diff --git a/app/src/main/AndroidManifest.xml b/app/src/main/AndroidManifest.xml
index 0f9f745..1dacf76 100644
--- a/app/src/main/AndroidManifest.xml
+++ b/app/src/main/AndroidManifest.xml
@@ -13,6 +13,8 @@
tools:ignore="ScopedStorage" />
+
+
+
diff --git a/app/src/main/java/com/lazy/emulate/MainActivity.kt b/app/src/main/java/com/lazy/emulate/MainActivity.kt
index 6af4a93..0cc392c 100644
--- a/app/src/main/java/com/lazy/emulate/MainActivity.kt
+++ b/app/src/main/java/com/lazy/emulate/MainActivity.kt
@@ -1,6 +1,11 @@
package com.lazy.emulate
+import android.content.BroadcastReceiver
+import android.content.Context
import android.content.Intent
+import android.content.IntentFilter
+import android.hardware.usb.UsbDevice
+import android.hardware.usb.UsbManager
import android.net.Uri
import android.os.Build
import android.os.Bundle
@@ -26,6 +31,15 @@ class MainActivity : ComponentActivity() {
private lateinit var controllerManager: ControllerManager
private lateinit var gameRepository: GameRepository
+
+ private val usbAttachReceiver = object : BroadcastReceiver() {
+ override fun onReceive(context: Context?, intent: Intent?) {
+ if (intent?.action != UsbManager.ACTION_USB_DEVICE_ATTACHED) return
+ @Suppress("DEPRECATION")
+ val device: UsbDevice? = intent.getParcelableExtra(UsbManager.EXTRA_DEVICE)
+ if (device != null) controllerManager.onUsbDeviceAttached(device)
+ }
+ }
lateinit var preferencesManager: PreferencesManager
private set
lateinit var buttonMappingManager: ButtonMappingManager
@@ -44,6 +58,9 @@ class MainActivity : ComponentActivity() {
gameRepository = GameRepository(this)
EmulationEngine.buttonMappingManager = buttonMappingManager
+ // Note: we deliberately do NOT call handleUsbAttachIntent(intent) here.
+ // start() hasn't registered the permission receiver yet, and onResume() will
+ // do a usbManager.deviceList sweep that picks up any device that's already attached.
setContent {
EmulateTheme {
val windowSizeClass = calculateWindowSizeClass(this)
@@ -64,6 +81,16 @@ class MainActivity : ComponentActivity() {
override fun onResume() {
super.onResume()
controllerManager.start()
+ // Silently receive USB attach events while the app is foregrounded — no dialogs.
+ val filter = IntentFilter(UsbManager.ACTION_USB_DEVICE_ATTACHED)
+ if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
+ registerReceiver(usbAttachReceiver, filter, RECEIVER_NOT_EXPORTED)
+ } else {
+ @Suppress("UnspecifiedRegisterReceiverFlag")
+ registerReceiver(usbAttachReceiver, filter)
+ }
+ // Also sweep for any matching device that's already connected when we resume.
+ controllerManager.tryClaimAlreadyConnectedUsb()
if (Environment.isExternalStorageManager()) {
gameRepository.scanGameFolders()
}
@@ -71,9 +98,29 @@ class MainActivity : ComponentActivity() {
override fun onPause() {
super.onPause()
+ try { unregisterReceiver(usbAttachReceiver) } catch (_: Throwable) {}
controllerManager.stop()
}
+ override fun onDestroy() {
+ super.onDestroy()
+ controllerManager.releaseClaim()
+ }
+
+ override fun onNewIntent(intent: Intent) {
+ super.onNewIntent(intent)
+ handleUsbAttachIntent(intent)
+ }
+
+ private fun handleUsbAttachIntent(intent: Intent?) {
+ if (intent?.action != UsbManager.ACTION_USB_DEVICE_ATTACHED) return
+ @Suppress("DEPRECATION")
+ val device: UsbDevice? = intent.getParcelableExtra(UsbManager.EXTRA_DEVICE)
+ if (device != null) {
+ controllerManager.onUsbDeviceAttached(device)
+ }
+ }
+
private fun requestAllFilesPermission() {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R && !Environment.isExternalStorageManager()) {
val intent = Intent(
@@ -84,18 +131,16 @@ class MainActivity : ComponentActivity() {
}
}
- override fun onKeyDown(keyCode: Int, event: KeyEvent?): Boolean {
- if (event != null && controllerManager.handleKeyEvent(event)) return true
- return super.onKeyDown(keyCode, event)
+ // Compose's root view installs its own key-event handler and will consume events
+ // before Activity.onKeyDown/onKeyUp run. Intercept at dispatchKeyEvent instead so
+ // gamepad input always reaches ControllerManager.
+ override fun dispatchKeyEvent(event: KeyEvent): Boolean {
+ if (controllerManager.handleKeyEvent(event)) return true
+ return super.dispatchKeyEvent(event)
}
- override fun onKeyUp(keyCode: Int, event: KeyEvent?): Boolean {
- if (event != null && controllerManager.handleKeyEvent(event)) return true
- return super.onKeyUp(keyCode, event)
- }
-
- override fun onGenericMotionEvent(event: MotionEvent?): Boolean {
- if (event != null && controllerManager.handleMotionEvent(event)) return true
- return super.onGenericMotionEvent(event)
+ override fun dispatchGenericMotionEvent(event: MotionEvent): Boolean {
+ if (controllerManager.handleMotionEvent(event)) return true
+ return super.dispatchGenericMotionEvent(event)
}
}
diff --git a/app/src/main/java/com/lazy/emulate/data/CoverArtManager.kt b/app/src/main/java/com/lazy/emulate/data/CoverArtManager.kt
index b68f12b..12983c3 100644
--- a/app/src/main/java/com/lazy/emulate/data/CoverArtManager.kt
+++ b/app/src/main/java/com/lazy/emulate/data/CoverArtManager.kt
@@ -31,13 +31,25 @@ class CoverArtManager(private val context: Context) {
val dest = cacheFile(gameTitle, consoleType)
- // Try the title as-is, with expanded regions, then fully cleaned
+ // Build the list of candidate filenames to try, in priority order:
+ // 1. Title as-is
+ // 2. Title with GoodTools-style region tags expanded into LibRetro forms
+ // (e.g. "(U)" -> "(USA)", "(USA, Europe)", "(World)")
+ // 3. Fully cleaned title (no parens at all) — rare hit
+ // 4. Cleaned title with each common LibRetro region tag appended — this catches
+ // cases like "Super Mario Bros. (U)" where LibRetro stores "(World)" but our
+ // region table didn't know that this specific game used the World tag.
val namesToTry = buildList {
add(gameTitle)
val expanded = expandRegions(gameTitle)
expanded.filter { it != gameTitle }.forEach { add(it) }
val cleaned = cleanTitle(gameTitle)
if (cleaned != gameTitle && cleaned !in expanded) add(cleaned)
+ // Append fallback region tags to the bare cleaned title
+ for (region in COMMON_LIBRETRO_REGIONS) {
+ val candidate = "$cleaned $region"
+ if (candidate !in this) add(candidate)
+ }
}
for (name in namesToTry) {
@@ -45,10 +57,12 @@ class CoverArtManager(private val context: Context) {
.replace("+", "%20")
val url = "$BASE_URL/${consoleType.libretroThumbnailRepo}/master/Named_Boxarts/$encoded.png"
if (downloadFile(url, dest)) {
+ Log.d(TAG, "Cover art hit for '$gameTitle' via '$name'")
return dest.absolutePath
}
}
+ Log.d(TAG, "No cover art match for '$gameTitle' after ${namesToTry.size} attempts")
return null
}
@@ -89,13 +103,14 @@ class CoverArtManager(private val context: Context) {
private const val TAG = "CoverArtManager"
private const val BASE_URL = "https://raw.githubusercontent.com/libretro-thumbnails"
- // GoodNES (U) can mean (USA) or (USA, Europe) — try both
+ // GoodTools-style short region tags can map to several LibRetro long forms.
+ // Order matters — earlier entries are tried first.
private val regionExpansions = mapOf(
- "(U)" to listOf("(USA, Europe)", "(USA)"),
- "(E)" to listOf("(Europe)", "(Europe, Australia)"),
- "(J)" to listOf("(Japan)", "(Japan, USA)"),
- "(UE)" to listOf("(USA, Europe)"),
- "(JU)" to listOf("(Japan, USA)"),
+ "(U)" to listOf("(USA)", "(USA, Europe)", "(World)"),
+ "(E)" to listOf("(Europe)", "(Europe, Australia)", "(World)"),
+ "(J)" to listOf("(Japan)", "(Japan, USA)", "(World)"),
+ "(UE)" to listOf("(USA, Europe)", "(USA)", "(World)"),
+ "(JU)" to listOf("(Japan, USA)", "(USA)", "(Japan)"),
"(W)" to listOf("(World)"),
"(F)" to listOf("(France)"),
"(G)" to listOf("(Germany)"),
@@ -104,6 +119,19 @@ class CoverArtManager(private val context: Context) {
"(Unl)" to listOf("(USA) (Unl)", "(Unl)"),
)
+ // Region tags to append to a cleaned (paren-stripped) title as a fallback for ROMs
+ // whose original filename had no region tag, an unrecognized region tag, or a tag
+ // that doesn't match what LibRetro stores for that specific game (e.g. SMB1 is
+ // "(World)" but most US dumps tag it "(U)").
+ private val COMMON_LIBRETRO_REGIONS = listOf(
+ "(USA)",
+ "(World)",
+ "(USA, Europe)",
+ "(Europe)",
+ "(Japan)",
+ "(Japan, USA)",
+ )
+
fun expandRegions(title: String): List {
val stripped = title
.replace(Regex("\\s*\\[[^]]*]"), "") // strip flags like [!], [b], [p1]
diff --git a/app/src/main/java/com/lazy/emulate/data/repository/GameRepository.kt b/app/src/main/java/com/lazy/emulate/data/repository/GameRepository.kt
index fa4fd03..0e1af6f 100644
--- a/app/src/main/java/com/lazy/emulate/data/repository/GameRepository.kt
+++ b/app/src/main/java/com/lazy/emulate/data/repository/GameRepository.kt
@@ -102,16 +102,25 @@ class GameRepository(private val context: Context) {
val gamesNeedingArt = _games.value.filter { it.coverArtPath == null }
if (gamesNeedingArt.isEmpty()) return
- val semaphore = Semaphore(8)
+ // Concurrency was 8 — combined with parallel bitmap decodes that pinned the heap and
+ // caused OOM crashes on launch. 2 is plenty for a background fetch.
+ val semaphore = Semaphore(2)
scope.launch {
gamesNeedingArt.map { game ->
async {
semaphore.withPermit {
- val path = coverArtManager.fetchCoverArt(game.rawTitle, game.consoleType)
- if (path != null) {
- _games.value = _games.value.map {
- if (it.id == game.id) it.copy(coverArtPath = path) else it
+ try {
+ val path = coverArtManager.fetchCoverArt(game.rawTitle, game.consoleType)
+ if (path != null) {
+ _games.value = _games.value.map {
+ if (it.id == game.id) it.copy(coverArtPath = path) else it
+ }
}
+ } catch (oom: OutOfMemoryError) {
+ // Don't bring the whole app down for one bad cover art fetch.
+ android.util.Log.w("GameRepository", "OOM fetching cover for ${game.title}")
+ } catch (t: Throwable) {
+ android.util.Log.w("GameRepository", "cover fetch failed for ${game.title}: ${t.message}")
}
}
}
diff --git a/app/src/main/java/com/lazy/emulate/input/ControllerManager.kt b/app/src/main/java/com/lazy/emulate/input/ControllerManager.kt
index 3de692f..c51b0db 100644
--- a/app/src/main/java/com/lazy/emulate/input/ControllerManager.kt
+++ b/app/src/main/java/com/lazy/emulate/input/ControllerManager.kt
@@ -1,20 +1,605 @@
package com.lazy.emulate.input
+import android.app.PendingIntent
+import android.content.BroadcastReceiver
import android.content.Context
+import android.content.Intent
+import android.content.IntentFilter
import android.hardware.input.InputManager
+import android.hardware.usb.UsbConstants
+import android.hardware.usb.UsbDevice
+import android.hardware.usb.UsbDeviceConnection
+import android.hardware.usb.UsbEndpoint
+import android.hardware.usb.UsbInterface
+import android.hardware.usb.UsbManager
+import android.os.Build
+import android.util.Log
+import java.util.concurrent.atomic.AtomicBoolean
+import kotlin.concurrent.thread
import android.view.InputDevice
import android.view.KeyEvent
import android.view.MotionEvent
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.flow.asStateFlow
+import java.text.SimpleDateFormat
+import java.util.Date
+import java.util.Locale
+
+private const val TAG = "ControllerManager"
+
+// Nintendo USB/BT vendor id — Joy-Cons, Pro Controller, NES/SNES Online controllers
+private const val VENDOR_NINTENDO = 0x057E
+
+// 8BitDo USB vendor id — adapter exposes a variety of products under this VID
+// depending on current adapter mode (XInput/DInput/macOS/PS Classic).
+private const val VENDOR_8BITDO = 0x2DC8
+
+// Max lines kept in the in-app raw event log (visible on ControllerTestScreen).
