedpref" path="device.xml"/>
|
||||
-->
|
||||
</full-backup-content>
|
||||
19
app/src/main/res/xml/data_extraction_rules.xml
Normal file
@@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?><!--
|
||||
Sample data extraction rules file; uncomment and customize as necessary.
|
||||
See https://developer.android.com/about/versions/12/backup-restore#xml-changes
|
||||
for details.
|
||||
-->
|
||||
<data-extraction-rules>
|
||||
<cloud-backup>
|
||||
<!-- TODO: Use <include> and <exclude> to control what is backed up.
|
||||
<include .../>
|
||||
<exclude .../>
|
||||
-->
|
||||
</cloud-backup>
|
||||
<!--
|
||||
<device-transfer>
|
||||
<include .../>
|
||||
<exclude .../>
|
||||
</device-transfer>
|
||||
-->
|
||||
</data-extraction-rules>
|
||||
17
app/src/test/java/com/lazy/emulate/ExampleUnitTest.kt
Normal file
@@ -0,0 +1,17 @@
|
||||
package com.lazy.emulate
|
||||
|
||||
import org.junit.Test
|
||||
|
||||
import org.junit.Assert.*
|
||||
|
||||
/**
|
||||
* Example local unit test, which will execute on the development machine (host).
|
||||
*
|
||||
* See [testing documentation](http://d.android.com/tools/testing).
|
||||
*/
|
||||
class ExampleUnitTest {
|
||||
@Test
|
||||
fun addition_isCorrect() {
|
||||
assertEquals(4, 2 + 2)
|
||||
}
|
||||
}
|
||||