Lock in Path A and hardware choice for Joy-Con ESP32 bridge
Path A (fully wireless: BT Classic host + BLE HID peripheral) is the chosen architecture. Bridge will be self-powered off a LiPo in a 3D-printed case and sit next to the phone — no cables to the phone at all. Hardware picked: ESP32-WROOM-32 USB-C dev board (original ESP32 silicon, has BT Classic, CP2102 onboard). Path B (USB-CDC serial) kept in the doc as a fallback if dual-mode BT coexistence proves painful during bring-up.
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# Joy-Con ESP32 Bridge — Design Notes
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Design sketch for replacing the 8BitDo USB Wireless Adapter 2 with a DIY
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Design for replacing the 8BitDo USB Wireless Adapter 2 with a DIY
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ESP32-based Joy-Con bridge. Not yet implemented — this doc captures the
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plan so it's ready to pick up later.
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plan so it's ready to pick up when the hardware arrives.
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## Decisions
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- **Chosen architecture: Path A (fully wireless).** The bridge pairs with
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the Joy-Con over BT Classic, then re-advertises itself to the phone as
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a BLE HID gamepad. No cable between the phone and the bridge. The
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bridge runs off its own battery (LiPo + charging circuit, or a small
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USB power bank).
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- **Chosen hardware: ESP32-WROOM-32 USB-C dev board**
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([Amazon.ca link](https://www.amazon.ca/ESP-WROOM-32-NodeMCU-Bluetooth-Development-Microcontroller/dp/B0CHBMFJBQ)).
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Original ESP32 silicon (BT Classic + BLE, dual-mode radio), CP2102
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USB-serial for programming, USB-C for power + flashing.
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- **Form factor plan:** 3D-printed case housing the ESP32 + a LiPo
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battery + a small TP4056-style USB-C charge/protection board. Sits on
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the couch next to the phone, pairs with the Joy-Con, connects to the
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phone wirelessly.
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- **Path B (USB serial) is the fallback.** If the dual-mode BT
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coexistence on the ESP32 turns out to be too painful, we can fall back
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to sending button state over the on-board CP2102's USB serial —
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everything on the Joy-Con side is identical, and the app-side changes
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for a USB-CDC reader are documented below.
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## Why
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