+private const val MAX_EVENT_LOG_LINES = 300
+
+data class AnalogSnapshot(
+ val lx: Float = 0f,
+ val ly: Float = 0f,
+ val rx: Float = 0f,
+ val ry: Float = 0f,
+ val hatX: Float = 0f,
+ val hatY: Float = 0f
+)
+
+data class UsbDeviceInfo(
+ val deviceName: String,
+ val vendorId: Int,
+ val productId: Int,
+ val deviceClass: Int,
+ val deviceSubclass: Int,
+ val productName: String?,
+ val manufacturerName: String?,
+ val interfaces: List
+)
+
+data class UsbInterfaceInfo(
+ val number: Int,
+ val interfaceClass: Int,
+ val interfaceSubclass: Int,
+ val interfaceProtocol: Int,
+ val endpointCount: Int
+)
class ControllerManager(
context: Context,
var buttonMappingManager: ButtonMappingManager? = null
) : InputManager.InputDeviceListener {
- private val inputManager = context.getSystemService(Context.INPUT_SERVICE) as InputManager
+ private val appContext = context.applicationContext
+ private val inputManager = appContext.getSystemService(Context.INPUT_SERVICE) as InputManager
+ private val usbManager = appContext.getSystemService(Context.USB_SERVICE) as UsbManager
+
+ private val usbPermissionAction = "${appContext.packageName}.USB_PERMISSION"
+
+ private val usbPermissionReceiver = object : BroadcastReceiver() {
+ override fun onReceive(context: Context?, intent: Intent?) {
+ if (intent?.action != usbPermissionAction) return
+ @Suppress("DEPRECATION")
+ val device: UsbDevice? = intent.getParcelableExtra(UsbManager.EXTRA_DEVICE)
+ val granted = intent.getBooleanExtra(UsbManager.EXTRA_PERMISSION_GRANTED, false)
+ appendEventLog("USB permission result: granted=$granted device=${device?.deviceName}")
+ if (granted && device != null) {
+ onUsbDeviceAttached(device)
+ }
+ }
+ }
+ private var usbPermissionReceiverRegistered = false
+
+ private val _usbDevices = MutableStateFlow>(emptyList())
+ val usbDevices: StateFlow> = _usbDevices.asStateFlow()
+
+ // USB claim experiment: when a target device is attached via the USB_DEVICE_ATTACHED
+ // intent, we detach the kernel usbhid driver by calling claimInterface(force=true) and
+ // hold the claim until release(). Theory: the adapter's mode-cycling is triggered by the
+ // kernel driver's repeated probes. Holding the interface claim should stop the cycle.
+ private data class ClaimedDevice(
+ val device: UsbDevice,
+ val connection: UsbDeviceConnection,
+ val interfaces: List
+ )
+ private var claimedDevice: ClaimedDevice? = null
+
+ // Once we successfully claim any target device, refuse all subsequent attach events.
+ // The adapter cycles modes rapidly when Android can't complete an Xinput handshake;
+ // without this flag, each cycle would spawn a new reader thread and eventually OOM.
+ private var hasActiveClaim = false
+
+ // Xinput reader state — runs on a background thread reading 20-byte reports from the
+ // Xbox-360-style interrupt IN endpoint on interface #0, parsing them, and dispatching
+ // GamepadButton / analog events into the normal event pipeline.
+ private var xinputReaderThread: Thread? = null
+ private val xinputReaderStop = AtomicBoolean(false)
+ private var xinputPrevButtons = 0
+ private var xinputPrevL2 = false
+ private var xinputPrevR2 = false
+
+ // Xinput button bit layout
+ private val XINPUT_DPAD_UP = 0x0001
+ private val XINPUT_DPAD_DOWN = 0x0002
+ private val XINPUT_DPAD_LEFT = 0x0004
+ private val XINPUT_DPAD_RIGHT = 0x0008
+ private val XINPUT_START = 0x0010
+ private val XINPUT_BACK = 0x0020
+ private val XINPUT_LTHUMB = 0x0040
+ private val XINPUT_RTHUMB = 0x0080
+ private val XINPUT_LB = 0x0100
+ private val XINPUT_RB = 0x0200
+ private val XINPUT_GUIDE = 0x0400
+ private val XINPUT_A = 0x1000
+ private val XINPUT_B = 0x2000
+ private val XINPUT_X = 0x4000
+ private val XINPUT_Y = 0x8000
+
+ private val xinputBitToButton: List> = listOf(
+ XINPUT_DPAD_UP to GamepadButton.DPAD_UP,
+ XINPUT_DPAD_DOWN to GamepadButton.DPAD_DOWN,
+ XINPUT_DPAD_LEFT to GamepadButton.DPAD_LEFT,
+ XINPUT_DPAD_RIGHT to GamepadButton.DPAD_RIGHT,
+ XINPUT_START to GamepadButton.START,
+ XINPUT_BACK to GamepadButton.SELECT,
+ XINPUT_LTHUMB to GamepadButton.L3,
+ XINPUT_RTHUMB to GamepadButton.R3,
+ XINPUT_LB to GamepadButton.L1,
+ XINPUT_RB to GamepadButton.R1,
+ XINPUT_A to GamepadButton.FACE_BOTTOM,
+ XINPUT_B to GamepadButton.FACE_RIGHT,
+ XINPUT_X to GamepadButton.FACE_LEFT,
+ XINPUT_Y to GamepadButton.FACE_TOP
+ )
+
+ // Debounce: only request USB permission once per vid/pid per session. The cycling adapter
+ // generates ATTACH broadcasts ~5/sec, which otherwise floods Android with permission
+ // dialogs and OOMs the app.
+ private val permissionRequestedFor = mutableSetOf()
+
+ // Also rate-limit onUsbDeviceAttached itself — the broadcast can fire dozens of times per
+ // second. Drop calls that arrive within 500 ms of the previous one for the same vid/pid.
+ private val lastAttachTimeByKey = mutableMapOf()
+ private val attachThrottleMs = 500L
+
+ private val targetVidPids: Set> = setOf(
+ 0x2DC8 to 0x3106, // 8BitDo Pro 2 Wired — D-input
+ 0x2DC8 to 0x3107, // 8BitDo IDLE state
+ 0x2DC8 to 0x3105, // 8BitDo ...?
+ 0x045E to 0x028E, // Xbox 360 controller — X-input
+ 0x045E to 0x02e0, // Xbox 360 controller — also X-input
+ 0x054C to 0x05C4 // Sony DualShock 4 — what the adapter latched to on macOS
+ )
+
+ private fun isTargetDevice(device: UsbDevice): Boolean =
+ (device.vendorId to device.productId) in targetVidPids
+
+ /** Sweep already-connected USB devices — called on resume. */
+ fun tryClaimAlreadyConnectedUsb() {
+ for (device in usbManager.deviceList.values) {
+ if (isTargetDevice(device) && claimedDevice?.device?.deviceName != device.deviceName) {
+ appendEventLog("USB sweep found target device ${device.deviceName}, attaching")
+ onUsbDeviceAttached(device)
+ }
+ }
+ }
+
+ fun onUsbDeviceAttached(device: UsbDevice) {
+ // Ignore USB events that aren't our target adapter.
+ if (!isTargetDevice(device)) {
+ Log.d(TAG, "ignoring non-target USB device v=${device.vendorId} p=${device.productId}")
+ return
+ }
+
+ // One claim per session. The cycling adapter otherwise thrashes threads and OOMs.
+ if (hasActiveClaim) {
+ Log.d(TAG, "hasActiveClaim=true, ignoring new attach for ${device.deviceName}")
+ return
+ }
+
+ // If we already hold a claim on this exact device, nothing to do.
+ if (claimedDevice?.device?.deviceName == device.deviceName) {
+ Log.d(TAG, "already claimed ${device.deviceName}, ignoring re-attach")
+ return
+ }
+
+ // Throttle: the cycling adapter fires ATTACH broadcasts every ~400 ms.
+ // Drop duplicate calls within the throttle window to avoid flooding the system.
+ val key = "${device.vendorId}:${device.productId}"
+ val now = System.currentTimeMillis()
+ val last = lastAttachTimeByKey[key] ?: 0L
+ if (now - last < attachThrottleMs) {
+ Log.d(TAG, "throttled re-attach for $key (${now - last}ms since last)")
+ return
+ }
+ lastAttachTimeByKey[key] = now
+
+ appendEventLog(
+ "USB ATTACH '${device.productName ?: device.deviceName}' " +
+ "v=0x${"%04x".format(device.vendorId)} p=0x${"%04x".format(device.productId)}"
+ )
+ Log.d(TAG, "onUsbDeviceAttached ${device.deviceName} v=${device.vendorId} p=${device.productId}")
+
+ // Enumerate interfaces once so we can decide whether to claim.
+ val allIfaces = (0 until device.interfaceCount).map { device.getInterface(it) }
+ for (i in allIfaces) {
+ appendEventLog(
+ " iface #${i.id} class=${i.interfaceClass}(${usbClassName(i.interfaceClass)}) " +
+ "sub=${i.interfaceSubclass} proto=${i.interfaceProtocol} eps=${i.endpointCount}"
+ )
+ }
+
+ // If any interface is standard HID (class=3), this is an 8BitDo in DInput / macOS /
+ // PS-Classic mode. On Samsung Fold 6, the kernel's usbhid driver ONLY binds the
+ // PS-Classic variant (vid=0x054c pid=0x0cda, Sony Interactive Entertainment Controller)
+ // — DInput and macOS modes are silently refused. In PS-Classic mode Android creates
+ // a proper GAMEPAD InputDevice and events flow through dispatchKeyEvent → handleKeyEvent.
+ //
+ // Switch the adapter to PS-Classic mode with Select + D-Pad Down (3 seconds).
+ //
+ // In any HID case we do NOT claim the interface: claiming detaches whatever kernel
+ // driver may have bound and turns a working controller into a dead one.
+ val hasHidInterface = allIfaces.any { it.interfaceClass == UsbConstants.USB_CLASS_HID }
+ if (hasHidInterface) {
+ appendEventLog(
+ "USB device has HID interface — letting Android's usbhid driver handle it " +
+ "(no claim). Use PS-Classic mode (Select+Down) if events don't appear."
+ )
+ hasActiveClaim = true
+ refreshUsbDevices()
+ return
+ }
+
+ // Release any prior claim (e.g. the adapter just re-enumerated in a new mode).
+ releaseClaim()
+
+ if (!usbManager.hasPermission(device)) {
+ // Only request permission once per vid/pid — flooding Android with dialogs
+ // causes OOM.
+ if (key in permissionRequestedFor) {
+ appendEventLog("USB permission still missing, already requested once — skipping")
+ return
+ }
+ permissionRequestedFor.add(key)
+ appendEventLog("USB permission missing — requesting (one-shot)")
+ val flags = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
+ PendingIntent.FLAG_UPDATE_CURRENT or PendingIntent.FLAG_MUTABLE
+ } else {
+ PendingIntent.FLAG_UPDATE_CURRENT
+ }
+ val pi = PendingIntent.getBroadcast(
+ appContext,
+ 0,
+ Intent(usbPermissionAction).apply { setPackage(appContext.packageName) },
+ flags
+ )
+ try {
+ usbManager.requestPermission(device, pi)
+ } catch (t: Throwable) {
+ appendEventLog("requestPermission threw: ${t.message}")
+ }
+ return
+ }
+
+ val connection = try {
+ usbManager.openDevice(device)
+ } catch (t: Throwable) {
+ appendEventLog("USB openDevice threw: ${t.message}")
+ return
+ }
+ if (connection == null) {
+ appendEventLog("USB openDevice returned null")
+ return
+ }
+
+ // Only claim the main controller input interface (vendor-spec, subclass 0x5D,
+ // protocol 0x01). Claiming the headset / security interfaces appears to trigger
+ // re-enumeration on the adapter.
+ val mainIface = allIfaces.firstOrNull {
+ it.interfaceClass == 0xFF && it.interfaceSubclass == 0x5D && it.interfaceProtocol == 0x01
+ } ?: allIfaces.firstOrNull()
+
+ if (mainIface == null) {
+ appendEventLog("USB no interfaces to claim, closing")
+ connection.close()
+ return
+ }
+
+ val ok = try {
+ connection.claimInterface(mainIface, true)
+ } catch (t: Throwable) {
+ appendEventLog("claimInterface #${mainIface.id} threw: ${t.message}")
+ false
+ }
+ appendEventLog(
+ "USB claimInterface #${mainIface.id} " +
+ "class=${mainIface.interfaceClass} sub=${mainIface.interfaceSubclass} " +
+ "proto=${mainIface.interfaceProtocol} → ${if (ok) "OK (kernel detached)" else "FAIL"}"
+ )
+ if (!ok) {
+ connection.close()
+ return
+ }
+
+ claimedDevice = ClaimedDevice(device, connection, listOf(mainIface))
+ hasActiveClaim = true
+ appendEventLog("USB holding claim on 1 interface.")
+ startXinputReader(connection, listOf(mainIface))
+ // Refresh the in-app USB list so the UI reflects the new state.
+ refreshUsbDevices()
+ }
+
+ fun releaseClaim() {
+ val c = claimedDevice ?: return
+ appendEventLog("USB releasing claim on '${c.device.productName ?: c.device.deviceName}'")
+
+ // Close the connection BEFORE joining the reader thread — this unblocks any
+ // in-flight bulkTransfer call so the thread can actually exit.
+ xinputReaderStop.set(true)
+ for (iface in c.interfaces) {
+ try {
+ c.connection.releaseInterface(iface)
+ } catch (t: Throwable) {
+ Log.w(TAG, "releaseInterface failed", t)
+ }
+ }
+ try {
+ c.connection.close()
+ } catch (t: Throwable) {
+ Log.w(TAG, "connection.close failed", t)
+ }
+
+ // Now that the connection is dead, the reader's bulkTransfer will fail fast.
+ stopXinputReader()
+
+ claimedDevice = null
+ hasActiveClaim = false
+ // Clear any buttons left pressed by the reader thread.
+ _pressedButtons.value = emptySet()
+ _analogSnapshot.value = AnalogSnapshot()
+ xinputPrevButtons = 0
+ xinputPrevL2 = false
+ xinputPrevR2 = false
+ }
+
+ /**
+ * Locate the interrupt IN endpoint on the Xbox-360-style main controller interface
+ * (class 0xFF / subclass 0x5D / protocol 0x01) and spin up a reader thread.
+ */
+ private fun startXinputReader(connection: UsbDeviceConnection, interfaces: List) {
+ // Main controller interface: vendor-specific, subclass 0x5D, protocol 0x01.
+ val mainIface = interfaces.firstOrNull {
+ it.interfaceClass == 0xFF && it.interfaceSubclass == 0x5D && it.interfaceProtocol == 0x01
+ } ?: interfaces.firstOrNull()
+ if (mainIface == null) {
+ appendEventLog("Xinput reader: no suitable interface")
+ return
+ }
+ var inEndpoint: UsbEndpoint? = null
+ var outEndpoint: UsbEndpoint? = null
+ for (i in 0 until mainIface.endpointCount) {
+ val ep = mainIface.getEndpoint(i)
+ if (ep.direction == UsbConstants.USB_DIR_IN &&
+ (ep.type == UsbConstants.USB_ENDPOINT_XFER_INT || ep.type == UsbConstants.USB_ENDPOINT_XFER_BULK)
+ ) {
+ inEndpoint = ep
+ }
+ if (ep.direction == UsbConstants.USB_DIR_OUT &&
+ (ep.type == UsbConstants.USB_ENDPOINT_XFER_INT || ep.type == UsbConstants.USB_ENDPOINT_XFER_BULK)
+ ) {
+ outEndpoint = ep
+ }
+ }
+ if (inEndpoint == null) {
+ appendEventLog("Xinput reader: no IN endpoint on iface #${mainIface.id}")
+ return
+ }
+ appendEventLog(
+ "Xinput reader starting on iface #${mainIface.id} " +
+ "endpoint addr=0x${"%02x".format(inEndpoint.address)} " +
+ "maxPkt=${inEndpoint.maxPacketSize}"
+ )
+
+ // Xbox 360 wired controllers need an LED init before they emit reports.
+ // The real command is an interrupt OUT write (NOT a HID SET_REPORT), so we use
+ // bulkTransfer against the OUT endpoint — UsbDeviceConnection.bulkTransfer handles
+ // both bulk and interrupt endpoints.
+ if (outEndpoint != null) {
+ // LED pattern 0x06 = player 1 blinking → solid
+ val ledCommand = byteArrayOf(0x01, 0x03, 0x06)
+ val sent = connection.bulkTransfer(outEndpoint, ledCommand, ledCommand.size, 100)
+ appendEventLog("Xinput LED init bulkTransfer(OUT) → $sent bytes")
+ }
+
+ xinputPrevButtons = 0
+ xinputPrevL2 = false
+ xinputPrevR2 = false
+ xinputReaderStop.set(false)
+ val ep = inEndpoint
+ xinputReaderThread = thread(name = "XinputReader", isDaemon = true) {
+ val buf = ByteArray(32)
+ var consecutiveErrors = 0
+ var totalPackets = 0
+ try {
+ while (!xinputReaderStop.get()) {
+ val n = try {
+ connection.bulkTransfer(ep, buf, buf.size, 200)
+ } catch (t: Throwable) {
+ Log.w(TAG, "bulkTransfer threw", t)
+ -1
+ }
+ when {
+ n >= 20 && buf[0].toInt() == 0x00 && buf[1].toInt() == 0x14 -> {
+ consecutiveErrors = 0
+ totalPackets++
+ if (totalPackets == 1) {
+ Log.d(TAG, "XinputReader: first valid packet")
+ }
+ parseXinputReport(buf)
+ }
+ n >= 0 -> {
+ // Short / non-input packet (heartbeat, LED status, etc).
+ consecutiveErrors = 0
+ }
+ else -> {
+ consecutiveErrors++
+ // After sustained failures the device is gone. Exit the thread
+ // instead of spinning forever.
+ if (consecutiveErrors > 100) {
+ Log.w(TAG, "XinputReader: $consecutiveErrors consecutive errors, giving up")
+ break
+ }
+ }
+ }
+ }
+ } finally {
+ Log.d(TAG, "XinputReader thread exiting (packets=$totalPackets)")
+ }
+ }
+ }
+
+ private fun stopXinputReader() {
+ if (xinputReaderThread == null) return
+ xinputReaderStop.set(true)
+ try {
+ xinputReaderThread?.join(500)
+ } catch (_: InterruptedException) {}
+ xinputReaderThread = null
+ }
+
+ private fun parseXinputReport(buf: ByteArray) {
+ // buf[0] = 0x00 (type), buf[1] = 0x14 (len)
+ val buttons = (buf[2].toInt() and 0xFF) or ((buf[3].toInt() and 0xFF) shl 8)
+ val lTrigger = buf[4].toInt() and 0xFF
+ val rTrigger = buf[5].toInt() and 0xFF
+ val lx = readInt16LE(buf, 6)
+ val ly = readInt16LE(buf, 8)
+ val rx = readInt16LE(buf, 10)
+ val ry = readInt16LE(buf, 12)
+
+ // Button diff + dispatch
+ val changed = buttons xor xinputPrevButtons
+ if (changed != 0) {
+ for ((bit, gamepadBtn) in xinputBitToButton) {
+ if (changed and bit != 0) {
+ val nowDown = (buttons and bit) != 0
+ dispatchButton(gamepadBtn, nowDown)
+ }
+ }
+ xinputPrevButtons = buttons
+ }
+
+ // Triggers as discrete L2/R2 with a deadzone threshold
+ val l2Down = lTrigger > 30
+ val r2Down = rTrigger > 30
+ if (l2Down != xinputPrevL2) {
+ dispatchButton(GamepadButton.L2, l2Down)
+ xinputPrevL2 = l2Down
+ }
+ if (r2Down != xinputPrevR2) {
+ dispatchButton(GamepadButton.R2, r2Down)
+ xinputPrevR2 = r2Down
+ }
+
+ // Sticks — normalize int16 → float [-1, 1] and negate Y to match Android conventions
+ // (Xinput: Y positive = up; Android input: Y positive = down).
+ val nLx = lx.toFloat() / 32767f
+ val nLy = -ly.toFloat() / 32767f
+ val nRx = rx.toFloat() / 32767f
+ val nRy = -ry.toFloat() / 32767f
+
+ onAnalogEvent?.invoke(nLx, nLy, 0)
+ onAnalogEvent?.invoke(nRx, nRy, 1)
+ _analogSnapshot.value = AnalogSnapshot(nLx, nLy, nRx, nRy, 0f, 0f)
+ }
+
+ private fun readInt16LE(buf: ByteArray, offset: Int): Int {
+ val lo = buf[offset].toInt() and 0xFF
+ val hi = buf[offset + 1].toInt() // preserve sign
+ return (hi shl 8) or lo
+ }
+
+ private fun dispatchButton(button: GamepadButton, isDown: Boolean) {
+ if (isDown) {
+ _pressedButtons.value = _pressedButtons.value + button
+ } else {
+ _pressedButtons.value = _pressedButtons.value - button
+ }
+ onButtonEvent?.invoke(button, isDown)
+ }
+
+ fun refreshUsbDevices() {
+ val snapshot = try {
+ usbManager.deviceList.values.map { device -> device.toInfo() }
+ } catch (t: Throwable) {
+ Log.w(TAG, "usbManager.deviceList threw", t)
+ emptyList()
+ }
+ _usbDevices.value = snapshot
+ appendEventLog("--- USB enumeration (${snapshot.size} device${if (snapshot.size == 1) "" else "s"}) ---")
+ for (d in snapshot) {
+ val classStr = usbClassName(d.deviceClass)
+ appendEventLog(
+ "USB '${d.productName ?: d.deviceName}' " +
+ "v=0x${"%04x".format(d.vendorId)} p=0x${"%04x".format(d.productId)} " +
+ "class=${d.deviceClass}($classStr) sub=${d.deviceSubclass} " +
+ "ifaces=${d.interfaces.size}"
+ )
+ for (i in d.interfaces) {
+ val iclassStr = usbClassName(i.interfaceClass)
+ appendEventLog(
+ " iface #${i.number} class=${i.interfaceClass}($iclassStr) " +
+ "sub=${i.interfaceSubclass} proto=${i.interfaceProtocol} endpoints=${i.endpointCount}"
+ )
+ }
+ }
+ }
+
+ private fun UsbDevice.toInfo(): UsbDeviceInfo {
+ val interfaces = (0 until interfaceCount).map { idx ->
+ val iface = getInterface(idx)
+ UsbInterfaceInfo(
+ number = iface.id,
+ interfaceClass = iface.interfaceClass,
+ interfaceSubclass = iface.interfaceSubclass,
+ interfaceProtocol = iface.interfaceProtocol,
+ endpointCount = iface.endpointCount
+ )
+ }
+ return UsbDeviceInfo(
+ deviceName = deviceName,
+ vendorId = vendorId,
+ productId = productId,
+ deviceClass = deviceClass,
+ deviceSubclass = deviceSubclass,
+ productName = try { productName } catch (t: Throwable) { null },
+ manufacturerName = try { manufacturerName } catch (t: Throwable) { null },
+ interfaces = interfaces
+ )
+ }
+
+ private fun usbClassName(c: Int): String = when (c) {
+ UsbConstants.USB_CLASS_PER_INTERFACE -> "per-interface"
+ UsbConstants.USB_CLASS_AUDIO -> "audio"
+ UsbConstants.USB_CLASS_COMM -> "comm"
+ UsbConstants.USB_CLASS_HID -> "HID"
+ UsbConstants.USB_CLASS_PHYSICA -> "physical"
+ UsbConstants.USB_CLASS_STILL_IMAGE -> "still-image"
+ UsbConstants.USB_CLASS_PRINTER -> "printer"
+ UsbConstants.USB_CLASS_MASS_STORAGE -> "mass-storage"
+ UsbConstants.USB_CLASS_HUB -> "hub"
+ UsbConstants.USB_CLASS_CDC_DATA -> "cdc-data"
+ UsbConstants.USB_CLASS_CSCID -> "smartcard"
+ UsbConstants.USB_CLASS_CONTENT_SEC -> "content-sec"
+ UsbConstants.USB_CLASS_VIDEO -> "video"
+ UsbConstants.USB_CLASS_WIRELESS_CONTROLLER -> "wireless-ctl"
+ UsbConstants.USB_CLASS_MISC -> "misc"
+ UsbConstants.USB_CLASS_APP_SPEC -> "app-specific"
+ UsbConstants.USB_CLASS_VENDOR_SPEC -> "VENDOR-SPEC (xinput?)"
+ 0 -> "use-iface-class"
+ else -> "class-$c"
+ }
private val _connectedControllers = MutableStateFlow>(emptyList())
val connectedControllers: StateFlow> = _connectedControllers.asStateFlow()
@@ -22,22 +607,79 @@ class ControllerManager(
private val _activeController = MutableStateFlow(null)
val activeController: StateFlow = _activeController.asStateFlow()
+ // Raw-event ring buffer shown on ControllerTestScreen. Mirrors the logcat debug output.
+ private val _rawEventLog = MutableStateFlow>(emptyList())
+ val rawEventLog: StateFlow> = _rawEventLog.asStateFlow()
+
+ // Currently pressed mapped buttons — drives the live indicator on the test screen.
+ private val _pressedButtons = MutableStateFlow>(emptySet())
+ val pressedButtons: StateFlow> = _pressedButtons.asStateFlow()
+
+ // Most recent axis values, for analog readout on the test screen.
+ private val _analogSnapshot = MutableStateFlow(AnalogSnapshot())
+ val analogSnapshot: StateFlow = _analogSnapshot.asStateFlow()
+
+ private val timestampFormat = SimpleDateFormat("HH:mm:ss.SSS", Locale.US)
+
var onButtonEvent: ((GamepadButton, Boolean) -> Unit)? = null
var onAnalogEvent: ((Float, Float, Int) -> Unit)? = null
+ fun clearEventLog() {
+ _rawEventLog.value = emptyList()
+ }
+
+ private fun appendEventLog(line: String) {
+ val stamped = "${timestampFormat.format(Date())} $line"
+ // Mirror in-app log to logcat so we can see the full claim flow from adb.
+ Log.d(TAG, "LOG: $line")
+ val current = _rawEventLog.value
+ val next = current + stamped
+ _rawEventLog.value = if (next.size > MAX_EVENT_LOG_LINES) {
+ next.takeLast(MAX_EVENT_LOG_LINES)
+ } else {
+ next
+ }
+ }
+
fun start() {
inputManager.registerInputDeviceListener(this, null)
refreshControllers()
+ if (!usbPermissionReceiverRegistered) {
+ val filter = IntentFilter(usbPermissionAction)
+ if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
+ appContext.registerReceiver(usbPermissionReceiver, filter, Context.RECEIVER_NOT_EXPORTED)
+ } else {
+ @Suppress("UnspecifiedRegisterReceiverFlag")
+ appContext.registerReceiver(usbPermissionReceiver, filter)
+ }
+ usbPermissionReceiverRegistered = true
+ }
}
fun stop() {
inputManager.unregisterInputDeviceListener(this)
+ if (usbPermissionReceiverRegistered) {
+ try { appContext.unregisterReceiver(usbPermissionReceiver) } catch (_: Throwable) {}
+ usbPermissionReceiverRegistered = false
+ }
}
private fun refreshControllers() {
- val controllers = InputDevice.getDeviceIds()
+ val allDevices = InputDevice.getDeviceIds()
.toList()
.mapNotNull { InputDevice.getDevice(it) }
+
+ // Log every device we see, so we can tell why the Joy-Con is or isn't being accepted.
+ appendEventLog("--- device enumeration ---")
+ for (d in allDevices) {
+ val line = "DEV id=${d.id} '${d.name}' " +
+ "v=0x${"%04x".format(d.vendorId)} p=0x${"%04x".format(d.productId)} " +
+ "src=0x${"%08x".format(d.sources)} ext=${d.isExternal} ok=${isGameController(d)}"
+ Log.d(TAG, line)
+ appendEventLog(line)
+ }
+
+ val controllers = allDevices
.filter { isGameController(it) }
.map { device ->
GameController(
@@ -55,47 +697,111 @@ class ControllerManager(
}
fun handleKeyEvent(event: KeyEvent): Boolean {
- if (!isGameControllerDevice(event.device ?: return false)) return false
+ val device = event.device ?: return false
- val rawButton = mapKeyToButton(event.keyCode) ?: return false
+ // Log every key event from every device (both to logcat and the in-app ring buffer)
+ // so we can see exactly what a controller emits even when it isn't yet mapped.
+ val actionStr = when (event.action) {
+ KeyEvent.ACTION_DOWN -> "DOWN"
+ KeyEvent.ACTION_UP -> "UP"
+ else -> "A${event.action}"
+ }
+ val keyLine = "KEY $actionStr " +
+ "dev=${device.id}('${device.name}') " +
+ "v=0x${"%04x".format(device.vendorId)} p=0x${"%04x".format(device.productId)} " +
+ "code=${event.keyCode}(${KeyEvent.keyCodeToString(event.keyCode)}) " +
+ "scan=${event.scanCode}"
+ Log.d(TAG, keyLine)
+ appendEventLog(keyLine)
+
+ if (!isGameControllerDevice(device)) return false
+
+ val mapped = mapKeyToButton(event.keyCode) ?: return false
+ // Per-device fixups for the 8BitDo USB Adapter 2 in PS-Classic mode (Sony Interactive
+ // Entertainment Controller). The adapter routes the NES Joy-Con's buttons through a
+ // 6-button-style layout that doesn't match what game cores expect:
+ // - Joy-Con `-` / `+` come through as BTN_TL2/TR2 → KEYCODE_BUTTON_L2/R2. There are
+ // no real triggers on this controller, so reinterpret those as Select/Start —
+ // otherwise the Joy-Con can't send Select/Start at all (Home/Capture get eaten by
+ // the OS via the Consumer Control sibling node).
+ // - Joy-Con B (the bottom-right face button) comes through as BTN_C → BUTTON_C →
+ // C_BUTTON. Most cores have no mapping for C_BUTTON, so remap it to FACE_BOTTOM
+ // so it acts as the "south" face button (NES B / SNES B / PS Cross).
+ val rawButton = if (isDpadOnPrimaryAxisDevice(device)) {
+ when (mapped) {
+ GamepadButton.L2 -> GamepadButton.SELECT
+ GamepadButton.R2 -> GamepadButton.START
+ GamepadButton.C_BUTTON -> GamepadButton.FACE_BOTTOM
+ else -> mapped
+ }
+ } else mapped
val button = buttonMappingManager?.remapControllerButton(rawButton) ?: rawButton
when (event.action) {
- KeyEvent.ACTION_DOWN -> onButtonEvent?.invoke(button, true)
- KeyEvent.ACTION_UP -> onButtonEvent?.invoke(button, false)
+ KeyEvent.ACTION_DOWN -> dispatchButton(button, true)
+ KeyEvent.ACTION_UP -> dispatchButton(button, false)
}
return true
}
fun handleMotionEvent(event: MotionEvent): Boolean {
- if (!isGameControllerDevice(event.device ?: return false)) return false
+ val device = event.device ?: return false
- // Left stick
val lx = event.getAxisValue(MotionEvent.AXIS_X)
val ly = event.getAxisValue(MotionEvent.AXIS_Y)
- if (lx != 0f || ly != 0f) {
- onAnalogEvent?.invoke(lx, ly, 0)
- }
-
- // Right stick
val rx = event.getAxisValue(MotionEvent.AXIS_Z)
val ry = event.getAxisValue(MotionEvent.AXIS_RZ)
- if (rx != 0f || ry != 0f) {
- onAnalogEvent?.invoke(rx, ry, 1)
- }
-
- // D-pad via axes (some controllers report dpad as axis)
val hatX = event.getAxisValue(MotionEvent.AXIS_HAT_X)
val hatY = event.getAxisValue(MotionEvent.AXIS_HAT_Y)
- handleDpadAxis(hatX, hatY)
+ val anyNonZero = lx != 0f || ly != 0f || rx != 0f || ry != 0f || hatX != 0f || hatY != 0f
+
+ if (anyNonZero) {
+ val motionLine = "MOT dev=${device.id}('${device.name}') " +
+ "L=(${"%.2f".format(lx)},${"%.2f".format(ly)}) " +
+ "R=(${"%.2f".format(rx)},${"%.2f".format(ry)}) " +
+ "HAT=(${"%.2f".format(hatX)},${"%.2f".format(hatY)})"
+ Log.d(TAG, motionLine)
+ appendEventLog(motionLine)
+ _analogSnapshot.value = AnalogSnapshot(lx, ly, rx, ry, hatX, hatY)
+ }
+
+ if (!isGameControllerDevice(device)) return false
+
+ if (isDpadOnPrimaryAxisDevice(device)) {
+ // Sony PS Classic / 8BitDo in PS-Classic mode reports its dpad as raw ABS_X/ABS_Y
+ // (range 0..2, normalized to -1..+1) and has no real analog sticks. Route the
+ // primary axis to the dpad handler instead of the left stick.
+ handleDpadAxis(lx, ly)
+ } else {
+ if (lx != 0f || ly != 0f) {
+ onAnalogEvent?.invoke(lx, ly, 0)
+ }
+ if (rx != 0f || ry != 0f) {
+ onAnalogEvent?.invoke(rx, ry, 1)
+ }
+ handleDpadAxis(hatX, hatY)
+ }
return true
}
+ /**
+ * True for devices whose dpad is reported on AXIS_X/AXIS_Y rather than AXIS_HAT_X/Y,
+ * and which have no real analog sticks. Currently: 8BitDo USB Adapter 2 in PS-Classic
+ * mode (Select+Down 3s), which impersonates the Sony Interactive Entertainment
+ * Controller (vid=0x054C, pid=0x0CDA).
+ */
+ private fun isDpadOnPrimaryAxisDevice(device: InputDevice): Boolean {
+ return device.vendorId == 0x054C && device.productId == 0x0CDA
+ }
+
private fun handleDpadAxis(hatX: Float, hatY: Float) {
- onButtonEvent?.invoke(GamepadButton.DPAD_LEFT, hatX < -0.5f)
- onButtonEvent?.invoke(GamepadButton.DPAD_RIGHT, hatX > 0.5f)
- onButtonEvent?.invoke(GamepadButton.DPAD_UP, hatY < -0.5f)
- onButtonEvent?.invoke(GamepadButton.DPAD_DOWN, hatY > 0.5f)
+ // Route through dispatchButton so the test screen's _pressedButtons reflects dpad
+ // state, the buttonMappingManager remap path applies, and the emulator core sees
+ // the events via onButtonEvent — same path as physical key events.
+ dispatchButton(GamepadButton.DPAD_LEFT, hatX < -0.5f)
+ dispatchButton(GamepadButton.DPAD_RIGHT, hatX > 0.5f)
+ dispatchButton(GamepadButton.DPAD_UP, hatY < -0.5f)
+ dispatchButton(GamepadButton.DPAD_DOWN, hatY > 0.5f)
}
fun setActiveController(controller: GameController) {
@@ -106,8 +812,10 @@ class ControllerManager(
return when (keyCode) {
KeyEvent.KEYCODE_BUTTON_A, KeyEvent.KEYCODE_DPAD_CENTER -> GamepadButton.FACE_BOTTOM
KeyEvent.KEYCODE_BUTTON_B -> GamepadButton.FACE_RIGHT
+ KeyEvent.KEYCODE_BUTTON_C -> GamepadButton.C_BUTTON
KeyEvent.KEYCODE_BUTTON_X -> GamepadButton.FACE_LEFT
KeyEvent.KEYCODE_BUTTON_Y -> GamepadButton.FACE_TOP
+ KeyEvent.KEYCODE_BUTTON_Z -> GamepadButton.Z_BUTTON
KeyEvent.KEYCODE_BUTTON_L1 -> GamepadButton.L1
KeyEvent.KEYCODE_BUTTON_R1 -> GamepadButton.R1
KeyEvent.KEYCODE_BUTTON_L2 -> GamepadButton.L2
@@ -125,9 +833,21 @@ class ControllerManager(
}
private fun isGameController(device: InputDevice): Boolean {
+ if (device.isVirtual) return false
val sources = device.sources
- return (sources and InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD ||
- (sources and InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK
+ val isGamepad = (sources and InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD
+ val isJoystick = (sources and InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK
+ if (isGamepad || isJoystick) return true
+
+ // Nintendo Joy-Cons and the NES/SNES Online controllers frequently register as
+ // keyboard-only on Android — accept them by vendor id so their events reach us.
+ if (device.vendorId == VENDOR_NINTENDO) return true
+
+ // 8BitDo adapters in DInput mode (and bare 8BitDo controllers) sometimes don't
+ // get GAMEPAD/JOYSTICK bits set on Samsung OneUI — accept by vendor id.
+ if (device.vendorId == VENDOR_8BITDO) return true
+
+ return false
}
private fun isGameControllerDevice(device: InputDevice): Boolean = isGameController(device)
diff --git a/app/src/main/java/com/lazy/emulate/ui/components/GameCard.kt b/app/src/main/java/com/lazy/emulate/ui/components/GameCard.kt
index 8f3010e..ea79793 100644
--- a/app/src/main/java/com/lazy/emulate/ui/components/GameCard.kt
+++ b/app/src/main/java/com/lazy/emulate/ui/components/GameCard.kt
@@ -24,9 +24,12 @@ import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.clip
import androidx.compose.ui.layout.ContentScale
+import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.text.style.TextOverflow
import androidx.compose.ui.unit.dp
import coil.compose.AsyncImage
+import coil.request.ImageRequest
+import coil.size.Scale
import com.lazy.emulate.data.model.Game
import java.io.File
@@ -55,8 +58,16 @@ fun GameCard(
contentAlignment = Alignment.Center
) {
if (game.coverArtPath != null) {
+ // Cap decode size — LibRetro thumbnail PNGs can be 1500x2000+, which
+ // burns ~12 MB of bitmap memory each. With 30 cards visible that's
+ // hundreds of MB and was OOM-ing the app during in-game input delivery.
+ // 384px is more than enough for a tile in a grid.
AsyncImage(
- model = File(game.coverArtPath),
+ model = ImageRequest.Builder(LocalContext.current)
+ .data(File(game.coverArtPath))
+ .size(384)
+ .scale(Scale.FILL)
+ .build(),
contentDescription = "${game.title} cover art",
contentScale = ContentScale.Crop,
modifier = Modifier.fillMaxSize()
diff --git a/app/src/main/java/com/lazy/emulate/ui/navigation/NavGraph.kt b/app/src/main/java/com/lazy/emulate/ui/navigation/NavGraph.kt
index e1e8b1e..4a89a3c 100644
--- a/app/src/main/java/com/lazy/emulate/ui/navigation/NavGraph.kt
+++ b/app/src/main/java/com/lazy/emulate/ui/navigation/NavGraph.kt
@@ -13,6 +13,7 @@ import com.lazy.emulate.emulation.ConsoleType
import com.lazy.emulate.input.ButtonMappingManager
import com.lazy.emulate.input.ControllerManager
import com.lazy.emulate.ui.screens.controller.ControllerLayoutScreen
+import com.lazy.emulate.ui.screens.controller.ControllerTestScreen
import com.lazy.emulate.ui.screens.game.GameScreen
import com.lazy.emulate.ui.screens.home.HomeScreen
import com.lazy.emulate.ui.screens.settings.SettingsScreen
@@ -51,6 +52,14 @@ fun EmulateNavGraph(
controllerManager = controllerManager,
preferencesManager = preferencesManager,
buttonMappingManager = buttonMappingManager,
+ onBack = { navController.popBackStack() },
+ onTestController = { navController.navigate(Screen.ControllerTest.route) }
+ )
+ }
+
+ composable(Screen.ControllerTest.route) {
+ ControllerTestScreen(
+ controllerManager = controllerManager,
onBack = { navController.popBackStack() }
)
}
diff --git a/app/src/main/java/com/lazy/emulate/ui/navigation/Screen.kt b/app/src/main/java/com/lazy/emulate/ui/navigation/Screen.kt
index 15fbc3f..2abf34d 100644
--- a/app/src/main/java/com/lazy/emulate/ui/navigation/Screen.kt
+++ b/app/src/main/java/com/lazy/emulate/ui/navigation/Screen.kt
@@ -3,6 +3,7 @@ package com.lazy.emulate.ui.navigation
sealed class Screen(val route: String) {
data object Home : Screen("home")
data object Settings : Screen("settings")
+ data object ControllerTest : Screen("controller_test")
data object ControllerLayout : Screen("controller_layout/{consoleType}") {
fun createRoute(consoleType: String) = "controller_layout/$consoleType"
}
diff --git a/app/src/main/java/com/lazy/emulate/ui/screens/controller/ControllerTestScreen.kt b/app/src/main/java/com/lazy/emulate/ui/screens/controller/ControllerTestScreen.kt
new file mode 100644
index 0000000..bffcaf8
--- /dev/null
+++ b/app/src/main/java/com/lazy/emulate/ui/screens/controller/ControllerTestScreen.kt
@@ -0,0 +1,364 @@
+package com.lazy.emulate.ui.screens.controller
+
+import androidx.compose.foundation.background
+import androidx.compose.foundation.border
+import androidx.compose.foundation.layout.Arrangement
+import androidx.compose.foundation.layout.Box
+import androidx.compose.foundation.layout.Column
+import androidx.compose.foundation.layout.Row
+import androidx.compose.foundation.layout.Spacer
+import androidx.compose.foundation.layout.fillMaxSize
+import androidx.compose.foundation.layout.fillMaxWidth
+import androidx.compose.foundation.layout.height
+import androidx.compose.foundation.layout.heightIn
+import androidx.compose.foundation.layout.padding
+import androidx.compose.foundation.layout.width
+import androidx.compose.foundation.rememberScrollState
+import androidx.compose.foundation.verticalScroll
+import androidx.compose.foundation.lazy.LazyColumn
+import androidx.compose.foundation.lazy.items
+import androidx.compose.foundation.lazy.rememberLazyListState
+import androidx.compose.foundation.shape.RoundedCornerShape
+import androidx.compose.material.icons.Icons
+import androidx.compose.material.icons.automirrored.filled.ArrowBack
+import androidx.compose.material.icons.filled.Delete
+import androidx.compose.material.icons.filled.Refresh
+import androidx.compose.material3.Card
+import androidx.compose.material3.ExperimentalMaterial3Api
+import androidx.compose.material3.HorizontalDivider
+import androidx.compose.material3.Icon
+import androidx.compose.material3.IconButton
+import androidx.compose.material3.MaterialTheme
+import androidx.compose.material3.Scaffold
+import androidx.compose.material3.Text
+import androidx.compose.material3.TopAppBar
+import androidx.compose.runtime.Composable
+import androidx.compose.runtime.LaunchedEffect
+import androidx.compose.runtime.collectAsState
+import androidx.compose.runtime.getValue
+import androidx.compose.ui.Alignment
+import androidx.compose.ui.Modifier
+import androidx.compose.ui.graphics.Color
+import androidx.compose.ui.text.font.FontFamily
+import androidx.compose.ui.text.font.FontWeight
+import androidx.compose.ui.unit.dp
+import androidx.compose.ui.unit.sp
+import com.lazy.emulate.input.ControllerManager
+import com.lazy.emulate.input.GamepadButton
+import com.lazy.emulate.input.UsbDeviceInfo
+
+@OptIn(ExperimentalMaterial3Api::class)
+@Composable
+fun ControllerTestScreen(
+ controllerManager: ControllerManager,
+ onBack: () -> Unit
+) {
+ val controllers by controllerManager.connectedControllers.collectAsState()
+ val pressed by controllerManager.pressedButtons.collectAsState()
+ val analog by controllerManager.analogSnapshot.collectAsState()
+ val log by controllerManager.rawEventLog.collectAsState()
+ val usbDevices by controllerManager.usbDevices.collectAsState()
+
+ LaunchedEffect(Unit) { controllerManager.refreshUsbDevices() }
+
+ Scaffold(
+ topBar = {
+ TopAppBar(
+ title = { Text("Test Controller") },
+ navigationIcon = {
+ IconButton(onClick = onBack) {
+ Icon(Icons.AutoMirrored.Filled.ArrowBack, contentDescription = "Back")
+ }
+ },
+ actions = {
+ IconButton(onClick = { controllerManager.clearEventLog() }) {
+ Icon(Icons.Default.Delete, contentDescription = "Clear log")
+ }
+ }
+ )
+ }
+ ) { padding ->
+ Column(
+ modifier = Modifier
+ .fillMaxSize()
+ .padding(padding)
+ .verticalScroll(rememberScrollState())
+ .padding(horizontal = 16.dp, vertical = 12.dp)
+ ) {
+ // Detected devices
+ Text(
+ "Detected Controllers (${controllers.size})",
+ style = MaterialTheme.typography.titleMedium
+ )
+ Spacer(Modifier.height(6.dp))
+ Card(modifier = Modifier.fillMaxWidth()) {
+ if (controllers.isEmpty()) {
+ Text(
+ "None — press a button or re-pair the controller.",
+ modifier = Modifier.padding(12.dp),
+ style = MaterialTheme.typography.bodyMedium,
+ color = MaterialTheme.colorScheme.onSurfaceVariant
+ )
+ } else {
+ controllers.forEachIndexed { i, c ->
+ Column(modifier = Modifier.padding(12.dp)) {
+ Text(c.name, fontWeight = FontWeight.SemiBold)
+ Text(
+ "vendor=0x${"%04x".format(c.vendorId)} product=0x${"%04x".format(c.productId)} id=${c.deviceId} ${if (c.isExternal) "external" else "internal"}",
+ style = MaterialTheme.typography.bodySmall,
+ color = MaterialTheme.colorScheme.onSurfaceVariant
+ )
+ }
+ if (i < controllers.lastIndex) HorizontalDivider()
+ }
+ }
+ }
+
+ Spacer(Modifier.height(16.dp))
+
+ // USB devices — helps diagnose whether a USB host-mode adapter is enumerating.
+ Row(
+ modifier = Modifier.fillMaxWidth(),
+ verticalAlignment = Alignment.CenterVertically,
+ horizontalArrangement = Arrangement.SpaceBetween
+ ) {
+ Text(
+ "USB Devices (${usbDevices.size})",
+ style = MaterialTheme.typography.titleMedium
+ )
+ IconButton(onClick = { controllerManager.refreshUsbDevices() }) {
+ Icon(Icons.Default.Refresh, contentDescription = "Rescan USB")
+ }
+ }
+ Spacer(Modifier.height(6.dp))
+ Card(modifier = Modifier.fillMaxWidth()) {
+ if (usbDevices.isEmpty()) {
+ Text(
+ "No USB host devices visible to the app. If you have an OTG adapter plugged in, tap rescan.",
+ modifier = Modifier.padding(12.dp),
+ style = MaterialTheme.typography.bodySmall,
+ color = MaterialTheme.colorScheme.onSurfaceVariant
+ )
+ } else {
+ Column(modifier = Modifier.padding(12.dp)) {
+ usbDevices.forEachIndexed { i, d ->
+ UsbDeviceRow(d)
+ if (i < usbDevices.lastIndex) Spacer(Modifier.height(8.dp))
+ }
+ }
+ }
+ }
+
+ Spacer(Modifier.height(16.dp))
+
+ // Live button indicators
+ Text("Pressed Buttons", style = MaterialTheme.typography.titleMedium)
+ Spacer(Modifier.height(6.dp))
+ ButtonGrid(pressed = pressed)
+
+ Spacer(Modifier.height(16.dp))
+
+ // Analog readout
+ Text("Axes", style = MaterialTheme.typography.titleMedium)
+ Spacer(Modifier.height(6.dp))
+ Card(modifier = Modifier.fillMaxWidth()) {
+ Column(modifier = Modifier.padding(12.dp)) {
+ AxisRow("Left stick", analog.lx, analog.ly)
+ AxisRow("Right stick", analog.rx, analog.ry)
+ AxisRow("D-pad (hat)", analog.hatX, analog.hatY)
+ }
+ }
+
+ Spacer(Modifier.height(16.dp))
+
+ // Raw event log
+ Row(
+ modifier = Modifier.fillMaxWidth(),
+ verticalAlignment = Alignment.CenterVertically,
+ horizontalArrangement = Arrangement.SpaceBetween
+ ) {
+ Text("Raw Events (${log.size})", style = MaterialTheme.typography.titleMedium)
+ }
+ Spacer(Modifier.height(6.dp))
+
+ val listState = rememberLazyListState()
+ LaunchedEffect(log.size) {
+ if (log.isNotEmpty()) {
+ listState.scrollToItem(log.size - 1)
+ }
+ }
+
+ Card(modifier = Modifier.fillMaxWidth()) {
+ LazyColumn(
+ state = listState,
+ modifier = Modifier
+ .fillMaxWidth()
+ .heightIn(min = 180.dp, max = 360.dp)
+ .padding(8.dp)
+ ) {
+ if (log.isEmpty()) {
+ item {
+ Text(
+ "No events yet. Press any button or move any axis on the controller.",
+ style = MaterialTheme.typography.bodySmall,
+ color = MaterialTheme.colorScheme.onSurfaceVariant
+ )
+ }
+ } else {
+ items(log) { line ->
+ Text(
+ text = line,
+ fontFamily = FontFamily.Monospace,
+ fontSize = 10.sp,
+ color = MaterialTheme.colorScheme.onSurface
+ )
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+@Composable
+private fun ButtonGrid(pressed: Set) {
+ val rows = listOf(
+ listOf(GamepadButton.DPAD_UP, GamepadButton.DPAD_DOWN, GamepadButton.DPAD_LEFT, GamepadButton.DPAD_RIGHT),
+ listOf(GamepadButton.FACE_TOP, GamepadButton.FACE_BOTTOM, GamepadButton.FACE_LEFT, GamepadButton.FACE_RIGHT),
+ listOf(GamepadButton.C_BUTTON, GamepadButton.Z_BUTTON, GamepadButton.MODE),
+ listOf(GamepadButton.L1, GamepadButton.R1, GamepadButton.L2, GamepadButton.R2),
+ listOf(GamepadButton.L3, GamepadButton.R3, GamepadButton.START, GamepadButton.SELECT)
+ )
+ Card(modifier = Modifier.fillMaxWidth()) {
+ Column(modifier = Modifier.padding(8.dp)) {
+ rows.forEach { row ->
+ Row(
+ modifier = Modifier.fillMaxWidth(),
+ horizontalArrangement = Arrangement.spacedBy(6.dp)
+ ) {
+ row.forEach { btn ->
+ ButtonChip(
+ label = shortLabel(btn),
+ active = btn in pressed,
+ modifier = Modifier.weight(1f)
+ )
+ }
+ }
+ Spacer(Modifier.height(6.dp))
+ }
+ }
+ }
+}
+
+@Composable
+private fun ButtonChip(label: String, active: Boolean, modifier: Modifier = Modifier) {
+ val bg = if (active) MaterialTheme.colorScheme.primary else Color.Transparent
+ val fg = if (active) MaterialTheme.colorScheme.onPrimary else MaterialTheme.colorScheme.onSurfaceVariant
+ Box(
+ modifier = modifier
+ .height(36.dp)
+ .border(
+ width = 1.dp,
+ color = MaterialTheme.colorScheme.outline,
+ shape = RoundedCornerShape(6.dp)
+ )
+ .background(bg, RoundedCornerShape(6.dp)),
+ contentAlignment = Alignment.Center
+ ) {
+ Text(
+ text = label,
+ color = fg,
+ fontSize = 12.sp,
+ fontWeight = if (active) FontWeight.Bold else FontWeight.Normal
+ )
+ }
+}
+
+@Composable
+private fun UsbDeviceRow(d: UsbDeviceInfo) {
+ val classLabel = when (d.deviceClass) {
+ 3 -> "HID"
+ 0 -> "use-iface"
+ 0xFF -> "VENDOR (xinput?)"
+ 9 -> "hub"
+ else -> "class-${d.deviceClass}"
+ }
+ val isHid = d.deviceClass == 3 || d.interfaces.any { it.interfaceClass == 3 }
+ Column {
+ Text(
+ d.productName ?: d.deviceName,
+ fontWeight = FontWeight.SemiBold,
+ style = MaterialTheme.typography.bodyMedium
+ )
+ Text(
+ "v=0x${"%04x".format(d.vendorId)} p=0x${"%04x".format(d.productId)} " +
+ "devClass=${d.deviceClass} ($classLabel) " +
+ if (isHid) "HID ✓" else "NO HID",
+ fontFamily = FontFamily.Monospace,
+ fontSize = 11.sp,
+ color = if (isHid)
+ MaterialTheme.colorScheme.primary
+ else
+ MaterialTheme.colorScheme.error
+ )
+ d.manufacturerName?.let {
+ Text(
+ "mfr: $it",
+ fontSize = 10.sp,
+ color = MaterialTheme.colorScheme.onSurfaceVariant
+ )
+ }
+ d.interfaces.forEach { i ->
+ val iLabel = when (i.interfaceClass) {
+ 3 -> "HID"
+ 0xFF -> "VENDOR"
+ 9 -> "hub"
+ else -> "class-${i.interfaceClass}"
+ }
+ Text(
+ " iface#${i.number} class=${i.interfaceClass} ($iLabel) sub=${i.interfaceSubclass} proto=${i.interfaceProtocol} ep=${i.endpointCount}",
+ fontFamily = FontFamily.Monospace,
+ fontSize = 10.sp,
+ color = MaterialTheme.colorScheme.onSurfaceVariant
+ )
+ }
+ }
+}
+
+@Composable
+private fun AxisRow(label: String, x: Float, y: Float) {
+ Row(
+ modifier = Modifier
+ .fillMaxWidth()
+ .padding(vertical = 4.dp)
+ ) {
+ Text(label, modifier = Modifier.width(110.dp), style = MaterialTheme.typography.bodyMedium)
+ Text(
+ "x=${"%+.2f".format(x)} y=${"%+.2f".format(y)}",
+ fontFamily = FontFamily.Monospace,
+ style = MaterialTheme.typography.bodyMedium
+ )
+ }
+}
+
+private fun shortLabel(button: GamepadButton): String = when (button) {
+ GamepadButton.DPAD_UP -> "↑"
+ GamepadButton.DPAD_DOWN -> "↓"
+ GamepadButton.DPAD_LEFT -> "←"
+ GamepadButton.DPAD_RIGHT -> "→"
+ GamepadButton.FACE_TOP -> "△/Y/X"
+ GamepadButton.FACE_BOTTOM -> "✕/B/A"
+ GamepadButton.FACE_LEFT -> "□/X/Y"
+ GamepadButton.FACE_RIGHT -> "○/A/B"
+ GamepadButton.L1 -> "L1"
+ GamepadButton.R1 -> "R1"
+ GamepadButton.L2 -> "L2"
+ GamepadButton.R2 -> "R2"
+ GamepadButton.L3 -> "L3"
+ GamepadButton.R3 -> "R3"
+ GamepadButton.START -> "START"
+ GamepadButton.SELECT -> "SELECT"
+ GamepadButton.MODE -> "MODE"
+ GamepadButton.Z_BUTTON -> "Z"
+ GamepadButton.C_BUTTON -> "C"
+}
diff --git a/app/src/main/java/com/lazy/emulate/ui/screens/game/GameScreen.kt b/app/src/main/java/com/lazy/emulate/ui/screens/game/GameScreen.kt
index 59bbd97..6fa4ba4 100644
--- a/app/src/main/java/com/lazy/emulate/ui/screens/game/GameScreen.kt
+++ b/app/src/main/java/com/lazy/emulate/ui/screens/game/GameScreen.kt
@@ -1,5 +1,6 @@
package com.lazy.emulate.ui.screens.game
+import android.app.Activity
import android.graphics.Bitmap
import android.graphics.BitmapFactory
import android.os.Handler
@@ -7,6 +8,7 @@ import android.os.Looper
import android.view.PixelCopy
import android.view.SurfaceHolder
import android.view.SurfaceView
+import android.view.WindowManager
import androidx.compose.foundation.Image
import androidx.compose.foundation.background
import androidx.compose.foundation.border
@@ -109,6 +111,17 @@ fun GameScreen(
ControllerLayout.defaultForConsole(game.consoleType)
}
+ // Keep the screen on while a game is on-screen. This also keeps the system out of the
+ // deeper sleep / power-saving states that aggravate USB OTG selective-suspend on
+ // Samsung devices, where the adapter drops every ~60-120 seconds otherwise.
+ DisposableEffect(Unit) {
+ val window = (context as? Activity)?.window
+ window?.addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON)
+ onDispose {
+ window?.clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON)
+ }
+ }
+
DisposableEffect(game.id) {
val loaded = EmulationEngine.startGame(context, game.consoleType, game.romPath)
if (loaded != null) {
diff --git a/app/src/main/java/com/lazy/emulate/ui/screens/settings/SettingsScreen.kt b/app/src/main/java/com/lazy/emulate/ui/screens/settings/SettingsScreen.kt
index 5c5584b..3a81571 100644
--- a/app/src/main/java/com/lazy/emulate/ui/screens/settings/SettingsScreen.kt
+++ b/app/src/main/java/com/lazy/emulate/ui/screens/settings/SettingsScreen.kt
@@ -54,7 +54,8 @@ fun SettingsScreen(
controllerManager: ControllerManager,
preferencesManager: PreferencesManager,
buttonMappingManager: ButtonMappingManager,
- onBack: () -> Unit
+ onBack: () -> Unit,
+ onTestController: () -> Unit = {}
) {
val controllers by controllerManager.connectedControllers.collectAsState()
val activeController by controllerManager.activeController.collectAsState()
@@ -143,6 +144,38 @@ fun SettingsScreen(
}
}
+ Spacer(modifier = Modifier.height(12.dp))
+
+ // Test Controller — live tester with raw event log
+ Card(
+ modifier = Modifier
+ .fillMaxWidth()
+ .clickable(onClick = onTestController)
+ ) {
+ Row(
+ modifier = Modifier.padding(16.dp),
+ verticalAlignment = Alignment.CenterVertically
+ ) {
+ Icon(
+ Icons.Default.Gamepad,
+ contentDescription = null,
+ tint = MaterialTheme.colorScheme.primary
+ )
+ Spacer(modifier = Modifier.width(12.dp))
+ Column {
+ Text(
+ "Test Controller",
+ style = MaterialTheme.typography.bodyLarge
+ )
+ Text(
+ "Live button tester and raw event log",
+ style = MaterialTheme.typography.bodyMedium,
+ color = MaterialTheme.colorScheme.onSurfaceVariant
+ )
+ }
+ }
+ }
+
Spacer(modifier = Modifier.height(24.dp))
// Touch overlay section
diff --git a/app/src/main/res/xml/usb_device_filter.xml b/app/src/main/res/xml/usb_device_filter.xml
new file mode 100644
index 0000000..d4231bd
--- /dev/null
+++ b/app/src/main/res/xml/usb_device_filter.xml
@@ -0,0 +1,17 @@
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/docs/joycon-esp32-bridge.md b/docs/joycon-esp32-bridge.md
new file mode 100644
index 0000000..fefb29e
--- /dev/null
+++ b/docs/joycon-esp32-bridge.md
@@ -0,0 +1,377 @@
+# Joy-Con ESP32 Bridge — Design Notes
+
+Design for replacing the 8BitDo USB Wireless Adapter 2 with a DIY
+ESP32-based Joy-Con bridge. Not yet implemented — this doc captures the
+plan so it's ready to pick up when the hardware arrives.
+
+## Decisions
+
+- **Chosen architecture: Path A (fully wireless).** The bridge pairs with
+ the Joy-Con over BT Classic, then re-advertises itself to the phone as
+ a BLE HID gamepad. No cable between the phone and the bridge. The
+ bridge runs off its own battery (LiPo + charging circuit, or a small
+ USB power bank).
+- **Chosen hardware: ESP32-WROOM-32 USB-C dev board**
+ ([Amazon.ca link](https://www.amazon.ca/ESP-WROOM-32-NodeMCU-Bluetooth-Development-Microcontroller/dp/B0CHBMFJBQ)).
+ Original ESP32 silicon (BT Classic + BLE, dual-mode radio), CP2102
+ USB-serial for programming, USB-C for power + flashing.
+- **Form factor plan:** 3D-printed case housing the ESP32 + a LiPo
+ battery + a small TP4056-style USB-C charge/protection board. Sits on
+ the couch next to the phone, pairs with the Joy-Con, connects to the
+ phone wirelessly.
+- **Path B (USB serial) is the fallback.** If the dual-mode BT
+ coexistence on the ESP32 turns out to be too painful, we can fall back
+ to sending button state over the on-board CP2102's USB serial —
+ everything on the Joy-Con side is identical, and the app-side changes
+ for a USB-CDC reader are documented below.
+
+## Why
+
+The current "working" path uses an 8BitDo USB Wireless Adapter 2 in PS-Classic
+mode, plugged into the Samsung Fold 6 via an OTG cable. It works, but has three
+annoying problems:
+
+1. **It wedges periodically.** The adapter stops sending HID reports every
+ 60–120 seconds on this phone. Unplug + replug clears it. Likely root cause
+ is Samsung's aggressive USB selective-suspend / OTG power management
+ kicking the idle device off the bus. See the "dongle rabbit hole" notes
+ below for everything we tried.
+2. **PS-Classic mode is fragile.** We picked it because it's the only mode
+ where Samsung's kernel `usbhid` actually binds the device as a real
+ gamepad. Direct Joy-Con Bluetooth, XInput mode, DInput mode, and macOS/DS4
+ mode all fail for various reasons specific to Samsung's kernel + this
+ adapter's firmware.
+3. **It's a cable dangling off a foldable phone.** Not great ergonomically.
+
+Doing our own Joy-Con-to-gamepad translation on an ESP32 lets us control both
+ends of the conversation: we pair the Joy-Con to hardware we own, we do the
+init handshake correctly, and we present the result to the phone as either a
+standard BLE HID gamepad (no cable) or a USB-CDC serial stream (cable, but we
+control the firmware so the selective-suspend problem goes away).
+
+## Why the Joy-Con is non-trivial
+
+Joy-Cons are Bluetooth **Classic** HID devices. They are NOT BLE. This means
+any bridge MCU must have BT Classic on its radio.
+
+Once paired, they default to input report mode `0x3F`, which only emits a
+small subset of buttons as a dumb HID "joystick". To get the full
+button-mask + analog sticks + IMU + battery, you have to send a sequence of
+subcommands:
+
+1. Read SPI flash calibration at `0x6020` (stick factory calibration) and
+ `0x8010` (stick user calibration)
+2. `set_player_lights` (subcommand `0x30`)
+3. `enable_imu` (subcommand `0x40`) if you want gyro/accel
+4. **`set_input_report_mode` to `0x30`** (subcommand `0x03`) — this is the
+ important one; switches to the 12-byte input report that contains
+ everything you actually want
+
+Once the Joy-Con is in `0x30` mode, every input report is a fixed layout:
+
+```
+byte purpose
+ 0 0x30 (report id)
+ 1 timer (rolling counter)
+ 2 battery + connection info
+ 3 buttons right (Y, X, B, A, SR, SL, R, ZR)
+ 4 buttons shared (-, +, R-stick, L-stick, home, capture)
+ 5 buttons left (down, up, right, left, SR, SL, L, ZL)
+ 6-8 left stick (12-bit X + 12-bit Y, packed)
+ 9-11 right stick (same)
+ 12 vibrator ack
+ 13+ IMU samples (3 frames x 12 bytes) if IMU enabled
+```
+
+The full protocol is documented here:
+- https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering
+- https://github.com/DanielOgorchock/joycond (Linux userspace init daemon)
+- Linux mainline `drivers/hid/hid-nintendo.c` (kernel driver that does the
+ same init sequence in C)
+
+Either joycond or hid-nintendo is a fine starting point for porting to C on
+ESP32.
+
+## Hardware
+
+Joy-Cons use **Bluetooth Classic (BR/EDR)**, not BLE. This is the single
+most important constraint on the hardware. Most modern MCU boards that
+have "Bluetooth" actually only have BLE, which won't work.
+
+Only these chips have BT Classic:
+
+| Chip | BT Classic | BLE | Native USB | Fits? |
+|----------------------------|:----------:|:---:|:----------:|:-----:|
+| **ESP32** (D0WDQ6 / WROOM-32 / WROVER-32) | ✅ | ✅ | ❌ | ✅ **best default** |
+| **Raspberry Pi Pico W** (CYW43439) | ✅ | ✅ | ✅ | ✅ also works |
+| ESP32-S3 | ❌ | ✅ | ✅ | ❌ BLE only (common mistake) |
+| ESP32-S2 | ❌ | ❌ | ✅ | ❌ no BT at all |
+| ESP32-C3 | ❌ | ✅ | ❌ | ❌ BLE only |
+| ESP32-C6 | ❌ | ✅ | ❌ | ❌ BLE + 802.15.4 only |
+| ESP32-H2 | ❌ | ✅ | ❌ | ❌ BLE + 802.15.4 only |
+
+**⚠️ Do not buy ESP32-S3 for this project** even though it looks like the
+obvious upgrade over the original ESP32. Espressif confirmed in their own
+datasheet that ESP32-S3 only supports Bluetooth 5 LE — no BR/EDR — and
+you cannot connect a Joy-Con to it over Bluetooth. The Bluepad32 FAQ
+makes this explicit: *"controllers like Switch, Wii, DualSense, DualShock,
+etc. only talk BR/EDR... you cannot use an ESP32-S3 as a Bluetooth HID
+host to connect to Joy-Con controllers."*
+
+**Recommended: original ESP32-WROOM-32 dev board** — any of the Amazon
+"DOIT DEVKIT V1", "HiLetgo", "ELEGOO", "DIYmall" variants. They're all
+the same chip, usually with a CP2102 or CH340 USB-to-serial chip on
+board so you get programming + serial communication over a single USB
+port. $8–12 Canadian. BT Classic is built into the ESP32-D0WDQ6 chip.
+No native USB-OTG, so in Path B the chip talks to the phone over the
+on-board USB-serial bridge.
+
+**Also good: Raspberry Pi Pico W** — the CYW43439 WiFi/BT combo chip
+on the Pico W supports BT Classic, and the RP2040 has native USB. If
+you prefer C SDK + CMake to Arduino, Pico W is a nicer dev experience,
+and the Bluepad32 library supports it as a first-class target alongside
+the original ESP32.
+
+**ESP32-WROVER-32** is the same silicon as WROOM-32 plus an extra PSRAM
+chip. Works identically for this project but costs a bit more for PSRAM
+we don't need. Fine if that's what you already have.
+
+## Two architectures
+
+### Path A — fully wireless (BT Classic host + BLE peripheral)
+
+```
+[Joy-Con] --BT Classic HID--> [ESP32-S3] --BLE HID--> [Phone]
+```
+
+The ESP32 runs two radio profiles at once on its dual-mode stack:
+
+- **BT Classic HID host** (ESP-IDF `esp_hidh` API) — pairs with the Joy-Con,
+ runs the init subcommand sequence, subscribes to `0x30` input reports
+- **BLE HID device** (ESP-IDF `esp_hids` API, or the `ESP32-BLE-Gamepad`
+ Arduino library) — advertises itself to the phone as a standard BLE
+ gamepad with a generic HID descriptor
+
+The Android side needs **no code changes**. Samsung's kernel binds BLE HID
+gamepads natively (BLE HID is a completely different code path from the
+USB HID mess we've been fighting), the existing `InputDevice`/
+`dispatchKeyEvent` path picks up button events, and our
+`ControllerManager` routes them into the emulator the same way it does
+for the 8BitDo today.
+
+**Pros**
+- No cable. Charge the ESP32 off a tiny LiPo or a power brick, use it as a
+ wireless dongle sitting next to the phone.
+- Nothing to change in the app.
+- Once it works, it works the same for every game on every emulator we
+ already support.
+
+**Cons**
+- Running BT Classic host + BLE peripheral simultaneously on the same radio
+ is non-trivial. ESP-IDF supports dual mode but the profiles have to share
+ a single controller — expect to spend time in `menuconfig` and the
+ Bluetooth controller's coexistence settings.
+- Bigger firmware, more things that can go wrong during bring-up.
+
+### Path B — wired hybrid (BT Classic host + USB-CDC serial)
+
+```
+[Joy-Con] --BT Classic HID--> [ESP32-S3] --USB CDC serial--> [Phone]
+```
+
+Same Joy-Con side. Different phone side: instead of re-broadcasting over
+BLE, the ESP32 streams button state as short binary frames over USB CDC.
+The phone reads them via `usb-serial-for-android` or directly via the
+`UsbManager` + `bulkTransfer` APIs we already use.
+
+**Pros**
+- Simpler firmware — no dual-mode radio, no BLE HID descriptor, no BLE
+ pairing dance. Get it working in a weekend.
+- We own the wire protocol, so it's trivially debuggable. Dump the serial
+ bytes in Serial Monitor and you see exactly what the Joy-Con is sending.
+- **Selective-suspend goes away** because we control the firmware on
+ both sides. Send a 60-Hz heartbeat frame even when no buttons are held
+ and the USB bus stays active. The ESP32 can also be externally
+ powered, so the phone's bus-power policy becomes irrelevant.
+- Direct fit for the existing `ControllerManager.dispatchButton` plumbing.
+
+**Cons**
+- Still a cable between the ESP32 and the phone (we're swapping the 8BitDo
+ OTG cable for an ESP32 OTG cable — ergonomically the same).
+- Requires a small addition to the app to read USB serial and parse the
+ wire protocol.
+
+Recommended order of attack: **build Path B first**. The hard part (Joy-Con
+BT Classic host + init sequence + `0x30` report parsing) is identical in
+both paths, so Path B gets you to a working gamepad fastest and validates
+the Joy-Con side. Once Path B is rock-solid, swap the output stage for BLE
+HID and you have Path A for free (modulo the dual-mode coexistence tuning).
+
+## Wire protocol sketch (Path B)
+
+Keep it tiny, keep it fixed-size, keep it self-synchronizing.
+
+```
+byte 0 0xA5 sync / frame header
+byte 1 seq rolling sequence counter, wraps at 255
+byte 2 btns_lo (A, B, X, Y, L1, R1, L2, R2)
+byte 3 btns_hi (Start, Select, L3, R3, Home, Capture, reserved, reserved)
+byte 4 dpad packed: 4 bits for hat direction (0-7 clockwise from N, 8=none),
+ 4 bits for Joy-Con-specific buttons (SR/SL etc)
+byte 5 lx signed int8, -127..127 (already deadzoned + calibrated on ESP32)
+byte 6 ly signed int8
+byte 7 rx signed int8
+byte 8 ry signed int8
+byte 9 flags bit 0: battery low, bit 1: charging, bit 2: imu_valid, bits 3-7: reserved
+byte 10 crc8 CRC-8 over bytes 0..9 (or just XOR checksum if we're lazy)
+```
+
+11 bytes per frame, 60 Hz = 660 bytes/sec. USB CDC at 115200+ baud handles
+this with orders of magnitude to spare. Even ESP32's default 921600 baud is
+fine for 240 Hz polling.
+
+If later we want motion / gyro for games that use it, we append another ~12
+bytes and bump a version byte in the header. Forward-compatible.
+
+## App-side changes (Path B)
+
+All contained in `ControllerManager.kt` and a new helper file:
+
+1. **New dependency** on [usb-serial-for-android](https://github.com/mik3y/usb-serial-for-android)
+ (tiny, ~50 KB; supports CH340, CP210x, FTDI, and CDC-ACM, which covers
+ every ESP32 dev board).
+2. **Add ESP32-S3 native USB VID/PID** (`0x303A / 0x1001`) and CP2102
+ (`0x10C4 / 0xEA60`) to `targetVidPids` in `ControllerManager`.
+3. **In `onUsbDeviceAttached`**, after the existing HID-class short-circuit,
+ check whether the device matches one of the ESP32 VID/PIDs. If so, open
+ it as a USB serial port instead of going through the HID path, start a
+ reader thread, and parse incoming `[0xA5, seq, btns_lo, btns_hi, dpad,
+ lx, ly, rx, ry, flags, crc]` frames.
+4. **For each frame**, diff against the previous frame and call
+ `dispatchButton(...)` for any changed button bits, plus `onAnalogEvent(...)`
+ for stick updates. Existing plumbing carries it into the emulator core.
+5. **Heartbeat / liveness**: track the frame sequence counter, and if we
+ don't see a frame for 500 ms, log a warning and mark the controller as
+ disconnected so the test screen reflects it.
+
+Approximate LOC: ~150 lines in ControllerManager + 50 lines for the wire
+protocol parser. No changes needed anywhere else in the app.
+
+## Firmware-side notes
+
+### Bluepad32 changes the math
+
+There's a project called **[Bluepad32](https://bluepad32.readthedocs.io/)**
+that already implements BT Classic HID host for original ESP32 and Pico W,
+with **explicit first-class Joy-Con support** alongside DualShock 3/4/5,
+Switch Pro Controller, Wii Remote, Xbox, and generic HID gamepads. It does
+the init subcommand dance, SPI-flash calibration reads, and 0x30 input
+report parsing for you. MIT licensed.
+
+This means the Joy-Con side of this project essentially does not need to
+be written — it's library-level `#include`. Our firmware job shrinks to:
+
+1. Initialize Bluepad32 and register a gamepad callback.
+2. Format the callback's button/stick state into our wire protocol.
+3. Send it out the output stage (USB serial for Path B, BLE HID for Path A).
+
+The Joy-Con init quirks, reconnect handling, stick calibration, and BT
+pairing UX are already solved.
+
+### Starting points
+
+- **[Bluepad32](https://github.com/ricardoquesada/bluepad32)** — the main
+ library. Has ESP-IDF and Arduino examples. The `controllers/` demo example
+ pairs gamepads and prints button state to serial; adapting it to our
+ wire format is ~50 lines.
+- For **Path A** (BLE output): glue the Bluepad32 input side to
+ [`ESP32-BLE-Gamepad`](https://github.com/lemmingDev/ESP32-BLE-Gamepad) —
+ working BLE HID gamepad profile in ~30 lines of Arduino. Caveat: BLE
+ peripheral coexisting with BT Classic host on one chip is tricky.
+- For **Path B** (USB serial): just `Serial.write()` the frame from the
+ Bluepad32 callback. Trivial.
+- If you'd rather not use Bluepad32 and write the protocol yourself (for
+ learning or licensing reasons), reference joycond (C++, Apache 2.0) or
+ the Linux kernel `drivers/hid/hid-nintendo.c` (C, GPL).
+
+### Prior art
+
+- https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering — full
+ protocol docs
+- https://github.com/DanielOgorchock/joycond — Linux userspace init daemon
+- https://github.com/pipe01/joycon-rs — Rust Joy-Con protocol library
+- Various ESP32-based Nintendo Switch Pro Controller *emulators* also
+ exist — they go the other direction (pretend to be a Pro Controller
+ talking to a Switch console) but share the same protocol knowledge.
+
+### Estimated effort (with Bluepad32)
+
+- **Path B (serial out)**: a weekend to get working, another weekend to
+ harden against reconnect/pair-loss edge cases. Total ~10–20 hobby hours.
+- **Path A (BLE out)**: same Path B starting point plus 1–2 weeks of
+ wrestling with BT Classic + BLE dual-mode coexistence on one chip.
+ Bluepad32 itself only targets single-mode BT Classic, so you'd be
+ extending it or running the BLE side in parallel via raw ESP-IDF calls.
+ Harder to estimate.
+
+## The dongle rabbit hole (what we already tried and why it didn't work)
+
+For anyone picking this up later, here's the short history so you don't
+re-run the same experiments:
+
+- **Direct Joy-Con over Bluetooth to Samsung Fold 6.** Pairs fine, kernel
+ creates two evdev nodes (main + IMU), IMU streams MSC_TIMESTAMP so the
+ link is alive, but the main node has only `BTN_TL`/`BTN_TL2` in its key
+ capability set (no face buttons, no dpad, no stick) and even those fire
+ zero events. Samsung's `hid-nintendo` driver parks the node waiting for a
+ userspace init handshake that nothing on the system provides, and shell
+ can't `chmod` `/sys/bus/hid/devices/.../` to kick it.
+- **8BitDo adapter, XInput mode.** Enumerates as an Xbox 360 wired
+ controller (vendor-spec class 0xFF / subclass 0x5D). Android has no
+ XInput driver in its kernel. Adapter endlessly cycles modes because it
+ can't complete the Xbox 360 handshake with the phone.
+- **8BitDo adapter, DInput mode.** Enumerates as a clean HID-class device,
+ but Samsung's kernel `usbhid` refuses to bind it for unknown reasons
+ (verified by uninstalling the app entirely and replugging — no
+ `/dev/input/event*` is ever created). Not fixable from userspace.
+- **8BitDo adapter, macOS mode.** Enumerates as a Sony DualShock 4
+ (`054C:05C4`). Same failure as DInput — Samsung's kernel doesn't bind
+ it. Despite Android having native DS4 support.
+- **8BitDo adapter, PS-Classic mode.** Enumerates as a "Sony Interactive
+ Entertainment Controller" (`054C:0CDA`). Samsung's kernel actually binds
+ this one as a real gamepad. **This is what we ship today.** Downside: the
+ adapter wedges every 60–120 seconds and needs an unplug+replug to
+ recover, presumably from OTG selective-suspend.
+
+Things that partially work or haven't been fully explored:
+- Plugging the adapter into a powered USB hub between the phone and the
+ adapter helps somewhat with the wedging but does not fully fix it.
+- Disabling Samsung battery optimization for the app does not fix the
+ wedging.
+- Holding `FLAG_KEEP_SCREEN_ON` on the game window helps (the system
+ stays out of the deep-sleep regime that aggravates selective-suspend)
+ but again doesn't fully fix it.
+
+All three workarounds stack with the ESP32 bridge idea if we go Path B —
+but Path A (BLE) makes them all irrelevant because there's no USB bus to
+suspend in the first place.
+
+## Open questions to resolve during bring-up
+
+1. Does the Samsung Fold 6 kernel actually bind ESP32-S3 native USB-CDC
+ as a `/dev/bus/usb/` device visible to our app, or does it do something
+ weird to USB-CDC too? Should be fine — CDC-ACM is boring and
+ well-supported — but verify before writing firmware.
+2. What's the latency floor from Joy-Con button press to emulator core?
+ Joy-Con → BT Classic (~4-8 ms) + ESP32 parse (<1 ms) + USB serial
+ (<1 ms) + app dispatch (<1 ms) should come in under 15 ms, comfortably
+ below the ~16 ms/frame budget at 60 Hz. Worth measuring once hardware
+ exists.
+3. Left+Right Joy-Con combined as one "Pro Controller" style pad, or
+ single-Joy-Con sideways mode? Single-Joy-Con is simpler for NES/SNES
+ and matches the NES Joy-Con we have. Pairing two Joy-Cons to the same
+ ESP32 is a separate BT Classic multi-device problem that we can punt
+ on.
+4. Rumble — do we care? Joy-Con rumble is HD Rumble, which is a nightmare
+ even by Joy-Con standards. Probably punt; the emulated consoles we
+ support didn't have rumble anyway.
diff --git a/docs/joycon-investigation-history.md b/docs/joycon-investigation-history.md
new file mode 100644
index 0000000..11dfd41
--- /dev/null
+++ b/docs/joycon-investigation-history.md
@@ -0,0 +1,178 @@
+# Handoff: Joy-Con / 8BitDo Adapter on Samsung Z Fold 6
+
+> **⚠️ Status: deprecated / historical.**
+>
+> The questions this document was handing off ("how do we get a Joy-Con
+> working on the Samsung Fold 6 via the 8BitDo adapter?") were ultimately
+> **solved** — the working path was to put the adapter into PS-Classic
+> mode (Select + D-Pad Down for 3 seconds), which is the only mode where
+> Samsung's kernel `usbhid` actually binds the device as a real gamepad.
+> That solution ships today in `ControllerManager.kt` and works, but the
+> adapter wedges every 60–120 seconds due to Samsung's OTG selective
+> suspend. See the commit log on `feature/joycon` for the full fix set.
+>
+> Going forward, the 8BitDo-on-OTG path is **being replaced** by a DIY
+> ESP32-WROOM-32 bridge that pairs with the Joy-Con over Bluetooth
+> Classic and re-advertises itself to the phone as a BLE HID gamepad —
+> no cables, no selective-suspend quirks. That design lives in
+> [`joycon-esp32-bridge.md`](./joycon-esp32-bridge.md) and is the active
+> work going forward.
+>
+> This file is kept purely for archaeology — it documents everything we
+> tried on the adapter path, in the order we tried it, so future-me
+> doesn't re-run any of the same experiments. **Do not use it as a
+> current how-to.**
+
+## Goal
+Enable gamepad input from a Nintendo NES Controller (R) Joy-Con for the emulator app in `/Users/matt/code/android/emulate` (package `com.lazy.emulate`, branch `feature/joycon`), running on a Samsung Galaxy Z Fold 6 (model `SM-F966W`) with Android 16.
+
+## Hardware in play
+- **Phone**: Samsung SM-F966W, Android 16, build `25D125`-era Samsung kernel, DWC3 USB host controller (`/sys/class/udc/a600000.dwc3`)
+- **Controller**: Nintendo "NES Controller (R)" (Switch Joy-Con (R) variant). Bluetooth name "NES Controller (R)", USB vid/pid `0x057E/0x2007`
+- **Adapter**: 8BitDo USB Wireless Adapter 2 (the Joy-Con-compatible model, officially documents Android support at `support.8bitdo.com/Manual/USB-Adapter-2/switch-joycon-others.html`). **Firmware updated to latest** via 8BitDo's dedicated firmware updater (not Ultimate Software V2) during this session
+- **Hub**: Anker USB-C hub with PD-in, ethernet, HDMI, 1× USB-C, 2× USB-A. Powered via PD, adapter plugged into a USB-A port
+- **Mac** (MacBook on Darwin 25.3.0) used for cross-platform comparison and firmware flashing
+
+## Paths tried and what we learned, in order
+
+### 1. Direct Joy-Con over Bluetooth
+- Joy-Con pairs to phone fine; Samsung's kernel includes `hid-nintendo` driver
+- `getevent -pl` shows TWO evdev nodes created: `event16 "Nintendo Switch Right Joy-Con"` (with only `BTN_TL`, `BTN_TL2` in its key capability set — no face buttons, no dpad, no stick) and `event17 "Nintendo Switch Right Joy-Con IMU"` (accelerometer + gyro)
+- IMU node actively streams `MSC_TIMESTAMP` events — controller is alive and communicating with kernel
+- Main event16 node: **zero events fire**, even for SL/SR which its capability set claims. Confirmed via `adb shell getevent -l /dev/input/event16` while user pressed every button
+- Samsung OneUI has a per-device "Use as input device" toggle in BT settings which we confirmed was ON — didn't change behavior
+- **Diagnosis**: Samsung kernel has `hid-nintendo` driver but no userspace equivalent of Linux `joycond` to finish the init handshake and enable single-controller sideways mode. Driver parks the main node with only the rail buttons exposed (and even those don't fire). `/sys/bus/hid/devices/0005:057E:2007.0007/` is Permission denied to `adb shell` (SELinux `u:r:shell:s0`) even though shell is in the `input` group. No way to force mode from userspace without root.
+
+### 2. Joy-Con via 8BitDo Wireless Adapter 2 — native Android HID path
+The adapter is documented as Android-compatible. Plug it in, pair Joy-Con, expect plain HID gamepad.
+
+What actually happened (observed multiple times, multiple firmware versions):
+- Adapter cycles between USB descriptors every ~400ms:
+ - `vid=0x2DC8 pid=0x3106 name="8BitDo Pro 2 Wired Controller"` (what 8BitDo calls D-input)
+ - `vid=0x045E pid=0x028E name="Controller" (Microsoft X-Box 360 pad)` (X-input)
+ - Occasionally also `vid=0x2DC8 pid=0x3107 name="IDLE"` (no paired controller state)
+- Both modes have `class=255 (vendor-spec)` and `interfaceClass=255 subclass=0x5D (93) protocol=0x01` — **this is the textbook Xbox 360 wired Xinput descriptor**, not a HID gamepad class. Android has no Xinput driver in its kernel/framework, so `usbhid` never binds and nothing ever reaches the `InputDevice` / `KeyEvent` layer despite both modes showing up in `InputDevice.getDeviceIds()` with `SOURCE_GAMEPAD | SOURCE_JOYSTICK` bits set (presumably Android created a "Microsoft X-Box 360 pad" generic profile from the vid/pid match, but no bind because no driver)
+- The adapter auto-cycles because its firmware is probing for "which host am I plugged into" and retrying on timeout — it never gets the Xinput handshake it expects from Android
+- The Joy-Con side *does* pair successfully (solid blue on adapter, solid player 1 LED on Joy-Con). Pairing doesn't stop the USB-side mode cycling
+- The adapter also has a **"green LED state"** which we initially thought was "Switch mode" but confirmed via macOS ioreg is actually **bootloader mode**: `vid=0x2DC8 pid=0x3208 name="BOOT"`. Enterable by holding the pair button during plug-in. In this state the adapter stably enumerates but can't pair any controllers (it's waiting to be flashed)
+- **Mac cross-check**: Same hardware on macOS enumerates stably as `vid=0x054C pid=0x05C4 name="8BitDo Receiver"` (i.e. impersonating a Sony DualShock 4). macOS IOHIDFamily binds natively. Joy-Con buttons presumably work. We never confirmed button data end-to-end on the Mac, only that USB enumeration was stable and single-device
+- **Firmware update**: user's adapter shipped with 2023 firmware; we flashed to latest 2025/2026 firmware via the 8BitDo firmware updater. Cycling behavior on Android is identical before and after
+- **Ultimate Software V2** (8BitDo's config tool at `app.8bitdo.com/Ultimate-Software-V2/`) does not detect this adapter on macOS — only the older dedicated firmware updater does
+
+### 3. USB-claim experiment (taking over the device from userspace)
+Theory: if we claim the USB interface via `UsbDeviceConnection.claimInterface(force=true)`, we detach kernel usbhid, and the adapter might stop cycling because it's finally talking to "a host".
+
+Implementation:
+- `res/xml/usb_device_filter.xml` lists the four vid/pids we've seen (`0x2DC8/0x3106`, `0x2DC8/0x3107`, `0x045E/0x028E`, `0x054C/0x05C4`)
+- `AndroidManifest.xml` has `` for `USB_DEVICE_ATTACHED` + `` pointing to the filter, with `launchMode="singleTop"` on `MainActivity`
+- `MainActivity.usbAttachReceiver` is a dynamic `BroadcastReceiver` registered in `onResume` for `ACTION_USB_DEVICE_ATTACHED`; unregistered in `onPause`. Also `onNewIntent → handleUsbAttachIntent` for manifest-delivered intents
+- `ControllerManager.onUsbDeviceAttached(device)` filters to target vid/pids, requests permission via `PendingIntent`/`usbPermissionReceiver`, calls `openDevice()` + `claimInterface(force=true)` on interface #0 only (class=0xFF sub=0x5D proto=0x01 — the main input interface)
+
+Results (observed on multiple runs):
+- **Claim succeeds**: log shows `USB claimInterface #0 class=255 sub=93 proto=1 → OK (kernel detached)` and `USB holding claim on 1 interface.`
+- **On the first run without a reader thread, the cycling stopped**. We saw one successful X-input claim at `15:32:40.548` followed by no further attach events for the target vid/pids. Only a single `ignoring non-target USB device v=1406 p=8201` (which is Joy-Con Bluetooth HID reappearing via Samsung's UHID pipe). **This is the one promising data point.** Reproducibility unknown — every subsequent attempt thrashed
+- **Adding the Xinput reader thread broke everything**: `bulkTransfer(endpoint=0x81, buf, 32, 200ms)` returns `-1` almost instantly (~10 ms per call, ~100 consecutive errors in 1 second). Reader exits via the "101 consecutive errors" bailout with `packets=0`. Never received a single report. Endpoint address 0x81 is correct (IN bit + endpoint 1, standard Xbox 360 layout). Interrupt vs bulk transfer type: Android `UsbDeviceConnection` has no `interruptTransfer` — `bulkTransfer` handles both
+- **Hypothesis for zero reads**: Xbox 360 controllers (real and emulated) sometimes require an LED init command (`0x01 0x03 0xNN` on the OUT endpoint) before they emit input reports. The adapter may additionally be waiting for the Xbox 360 security challenge-response (interface #3 in X-input mode is proto=19, 0 endpoints — that's the "security" interface the real Xbox console handshakes). We did not implement either
+- **Activity lifecycle interaction**: with the manifest intent filter + `singleTop`, every `USB_DEVICE_ATTACHED` delivered via the filter seems to tear down and recreate `MainActivity` on Samsung OneUI, calling `onDestroy → releaseClaim → hasActiveClaim=false`. Each recreate starts a new `ControllerManager`, a new claim, a new reader thread. Old reader threads cannot be joined cleanly because the old `UsbDeviceConnection` from the destroyed activity is stuck in `bulkTransfer`. **Thread leak → OOM** at `VmSize ~19.9 GB` (hundreds of 8 MB thread stacks). We hit this OOM multiple times
+- **Samsung DWC3 host controller physically wedges**: after enough claim/release thrashing, `/sys/bus/usb/devices/` goes completely empty (not even root hubs visible), `IsHostConnected :false`, `mIsHostConnected :false`. Only a full phone reboot recovers. This happened twice and is reproducible with enough cycling
+
+### 4. Other things tried along the way
+- Switching the adapter through every button-combo mode the user could find (blue flashing normal, green bootloader, holding pair during plug-in, etc)
+- Plugging directly into phone with USB-C OTG cable (no hub) — inconsistent host mode detection; Samsung `SettingBlockUsbLock :1` flag was noted in dumpsys output but seemed to only matter when the phone was locked
+- Plugging into the Mac to verify adapter isn't broken — it's fine on Mac
+- Ultimate Software V2 / firmware updater on Mac — firmware updated successfully; Ultimate Software V2 never detected the adapter in any state
+- Moving to wireless ADB once OTG occupied the phone's USB-C port
+
+## Current state of the code (branch `feature/joycon`, uncommitted)
+
+### Modified files
+| File | What's in it |
+|---|---|
+| `app/src/main/AndroidManifest.xml` | `launchMode="singleTop"`, `USB_DEVICE_ATTACHED` intent filter + meta-data, `uses-feature android.hardware.usb.host` |
+| `app/src/main/res/xml/usb_device_filter.xml` | **NEW** — four target vid/pids |
+| `app/src/main/java/com/lazy/emulate/MainActivity.kt` | Dynamic `usbAttachReceiver`, `handleUsbAttachIntent`, `onNewIntent`, `releaseClaim()` call in `onDestroy`, `dispatchKeyEvent`/`dispatchGenericMotionEvent` override (replaces `onKeyDown`/`onKeyUp`) |
+| `app/src/main/java/com/lazy/emulate/input/ControllerManager.kt` | Huge changes — see below |
+| `app/src/main/java/com/lazy/emulate/input/GamepadButton.kt` | Unchanged |
+| `app/src/main/java/com/lazy/emulate/ui/navigation/Screen.kt` | New `ControllerTest` route |
+| `app/src/main/java/com/lazy/emulate/ui/navigation/NavGraph.kt` | Wires `ControllerTest` route |
+| `app/src/main/java/com/lazy/emulate/ui/screens/controller/ControllerTestScreen.kt` | **NEW** — live button grid, axis readout, USB device list, scrolling raw event log |
+| `app/src/main/java/com/lazy/emulate/ui/screens/settings/SettingsScreen.kt` | New "Test Controller" card that navigates to the test screen |
+
+### `ControllerManager.kt` inventory
+- `VENDOR_NINTENDO = 0x057E` — unused now
+- `MAX_EVENT_LOG_LINES = 300`
+- `AnalogSnapshot` data class
+- `UsbDeviceInfo`, `UsbInterfaceInfo` data classes
+- StateFlows: `connectedControllers`, `activeController`, `rawEventLog`, `pressedButtons`, `analogSnapshot`, `usbDevices`
+- `usbPermissionAction`, `usbPermissionReceiver`, registered/unregistered in `start`/`stop`
+- `ClaimedDevice` data class + `claimedDevice` field
+- `hasActiveClaim: Boolean` — intended to prevent thread spam, effectively defeated by Activity recreation
+- `targetVidPids: Set>` — the four target vid/pids
+- `lastAttachTimeByKey`, `attachThrottleMs = 500L` — per-vid/pid debounce
+- `permissionRequestedFor: MutableSet` — one-shot permission request per key
+- `xinputReaderThread: Thread?`, `xinputReaderStop: AtomicBoolean`
+- `xinputPrevButtons`, `xinputPrevL2`, `xinputPrevR2`
+- Xinput bit constants + `xinputBitToButton` mapping list
+- `onUsbDeviceAttached(device)` — target filter → `hasActiveClaim` check → already-claimed check → throttle → permission request → `openDevice` → `claimInterface(iface, force=true)` on first iface matching `0xFF/0x5D/0x01` → `startXinputReader`
+- `tryClaimAlreadyConnectedUsb()` — called from `onResume` sweep
+- `releaseClaim()` — sets stop flag, releases interface, closes connection, joins reader thread, clears state
+- `startXinputReader(connection, interfaces)` — finds IN endpoint, spawns daemon thread, calls `bulkTransfer` in a loop, parses Xinput reports, exits after 100 consecutive errors
+- `parseXinputReport(buf)` — 20-byte Xinput packet parser, dispatches buttons + analog sticks with Y-negated to match Android axis convention
+- `dispatchButton(button, isDown)` — updates `_pressedButtons` + invokes `onButtonEvent`. Used by both the Android key path and the Xinput reader path
+- `refreshUsbDevices()` — iterates `usbManager.deviceList`, builds `UsbDeviceInfo` snapshots
+- `appendEventLog(line)` — ring buffer + mirrors to `Log.d(TAG, "LOG: $line")` so everything visible in `adb logcat -s ControllerManager:D`
+- `isGameController(device)` — now also accepts any device with `VENDOR_NINTENDO` vendor id as a fallback (unused in practice; can be reverted)
+- `handleKeyEvent`/`handleMotionEvent` — have extensive debug `Log.d` calls that dump every event including non-gamepad devices
+
+### Compose UI
+`ControllerTestScreen.kt` shows, top to bottom: **Detected Controllers** (from `InputDevice`), **USB Devices** (from `UsbManager`, with rescan button), **Pressed Buttons** (live chip grid colored per `_pressedButtons`), **Axes** (live analog values), **Raw Events** (scrolling `LazyColumn` with auto-scroll and a clear-log action in the top bar). The USB section highlights `class=3 (HID)` entries in green and `class=0xFF (VENDOR-SPEC)` in red (labelled "NO HID").
+
+## Evidence for the promising path
+On one run (`15:32:39 – 15:32:46`, logcat available by running `adb logcat -d -s ControllerManager:D` soon after reproducing), with a fresh boot and the adapter in blue mode + Joy-Con paired:
+
+```
+15:32:39.706 USB ATTACH '8BitDo Receiver' v=0x2dc8 p=0x3106
+15:32:39.708 USB claimInterface #0 class=255 sub=93 proto=1 → OK (kernel detached)
+15:32:39.709 USB holding claim on 1 interface(s).
+15:32:40.548 USB ATTACH 'Controller' v=0x045e p=0x028e
+15:32:40.551 USB claimInterface #0 sub=93 proto=1 → OK
+15:32:40.551 USB claimInterface #1 sub=93 proto=3 → OK
+15:32:40.551 USB claimInterface #2 sub=93 proto=2 → OK
+15:32:40.551 USB claimInterface #3 sub=253 proto=19 → OK
+15:32:40.551 USB holding claim on 4 interface(s).
+15:32:42.724 ignoring non-target USB device v=1406 p=8201
+(silence — no more attach events for target vid/pids)
+```
+
+This was the run **without the Xinput reader thread**. Cycling stopped after we claimed, for the remaining duration of the run. Adding the reader thread in subsequent runs reintroduced instability.
+
+## Open questions / things another agent might investigate
+1. **Does the adapter need a host-side init command before it emits Xinput reports?** The standard xpad driver on Linux sends a 3-byte LED init `0x01 0x03 0xNN` on the interrupt OUT endpoint. Newer 8BitDo adapter firmware may need different init. If yes, what bytes?
+2. **Is Xbox 360 security handshake required?** Interface #3 (proto=19, 0 endpoints) is the security/challenge interface. If the adapter demands `0xC1/0x01` and `0x41/0xA9` control transfers with valid responses, we'd need a reverse-engineered response generator
+3. **Is `bulkTransfer` returning -1 immediately because the endpoint is halted, or because of a driver-state bug from the force-detach?** Could try `UsbRequest` async API instead. Could try issuing `connection.controlTransfer()` to send `CLEAR_FEATURE(ENDPOINT_HALT)` first
+4. **Why does `MainActivity` appear to recreate on every `USB_DEVICE_ATTACHED` delivery despite `launchMode="singleTop"`?** Samsung OneUI might override. Could test: remove the manifest intent filter and rely purely on the dynamic receiver while the app is foregrounded; accept that the adapter must be plugged in AFTER the app is running. Or: move the USB handling out of the Activity entirely, into a `Service` so it survives recreation
+5. **Is there a way to stop Samsung's kernel from ever binding to these vid/pids in the first place?** `UsbManager.requestPermission()` with "use by default" stores a persistent preference; if checked once, future attaches should route silently. Whether Samsung honors it is unclear
+6. **Is the `hid-nintendo` kernel driver path actually fixable via some sysfs write that shell can reach via a different SELinux domain?** We confirmed `u:r:shell:s0` is denied on `/sys/bus/hid/devices/0005:057E:2007.0007/`. Maybe there's a different path
+7. **Does the macOS-mode firmware (DS4 emulation, `0x054C/0x05C4`) ever appear on Android?** We only ever saw it on the Mac. If it were to appear on Android, Android has native DS4 support and it would Just Work — but the adapter's auto-detect never picks DS4 mode on this phone. Unclear why
+
+## Reboot state
+When the user hands off, the Samsung phone's USB host controller may still be wedged from the last session (`/sys/bus/usb/devices/` was empty when checked). A phone reboot is required to recover USB host mode before further testing. The adb connection is currently wireless (`adb connect adb-RFCY71JW54X-E9025V._adb-tls-connect._tcp`); after reboot that may need re-pairing via Developer Options → Wireless debugging.
+
+## Files to read first for the next agent
+1. `app/src/main/java/com/lazy/emulate/input/ControllerManager.kt` — the USB claim + Xinput reader code, ~600 lines
+2. `app/src/main/java/com/lazy/emulate/MainActivity.kt` — the receiver + lifecycle
+3. `app/src/main/java/com/lazy/emulate/ui/screens/controller/ControllerTestScreen.kt` — the debug UI
+4. `app/src/main/AndroidManifest.xml` + `res/xml/usb_device_filter.xml` — the filter setup
+5. `app/src/main/java/com/lazy/emulate/input/GamepadButton.kt` — the app's canonical button enum
+
+## To reproduce the test quickly
+```bash
+cd /Users/matt/code/android/emulate
+./gradlew :app:installDebug
+adb shell am start -n com.lazy.emulate/.MainActivity
+# In app: Settings → Test Controller
+# Plug in adapter (blue mode, Joy-Con paired to it)
+adb logcat -s ControllerManager:D
+```
+
+Good luck to whoever picks this up.